The Purity / New Elemental Aura Changes

"
Nephalim wrote:
"
DestroTheGod wrote:
All of these changes to make the game harder.


the game is already kind of hard considering magera and piety will kill you in a single cast.


Saffell's Frame is now even more mandatory against those bosses.
"
jakab_ wrote:
"
Nephalim wrote:
"
DestroTheGod wrote:
All of these changes to make the game harder.


the game is already kind of hard considering magera and piety will kill you in a single cast.


Saffell's Frame is now even more mandatory against those bosses.


what if your build doesn't use a shield? tp out?

The end game bosses dont drop anything for loot and maps once every maybe 20 kills so there is literally no reason to ever run them.
IGN: Arlianth
Check out my LA build: 1782214
"
Epsilon2012 wrote:
I just want Righteous Fire to be possible again.

"
Regarding the Purity balance changes, they seriously improve the game. When a skill is so clearly dominant then it needs to be improved so that there are more decisions related to its use. This change hopefully helps Righteous Fire players because they're able to get close to the Max Fire Resistance cap without also becoming immune to other elements at the same time.

From Chris....I'm pretty excited.

-Purity is 40%...I wish the new auras end up at 25%, so it becomes more of a cover for bad gear.
Consider this: You can only use 1 aura. What do you choose?

If the majority of you answered "purity", there is your answer as to why this is happening.
ppl are still gonna keep using purity to get 3X resists instead of just 1 X+max resist. :/
Who is going to invest passive points for a + 27 to all resists aura?
An aura is grossly under powered if for the same amount of passive points(and gear affixes) it took to get it could be used to get far greater net stat gains from the tree. Resistances are not abundant on the tree but at least for marauder, 1 passive point = 12 all resist or 1 passive point for 15 to a single element. taking both diamond flesh and diamond skin is already equal to running purity at a 3 point investment not factoring aura effect nodes.

Even if you didn't have easy access to diamond skin and flesh you would still be better off shoving a ton of resists on an item slot like a ring, dropping purity completely, and then using the gained passives you didn't have to invest for aura reservation nodes to get life or dps.

There will be literally no reason to run purity after the next patch unless for some reason you absolutely can not squeeze more resistances into your existing gear slots or if you're running a 10 aura party and run purity just for kicks and giggles.
Another example of an under powered or overly niche aura is vitality which is basically replaceable by 3-4 passive if youre a templar/marauder/duelist/ranger.


Some of these post 1.0.0 changes have been designed and tested by people who know absolutely nothing about end game character building or passive/affix equivalences and I really hope the usage rates of purity of elements and purity of 'x' will be a good indicator of what a terrible nerf-everything mentality poe is heading towards. How long did it take for aura effect nodes to actually work when you changed zones and how long until the devs realize no one is even fighting end game bosses anymore because of the ridiculously skewed risk reward ratio and overturned boss damage.

GGG, If you don't want people building around max resist and a ridiculous amount of survivability, tune down the damage from magera, piety, dominus, aristocrats and elemental mobs under difficult map mods.
IGN: Arlianth
Check out my LA build: 1782214
I'm very happy it got nerfed. It's not an obligatory to use it now. I just use it on elemental weakness maps now (dropping hatred) and I'm happy. If I need extra light resistance, I go to town for a resistance flask. You can also use unique flask to get extra 6%. I solo killed double piety on Temple with my melee char. So I guess everything is fine.

You can get up to 95% resistance when you need it for map boss..(75% +2 % from tree +2% purity +10% flask+ 6%unique flask). Without unique flask it's 89%, which is still enough. For maps with -max res%, let's say 2% less from purity is not that much..

And it is possible to get 3% from purity, if you invest in auras on the tree.

So the whole drama there is pointless.

Last edited by CookieVortex#2622 on Nov 10, 2013, 8:02:08 PM
"
CookieVortex wrote:
I'm very happy it got nerfed. It's not an obligatory to use it now. I just use it on elemental weakness maps now (dropping hatred) and I'm happy. If I need extra light resistance, I go to town for a resistance flask. You can also use unique flask to get extra 6%. I solo killed double piety on Temple with my melee char. So I guess everything is fine.

You can get up to 95% resistance when you need it for map boss..(75% +2 % from tree +2% purity +10% flask+ 6%unique flask). Without unique flask it's 89%, which is still enough. For maps with -max res%, let's say 2% less from purity is not that much..

And it is possible to get 3% from purity, if you invest in auras on the tree.

So the whole drama there is pointless.


you basicaly just said what other ppl say in diferente words.
purity is gonna be useless now.
you dont use it, some ppl also dont use it, and now the ones that did may stop using it.

1more skill to the useless pile.
Reave buff I like it.

(For those who don't know: reavers tend to have high int, so they will be able to equip those high int auras :D)
Last edited by andinuad#4358 on Nov 10, 2013, 8:18:51 PM
Although I should add I am kind of disappointed those were the 3 new auras. I was kind of hoping for some crazy wacky new auras that might allow builds.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00

Report Forum Post

Report Account:

Report Type

Additional Info