[1.0.4] 5 Aura Elemental Spectral Throw Sword Shield Ranger

Mana should be multiple of 5
Update

Video
[1.0.4] Seraph Spectral Throw Effect Dominus Fighting
https://www.youtube.com/watch?v=ydPj299Xiw4
Hi there.

I am currently playing your build and I like it a lot :) Currently level 80.
I am planning to play this character a bit higher than just 80. Aiming for 90 or so.

With the extra talent points from higher level, how do you like the extra 16% chaos resistance talent? It mitigates the damage from blood rage, thus giving you more regen and ofc mitigates chaos dmg in general =)
Ahhh thank you for reply. Looks very interesting :)

Would require a really good 1 hander =)
Hi there. Another question:

In your Dominus video you do a shift effect, that quickly moves you out of harms way. Which gem is that?

Also is there a specific reason for you using projectile weakness instead of elemental weakness? Is it because your weapon has high physical damage :)?

Also what do you think of this build compared to yours? It would be without blood rage and determination, but overall more attack speed and higher hp and potential for a lot of extra evasion% nodes / hp nodes for a really tanky style later on.

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAF4CcQSzCC4RlhRNFSAXLxmKGY4aOBqPHNwdFB2qJLAn7SmlKk0s6S2DL28xnjIJMok1kjbpPC0_J0ZxSn1KyE3jTipVxlXWVvpX4lnzW69k52aeZ6BnvWxGbqpvnnC7cmxyqXflfNl9dX_GgKSDCYbRh3aI8Y9GkFWTJ5cGm42boZu1ogCmV6eEqW6sWayqtAy18rc-u-PAGsM6xKLE9sauykrPZdDQ037ZE90N4Yjjaudj7Djtg-4O7m_vevba-tL7CfzF_gr-j_66
Last edited by Frankenberry#0590 on Jan 6, 2014, 5:51:00 PM
(1) Project weakness has knock back effect and it is effective for all projectile attack. I had changed my weapon to elemental damage with high attack speed.

(2) The DPS came from Anger, Wrath, Haste aura = 180%
If you want to use the other 60% x 2 ( such as Grace, Determination)
If you want to use 60% aura x 1, 40% x 1 (such as Grace + Vitality, Grace + Purity)
You need at least 46% mana reserved from skill tree.
300% x 0.71 x (1 - 0.46 -0.8 ) < 100%
280% x 0.71 x (1 - 0.46 -0.8 ) < 100%

If you go through scion life node wheels, then you will miss reduced 5% mana reserve.
300% x 0.71 x (1 - 0.41 -0.8 ) > 100%
280% x 0.71 x (1 - 0.41 -0.8 ) > 100%
260% x 0.71 x (1 - 0.41 -0.8 ) < 100% => you can use only 60% aura x 3 + 40% aura x 2

This is your choice, up to you!

could you compare to this: http://www.pathofexile.com/forum/view-thread/690708/page/49/#p6449270
it seems the same to me...
SHOP : http://www.pathofexile.com/forum/view-thread/682434
@xenochaos1

I have answer similar question just above.

"
If you want to use the other 60% x 2 ( such as Grace, Determination)
If you want to use 60% aura x 1, 40% x 1 (such as Grace + Vitality, Grace + Purity)
You need at least 46% mana reserved from skill tree.
300% x 0.71 x (1 - 0.46 -0.8 ) < 100%
280% x 0.71 x (1 - 0.46 -0.8 ) < 100%

If you go through scion life node wheels, then you will miss reduced 5% mana reserve.
300% x 0.71 x (1 - 0.41 -0.8 ) > 100%
280% x 0.71 x (1 - 0.41 -0.8 ) > 100%
260% x 0.71 x (1 - 0.41 -0.8 ) < 100% => you can use only 60% aura x 3 + 40% aura x 2


Okay this is embarrassing, but I wrote the wrong aura.

My plan is to run grace, wrath, haste, anger (240%) (so no determination). Thanks to your calculation method I can see i waste 1 5% reduced mana node (tyvm for showing me how it is done!).

For Grace, Anger, Wrath, Haste (240%)

240% x 0,71 x (1 - 0,36 - 0,8) = 95,424

So
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAF4CcQSzCC4MfRB_FE0VIBcvGYoZjho4Go8dFB2qJLAn7SmlKk0s6S2DMZ4yCTKJNZI26TwtPydGcUp9SshN404qVcZV1lb6V-JZ81uvZOdmnmegZ71sRm6qb55ybHKpd-V82X11gKSDCYbRh3aI8Y9GkFWXBpuNm6GbtaIAplenCKeEqW6sWayqr-u18rc-uJO748AawzrEosT2xp7GrspKz2XQ0NN-3Q3hiONq52PsOO2D7g7ub-969tr60vsJ_MX-Cv6P_ro=


Bandit: HP, attack speed, Kill all

Not really sure if inner force (21% increased effect on buffs) is better than the 26% aura efficiency from influence.

Reasoning: Blood rage + vitality pretty much equals out into the same amount of hp regen and gives + 15%, 20% or 25% increased attack speed (25 if you take bandit reward and frenzy node near iron reflexes).

Berserking gives 21%, so I feel i dont really loose anything from dropping blood rage and vitality, but gain a lot of hp / possibilities for making the character extra tanky (hp nodes or 90% extra evasion from scion evasion nodes).

I feel this overall looks a bit stronger :)

Also what is that shift effect you use in your dominus video ?

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