Dual Wield/Phys/Swords/IR (was Twin Terrors Evasion build)

On the last build that you posted, right at the very start you bypass 3 melee damage and attack speed nodes. Any reason for this if your going for pure dps and speed?
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CHenning wrote:
On the last build that you posted, right at the very start you bypass 3 melee damage and attack speed nodes. Any reason for this if your going for pure dps and speed?

Well, each build only has so many points available. So it's much better to use three points getting to Gallantry (4% incr Atk Spd while DW, 10% incr Phys Weap Dmg while DW, 24% incr Phys Weap Dmg while DW) than spend them on the Melee Atk Spd and Dmg nodes at the start of Duelist.
"A government big enough to give you everything you want, is strong enough to take everything you have." - Thomas Jefferson
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DutchRudder wrote:
in a 5 link it would be: dual strike + multistrike + melee splash + blood magic + melee phys

What would you use until those higher level gems can be procured? Is Cleave worth using until then, for AoE?
"A government big enough to give you everything you want, is strong enough to take everything you have." - Thomas Jefferson
yea use cleave to level and dual strike for single target

those 3 nodes that you bypass at the duelist start arent very strong thus they are skipped

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