Do skill gem/support gems take socket order into account?
There was another flaw in your plan. Regardless of how many totems are summoned, you can only have one active at a time unless you have an item or passive that lets you have more. So, even if you did lay 5 mines that each cast a totem, only the last totem cast would be standing.
We did testing on the Cast on Damage Taken support trying to get it to cast Enduring Cry followed by Immortal Call. The gem positions did matter. It was obvious because if Enduring Cry was cast first, Immortal Call would consume the Endurance Charges. If it was the other way around, Immortal call would do nothing and then Enduring Cry would cast and leave you with the Endurance Charges. The reason "Spell" is called out on the tooltips for Traps is because the Trap casts a Spell, not because the Trap is a Spell. Guild Leader The Amazon Basin <BASIN>
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Much appreciated you two for this insight. I doubted my crazy idea had solid ground but none the less it was interesting to get some some knowledgeable responses.
The gamepedia and wikis only have so much and only so much has been tested and posted about and recorded. I am still relatively new to PoE so my mind keeps jumping around combinations and mixes that could be accomplished. also @Mark So a trapper/totem summoner in theory could have at most 3 I suppose that makes sense as it would take the players total rather than give in this case the remote mine its own total. The reason I had assumed it would obtain its own total is as a summoner Templar I used summon specter on a re-animator in act 3 and the re-animator had its own summon zombie limit separate of my own. So I assumed entities separate of the player that did a type of "summon" would have their own limit such as a specter that could lets say summon a totem of some sort. |
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