Argument for removal of breakable objects

So this just came to my mind and I thought I'd see if anyone else agreed. Without going into hack and loot game theory, the one thing I've never understood about these games is breakable objects. Literally non-moving objectives that pose no challenge that are only there to prompt my addiction to attacking everything in site. Is it just me and I should ignore these objects or does anyone agree that they provide no real substance to these type of games. A hack and slash game should always focus on rewarding the challenge not mindless repitition. I know the rewards for the breakables is very low, but that begs my original question why are they even there?
Tiggty Swiggity
Imagine there were no barrels, pots and other breakable little objects on the maps. How barren would they look?

Now imagine they still existed but instead of being breakable they were solid objects you couldn't move through.
To the contrary: MORE BREAKABLES PLEASE!!

Me like smash. Give more smash.

(I'm being sincere. . .loads of destructables is one of the few things D3 got right.)
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Ladderjack wrote:
To the contrary: MORE BREAKABLES PLEASE!!

Me like smash. Give more smash.

(I'm being sincere. . .loads of destructables is one of the few things D3 got right.)


This!

The current breakables all have a small chance of containing something useful right? I would like to see ordinary environmental objects be collateral damage during play too so you don't just get dead bodies lying over the floor and a few broken crates but also felled trees or shattered cupboards/shelving. That would be awesome.

I wouldn't go around breaking this stuff for the sake of it (well, most of the time at least!) but it adds to the visual richness and authenticity of combat.
There has to be a low point where some people stop complaining because it's just not worth it, and I have yet to see it. - Squeakypaw, 2013
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Ladderjack wrote:
loads of destructables is one of the few things D3 got right.


At least until they removed any chance of item/gold drops.
i'd like more breakables..

and to the OP, if you dont like breakables.. dont break em ;)
Things with "increased" and "decreased" in the tooltip are additive ... where as "More" or "Less" are multiplicative ...
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dirtykid wrote:
At least until they removed any chance of item/gold drops.

I never cared. . .me just like smash.
I think subtle things like these can fill out a game,make it more immersive.It's like games that allow you to climb over or on top of almost anything or be able to go into buildings (sacred 1+2).
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Ladderjack wrote:
MORE BREAKABLES PLEASE!!

Me like smash. Give more smash.


This, OMG, this...so freaking this...
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
My only problem with the breakable objects in this game is the time it takes. It's a small thing, but it was very evident to me within the first half hour of playing. It feels more like a chore than an opportunity. You click on a barrel and it seems like it takes about two seconds for your character to smash it. In other games, it feels more instantaneous and rewarding.

Right now, I often only break one or two of a group of objects because it just slows me down. I'd like to see the smash animation sped up. Like I said, it's a small thing, but it can drastically affect how the game feels, especially when the combat can be so fast paced. The contrast between the object smashing and the combat just feels too large.

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