[New Video Added] Reizoko's Power Siphon Cast on Critical Strike Build

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Reizoko wrote:

I heard Storm Call was bugged at the moment and doesn't work with Cast on Crit. Haven't tested it myself, though.

Correct. They are planning on having it fixed for the next hotfix though. What do you think currently is the best 5L and 6L setups for this build?
IGN: Dmillz
Have you toyed around with dropping 1 of the 3 spell slots for Item Rarity when farming/clearing easier content? It seems like it might work. You'd have your Culling from Power Siphon combined with 2 IR boosted CoCS spells.
Last edited by xythian#6511 on Dec 1, 2013, 2:42:12 PM
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mikerelf wrote:
Build looks kinda interesting, will test it if I ever get myself a 5L chest drop. Tho wanted to ask- would it be worth it to take Whispers of Doom/find Windscreams? Or is it just a matter of dealing with enemy type, and choosing the right curse for it?


Dual Curse is absolutely worth it if you can get it without investing too much (getting the +1 curse boots is probably the easiest option). Projectile Weakness also does a lot for this build, and so does Critical Weakness of course.

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Dmillz wrote:

Correct. They are planning on having it fixed for the next hotfix though. What do you think currently is the best 5L and 6L setups for this build?


For group play I found Dual Arc + Ele Prolif pretty nice. You won't deal that much damage yourself, but it boosts the dps of the group by a lot. That being said, it is also viable for soloplay, although not the best option. I don't know if 1 Arc + Ele Prolif is as good, never tried it (in case you only have a 5L). Also, if there is someone else in the group that can stack shock, this is not neccessary.

For solo play I really started to like just stacking lots of Fireballs. 2 Fireballs for a 5L and 3 for a 6L. They do great AoE damage and you can use them to shotgun bosses (just stand right in front of them and cast in their direction. If you get the angle right all 5 fireballs will hit the boss/rare monster).

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xythian wrote:
Have you toyed around with dropping 1 of the 3 spell slots for Item Rarity when farming/clearing easier content? It seems like it might work. You'd have your Culling from Power Siphon combined with 2 IR boosted CoCS spells.


Never done it, but since this build is still insanly good with just a 5-link it works easily. I'm not a fan of losing kill speed for mf though, so personally I wouldn't do it.
Any chance you could throw together some videos of you doing decent maps? I would love to see this in action somewhere more difficult than Lunaris to see how it actually performs. I am leveling up pretty fast right now so I'm hoping to be running this by the end of the week.

Edit: Also in a 6L using 2 fireballs + conc effect would probably be quite a bit better then 3 fireballs.
Edit2: Nah Volls is not needed at all IMO. I still think Vaal Pact would be a good idea if you go Discharge, otherwise I wouldn't get it!
IGN: Dmillz
Last edited by Dmillz#6641 on Dec 2, 2013, 3:57:23 PM
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Dmillz wrote:

Edit2: What do you think of running a Voll's chest and running Discharge? Would probably need Vaal Pact eventually to be safe with this.


I've been contemplating this as well. You could also try to use the standard 6L for this build with Power Charge on Crit + Increased AoE + Discharge. The PCoC would allow both Siphon and Discharge to keep you topped off with Power Charges. Increased AoE is almost a must since this build is ranged and Discharge has a very short base area of effect. Also, this builds ability to create Frenzy charges helps to buff the damage loss from the typical Voll-based Discharge build that would have 6-7 Power Charges.

There's always the Blood Dance boots (http://pathofexile.gamepedia.com/The_Blood_Dance) that you could use to automate some Frenzy charge generation to feed into the CoCS Discharge. Not sure the passive Frenzy charge generation is worth the attack speed loss.

The reason I suggest the 6L strategy is because it's cheaper than a 6L Volls, lets you get defensive stats from a higher level 6L, and maintains the overall flexibility of this build which I see as its greatest strength. Get tired of Discharge or have friends yelling at you over the constant BOOM CRACKLE BOOM? No big deal, swap out your 3 blue gems for something else.

You might also use some of the free points in this build to branch over and grab Instability (+1 Charge), Blast Radius (+AoE Damage, +AoE Area), and/or Spell Damage per Power Charge (3% per Charge) if you were interested in a Discharge variant.

Vaal pact is up in the air. Oroboro ignores it in his Ceaseless Discharger build and claims that at high levels it doesn't matter. Discharge hits so hard that even Vaal Pact with a LL support gem can't keep up. I have no personal experience to comment on this.
Last edited by xythian#6511 on Dec 2, 2013, 4:21:13 PM
For others who are leveling this spec, I've found the following cheap uniques to be pretty helpful.



You can get them for 1 chaos or less each, often times free as they're really common and people sometimes give them away. But, they offer a 4-5% life and mana leech which helps smooth out this build since it doesn't grab a lot of max mana or mana regen until later and clarity is tough to run at low levels.
Last edited by xythian#6511 on Dec 2, 2013, 2:54:44 PM
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xythian wrote:
Vaal pact is up in the air. Oroboro ignores it in his Ceaseless Discharger build and claims that at high levels it doesn't matter. Discharge hits so hard that even Vaal Pact with a LL support gem can't keep up. I have no personal experience to comment on this.

Vaal Pact is 100% for anti-one shotting yourself with a huge discharge crit thats why I mentioned it.

Actually now that I've thought about it I don't think a Voll's is needed at all. Using Power Siphon for AOE will generate enough charges easily to rape whole screens. I just keep mentioning Discharge because it has a lot of AOE/damage and you can run more supports on it. I still want to really see CoC + Storm Call in action. I think that could be pretty crazy.

For single target running Frenzy + CoC + Discharge(unless you can think of a higher DPS spell to use for single target) + Conc Effect would be a pretty constant 3ish charge discharge + wand physical damage.
IGN: Dmillz
Last edited by Dmillz#6641 on Dec 2, 2013, 3:56:36 PM
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Dmillz wrote:

Vaal Pact is 100% for anti-one shotting yourself with a huge discharge crit thats why I mentioned it.


I understand how it works, I was just offering one person's (not me) evidence that Vaal Pact doesn't seem to help if you crank up Discharge's damage enough. Oroboro ignores it because he claims it no longer saves his life with a big enough Discharge crit. Of course, it will save you from some, but maybe not all. Another risk/reward tradeoff to make, especially considering it's a good ~9 pt investment from the OPs tree.

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Dmillz wrote:

Actually now that I've thought about it I don't think a Voll's is needed at all. Using Power Siphon for AOE will generate enough charges easily to rape whole screens. I just keep mentioning Discharge because it has a lot of AOE/damage and you can run more supports on it. I still want to really see CoC + Storm Call in action. I think that could be pretty crazy.


I think/hope this will be the case. If Power Siphon can't keep up, you can add a PCoC which is a cheaper/easier option than building around a Volls. I was leveling a Voll using CoC Discharger before I decided to switch to Power Siphon and I felt like the base AoE range on Discharge isn't great if you're using a ranged attack (ST in my case) to activate CoC. I was getting far too many Discharges from range and only clipping the edges of mob packs. IMO, you really benefit from the boosted AoE when using a ranged attack to proc CoC Discharge.

I'm also hoping that 2 Storm Calls + Inc AoE will just rain down lightning across the entire screen. Or, perhaps 2 Storm Calls + Elemental Proliferation for shock stacking the entire screen.

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Dmillz wrote:

For single target running Frenzy + CoC + Discharge(unless you can think of a higher DPS spell to use for single target) + Conc Effect would be a pretty constant 3ish charge discharge + wand physical damage.


Yeah, this is probably pretty high up the list for single target damage with the added benefit of consistent chilling/freezing.
So when you are using a ranged ability to proc CoC goes the ability(s) cast target from your character or where the crit actually occurs?

Btw thanks for all this help :D!
IGN: Dmillz
Last edited by Dmillz#6641 on Dec 2, 2013, 5:46:12 PM
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Dmillz wrote:
So when you are using a ranged ability to proc CoC goes the ability(s) cast target from your character or where the crit actually occurs?


Depends on the spell.

Area-targeted spells like Firestorm slap down on a random location. I assume Storm Call will work this way once it's fixed.

Projectile spells like Ice Spear, Arctic Breath, etc. shoot out from the caster.

Discharge is centered on the caster. The short AoE radius of Discharge can make it really tough to hit something when proc'd from a ranged attack. I haven't leveled a Discharger that high yet, but based on Oroboro's video+build, he takes ~+50% area but also uses concentrated effect with -30% area. The ~+20% area left over seems to be enough to hit most of the screen with your Discharge.

Thankfully the Scion has easy access to increased AoE. You can pickup AoE radius passives at the Scion start (4% x 3) and/or the cluster by Blast Radius (4% x 3, 8% x 1). Blast Radius also boosts AoE damage by 12%.

Edit: A lot of the Discharge builds you see use Cyclone and don't have the small AoE radius problem since they have to get right up in melee range anyways for Cyclone.
Last edited by xythian#6511 on Dec 2, 2013, 6:00:27 PM

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