Party Hex casting prioritizing.

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Masiquer wrote:
Hex priority FTW. I would like to enjoy public groups, not keep avoiding them.


Bumping this doesnt do anyone any favors though.

The issue still remains. Why are some players curses more important than others? A true support player offers a vast array of skills for any and all parties and adjusts the use of his skills accordingly.
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DirkAustin wrote:
"
Masiquer wrote:
Hex priority FTW. I would like to enjoy public groups, not keep avoiding them.


Bumping this doesnt do anyone any favors though.

The issue still remains. Why are some players curses more important than others? A true support player offers a vast array of skills for any and all parties and adjusts the use of his skills accordingly.
How do you know he wasn't going to use the same curse as the one you are defending as equally important? His biggest complaint is that his 3 extra curses go away. What would you prefer, Conductivity, Elemental Weakness, Vulnerability, and Temporal Chains, OR just Conductivity? Most of us with brains would prefer to have 4 curses on monsters. Only someone who truly needs to L2P would prefer 1. I guess we know who those people are by their arguments here.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 wrote:
"
DirkAustin wrote:
"
Masiquer wrote:
Hex priority FTW. I would like to enjoy public groups, not keep avoiding them.


Bumping this doesnt do anyone any favors though.

The issue still remains. Why are some players curses more important than others? A true support player offers a vast array of skills for any and all parties and adjusts the use of his skills accordingly.
How do you know he wasn't going to use the same curse as the one you are defending as equally important? His biggest complaint is that his 3 extra curses go away. What would you prefer, Conductivity, Elemental Weakness, Vulnerability, and Temporal Chains, OR just Conductivity? Most of us with brains would prefer to have 4 curses on monsters. Only someone who truly needs to L2P would prefer 1. I guess we know who those people are by their arguments here.


What if someone casts completely unusable curses for with my build and overrides my more useful for my builds curse? What if we have more than 1 person with dual, triple or quad curses in 1 party? Who is to say which players curses take priority?
Do you remember saying this?:
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DirkAustin wrote:

L2Party play.


Wouldn't party play include coordinating curses? Do you really play a character that only benefits from a single curse that wouldn't be one of the four curses used? What are you playing, man? A thorns character that needs Punishment?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 wrote:
Do you remember saying this?:
"
DirkAustin wrote:

L2Party play.


Wouldn't party play include coordinating curses? Do you really play a character that only benefits from a single curse that wouldn't be one of the four curses used? What are you playing, man? A thorns character that needs Punishment?


And what player has 4 curses? 1 in 10000 maybe.
What difference does that make? You're telling the guy who has 4 curses to L2Party play, yet you're saying your curse should take priority over somebody with multiple curses even if your curse doesn't benefit everybody else, while the other curses the hexmaster casts will surely help you and everybody else.

How many hexmasters don't use Elemental Weakness as one of their curses? You're saying the 14% chance to shock you get from L20 Conductivity benefits the party more than a L20 Elemental Weakness that gives the exact same amount of lower monster resistance to you and also benefits everybody else in the party who does elemental damage. If your Lightning damage build is so bad that you need that extra 14% chance to shock in order to hold your own in a party, you're the one who needs to L2Party play.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
Masiquer wrote:
Hex priority FTW. I would like to enjoy public groups, not keep avoiding them.


You do realize you just necroed this thread, right?
I don´t think this is an important suggestion, because you can already solve all the problems around it.

First: After joining a party, tell everyone you are a Hexmaster able to cast many curses that never expire. And then tell them which curses you use, so that if someones complains and need f.e. warlords mark switch this one for any of your less important curses.

Second: All the other players change their hotkeys reserved for curses. You do it by left clicking on the skill icon in your hud left to the mana orb. Then a list of all possible skills appear and the player choose an other skill then his curse. This way he also won´t accidently override your curses.

Third: If there are still players in your party who will permanently overwrite your curses kick him or search for an other party.
No.
-1

More complexity and lag in the engine. For no gain. If you want to party, work with your party.

Most pub parties I see, NO ONE ever says a single word in the party. If people want to run a complex curse arrangement, you have to learn to work with people and talk to them, it's a team effort.

A party is not meant to just help everyone clear content faster/easier. You have to actually interact with each other, to be effective.
stop over moderating that makes the official forums useless

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