New support gem: Link

"
ShacoFinder wrote:
To the guys saying it's a bad suggestion, what about taking into account if you require x mana for a 6 link, and you then make it a 10 link, it becomes sh*t tons times x = total mana cost per cast.
Add onto that my suggestion to make Link into a "More" mana cost, and you're REALLY going to have to spec into having enough mana to cast it once, which means you give up survivability, you give up straight up damage, you give up a lot.
Also take into account that there aren't many spells that can effectively gain much from linking with 10 supports.
More over, it's more of a convenience things. You don't need a 6 link now, you only need 2 4 links. This solves the problem of not having proper links to progress anywhere near merciless unless you grind the same area for hours to either accumulate enough wealth to buy something mediocre with 5 or 6 links, or pray to the RNGods for SOMETHING useful.
It's still a ton more efficient to get 6 links, and allows you to use more skills, but this means you don't have to downgrade stats for links.


To the guy saying that ten links would be a good idea. No, it wouldn't. Skills would have their damage multiplied beyond what GGG wants. Dischargers can already one shot bosses with a single discharge with only five links. Why the hell do we need double that? Are we going to be 1 hp, 1 energy shield, 999999999999999999999 DPS builds where it's basically hardcore Call of Duty? No. Fuck that. Fuck. That.

You might as well ask GGG to automatically link every socket and get rid of Fusings with this "idea".
But EB mana ES stacking for maximum mana (6-7k is possible) or cast on X effect removes mana cost of the spell.
Zombie it was defiantly a zombie....
If this gem ever came out, INB4 Blood magic keystone + stacking alot of hp + % regen becomes OP for ele builds.



[Link + Link] + [Cleave/Cyclone + added lighting + added cold + added fire + Life leech + Wed + reduced mana + faster attacks + Multistrike + Item rarity/Culling]

Dat damage... dat health... no need for auras that reserve all of your hp except purity that is only 40% and can be reduced alot with the reserved amna reduction from passive tree, lol.
ign: DreamsofIllusions
Last edited by polo2005#7129 on Nov 9, 2013, 4:07:45 PM
i think the idea is totally fine and legit.
BUT i would pick up the idea of the gem leveling up and u can actually only link up to 4 linked items. so u Could get for example a 6 link with 2 one hand weapons or onehand and shield.
So u wouldnt suffer so much bcs 2 6 links atm is in my opinion op as hell. So many guys go 2hand over safer way one hand shield bcs they cant get 2nd 6 link.


Btw. imagine u make the MORE mana *2 the linked gems.
So u could get easily a 1k mana or hp spell firing it once.

There are ways to make this a legit way to get a 6 link.
Just need a bit restraints. and well at least i think its an interesting idea,
instead of crying to ggg to make it easier to get 5l/6l make a gem thats let u get to lategame without those expensive items.
@Alriko
"
Alriko wrote:
i think the idea is totally fine and legit.
BUT i would pick up the idea of the gem leveling up and u can actually only link up to 4 linked items. so u Could get for example a 6 link with 2 one hand weapons or onehand and shield.
So u wouldnt suffer so much bcs 2 6 links atm is in my opinion op as hell. So many guys go 2hand over safer way one hand shield bcs they cant get 2nd 6 link.


Btw. imagine u make the MORE mana *2 the linked gems.
So u could get easily a 1k mana or hp spell firing it once.

There are ways to make this a legit way to get a 6 link.
Just need a bit restraints. and well at least i think its an interesting idea,
instead of crying to ggg to make it easier to get 5l/6l make a gem thats let u get to lategame without those expensive items.


"Totally fine and legit", meaning "I want to be able to use a ten total link (or more if you link all of your items), and be able to "UBAH SMASH YO FACE WITH 999999999999999 DPS SKILZ YO".

Edit: The raw amount of damage you can do with a two link is absurd, and five links is beyond necessary. What's that say about ten links?
Last edited by Natharias#4684 on Nov 10, 2013, 11:42:57 AM
Well, fine, don't allow 10 links. Simply solution: (taking my previous suggestion into account), make it so it can only level up to level 4. There, no 10 links, and still getting the benefits not having to have a 6 link be mandatory.
"
ShacoFinder wrote:
Well, fine, don't allow 10 links. Simply solution: (taking my previous suggestion into account), make it so it can only level up to level 4. There, no 10 links, and still getting the benefits not having to have a 6 link be mandatory.


How would limiting the max level of each linked gem to four prevent you from getting ten links?

You must be using either drugged or alien logic. Please explain.
"
Natharias wrote:
"
ShacoFinder wrote:
Well, fine, don't allow 10 links. Simply solution: (taking my previous suggestion into account), make it so it can only level up to level 4. There, no 10 links, and still getting the benefits not having to have a 6 link be mandatory.


How would limiting the max level of each linked gem to four prevent you from getting ten links?

You must be using either drugged or alien logic. Please explain.

if you read what I wrote, I wouldn't have to explain it.
At level four it could support four. Four doubled is eight. It still breaks the purpose of links in single items.
"
ShacoFinder wrote:
To the guys saying it's a bad suggestion, what about taking into account if you require x mana for a 6 link, and you then make it a 10 link, it becomes sh*t tons times x = total mana cost per cast.


10links would produce sh*t tons of damage x = instant kill on anything you hit with that skill

If you need to use your spell only ONCE on a player, because its an instant kill, then it doesn't matter how much it costs. Like people said, it's OP as hell and PvP would be totally unbalanced. Wouldn't wonder if people could manage merciless dominus one-hit kills with 10-L builds.

Report Forum Post

Report Account:

Report Type

Additional Info