Dual Wield/Phys/Swords/IR (was Twin Terrors Evasion build)

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I haven't played my Duelist since last April, and I'm trying to update the build I was using at the time. The original thread I'm basing this off of is here.

As the original thread says:

"
The key points :
- AOE DPS is cleave
- Single Target is Dual strike
- Core support skills are Faster attacks, melee physical damage and blind
- Auras are hatred and grace
- Main curse is enfeeble
- Mobility is whirling blades and flicker strike
- survivability is tons of HP, block , resists, evasion , life leech
- pair of brass balls


Cleave allows use of Swords or Axes, but this build prefers Swords due to their higher crit chance.

I've theorycrafted a 78 point build. At this point, I don't know if it has enough life nodes. It also currently doesn't take any specific weapon nodes, leaving the build open for multiple weapon types.

Due to the aura changes, I don't think it will be able to run both hatred and grace, either.

I think the build might have originally used Iron Reflexes, but I can't remember. In any case, the build I crafted uses evasion. If Iron Reflexes is a better way to go, please let me know.

Anyway, I'd appreciate any constructive criticism on my build. I only went up to 78 points so I could incorporate suggested changes. Thanks :)

*edit: change title*
"A government big enough to give you everything you want, is strong enough to take everything you have." - Thomas Jefferson
Last edited by AndonSage#1618 on Nov 8, 2013, 7:47:16 PM
Here are some things ive learnt from playing my dual wielding duelist

swords have the same crit chance as axes, but they can get much better dps and attack speed nodes near the duelist area.

my bet is that dual strike + melee splash + multistrike + melee phys will do more aoe damage then cleave ever will, cleave recently got nerfed kinda bad, dual strike doubles the damage from things like added fire/hatred and scales really well with physical nodes

If you are going a crit dual striker use claws for sure, they have better crit chance and life leech which is a great inherent mod

with bringer of rain its quite easy to get 50% dual wield block

sometimes leap slam is better than whirling blades because it can jump gaps, however whirling blades can leech you life back while getting out of a hairy situation

you will be able to run hatred + grace no problem, you need 3%+ mana leech (maybe even more because your speed will be high) otherwise ou will need to use blood magic gem

now your build, seems confused, twin terrors is a crit spec and your build hardly has any, it is not what you want, you wont cit often and it will be a very weak crit because of no crit multi, imo wasted points

Here is a tree for a dual striker or dual cleaver for swords, it is lower life higher dps, which seems to be what you were aiming for?

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQBA4cEfgSxBS0FtQbuDPIR1RIgFfAXHRrbG60hYCP2JpUwcTB8MbA0NTSTNj04ljpCOlg-z0CgR35KfUt4TGBNkk4qUUdT31VLVvpXl1jbWkhbr16LYEFgS2HiYxdjcGVNZ6Bte25pcHJ07XTxeu9_K4TZhO-HGYd2h9uNfY2_lWaXcJkrmy2bg565o-ely6Z_qn-quKvFsbO1SLZBtxe95r6nwA_BB8S4xqLL9c_40k3TftQj1FLV-NaK137dDd2o5w_ndO1B7g7v4-_w-WP8xQ==


this will be hard to do as mana based, blood magic would be much easier, that way you could also drop the extra mana nodes, but hey you can always try

help oak every time

also think about using vaal pact on a pure eva/acro character too, because the hits that you will take will hurt (only 4 end charges) and you want to leech that back asap
"
DutchRudder wrote:
Here are some things ive learnt from playing my dual wielding duelist

Thanks for taking the time to look at this build :)

"
DutchRudder wrote:
my bet is that dual strike + melee splash + multistrike + melee phys will do more aoe damage then cleave ever will, cleave recently got nerfed kinda bad, dual strike doubles the damage from things like added fire/hatred and scales really well with physical nodes

I didn't know about the Cleave nerf, and I'm pretty sure Melee Splash wasn't around nine months ago. Thanks for the info :)

"
DutchRudder wrote:
If you are going a crit dual striker use claws for sure, they have better crit chance and life leech which is a great inherent mod

One of the things I remembered about the build was that it used swords, so perhaps I was wrong about the crit?

"
DutchRudder wrote:
you will be able to run hatred + grace no problem, you need 3%+ mana leech (maybe even more because your speed will be high) otherwise ou will need to use blood magic gem

Got it.

"
DutchRudder wrote:
now your build, seems confused, twin terrors is a crit spec and your build hardly has any, it is not what you want, you wont cit often and it will be a very weak crit because of no crit multi, imo wasted points

Part of that is probably because of the changes in the skill tree, but since I didn't play PoE for nine months, I don't remember what the tree used to be.

"
DutchRudder wrote:
Here is a tree for a dual striker or dual cleaver for swords, it is lower life higher dps, which seems to be what you were aiming for?

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQBA4cEfgSxBS0FtQbuDPIR1RIgFfAXHRrbG60hYCP2JpUwcTB8MbA0NTSTNj04ljpCOlg-z0CgR35KfUt4TGBNkk4qUUdT31VLVvpXl1jbWkhbr16LYEFgS2HiYxdjcGVNZ6Bte25pcHJ07XTxeu9_K4TZhO-HGYd2h9uNfY2_lWaXcJkrmy2bg565o-ely6Z_qn-quKvFsbO1SLZBtxe95r6nwA_BB8S4xqLL9c_40k3TftQj1FLV-NaK137dDd2o5w_ndO1B7g7v4-_w-WP8xQ==

Except it doesn't use Twin Terrors :) Of course, the changes made in the past months to the skill tree could mean that a Twin Terrors build with swords won't work.

"
DutchRudder wrote:
this will be hard to do as mana based, blood magic would be much easier, that way you could also drop the extra mana nodes, but hey you can always try

Blood Magic gem could be used instead, though, right?

"
DutchRudder wrote:
also think about using vaal pact on a pure eva/acro character too, because the hits that you will take will hurt (only 4 end charges) and you want to leech that back asap

What about taking Iron Reflexes instead of going with all the evasion nodes?
"A government big enough to give you everything you want, is strong enough to take everything you have." - Thomas Jefferson
Last edited by AndonSage#1618 on Nov 7, 2013, 12:07:16 PM
hey no worries :)

I would go iron reflexes yes, yes bloodmagic gem will let you reserve all your mana so you can ignore mana completey then, but then you miss out on added fire damage gem but this could be made up in extra dps nodes, it comes down to preference

going crit for swords which are 5% base crit chance is innefficient, your much better off going for iether claws or daggers with twin terrors

Otherwise if your set on using swords (which have better dps nodes) then you just go speed + physical and ignore crit altogether
"
DutchRudder wrote:
I would go iron reflexes yes, yes bloodmagic gem will let you reserve all your mana so you can ignore mana completey then, but then you miss out on added fire damage gem but this could be made up in extra dps nodes, it comes down to preference

Well, if the build included Iron Reflexes then would Acrobatics, Phase Acrobatics and Ondar's Guile still be useful? If not, the points could be put in more dps nodes.

"
DutchRudder wrote:
going crit for swords which are 5% base crit chance is innefficient, your much better off going for iether claws or daggers with twin terrors

Yes, I see that now.

"
DutchRudder wrote:
Otherwise if your set on using swords (which have better dps nodes) then you just go speed + physical and ignore crit altogether

Got it.

Thanks :)
"A government big enough to give you everything you want, is strong enough to take everything you have." - Thomas Jefferson
yes, if u go iron reflexes you lose the acrobatics cluster and go for more life/dps

Last edited by DutchRudder#4293 on Nov 8, 2013, 6:40:41 AM
"
DutchRudder wrote:
yes, if u go iron reflexes you lose the acrobatics cluster and go for more life/dps

What do you think of this build?

Without needing the Acrobatics cluster, I figured it wasn't necessary to go up that way, especially since the build went through two useless (since the build doesn't use Frenzy) Frenzy nodes up there, as well as a couple getting there. I went around the bottom to get Swagger, then went up the left from the Duelist starting point to get the large life cluster, as well as picking up an Armor cluster, Berserking cluster and picked up some more increased physical damage nodes.
"A government big enough to give you everything you want, is strong enough to take everything you have." - Thomas Jefferson
Last edited by AndonSage#1618 on Nov 8, 2013, 12:50:49 PM
Going down the bottom right their you waste 5 stat nodes which can be more efficiently spent this way

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQBA4cFLQbuEPAR1RIgEuEXHRc-GE0aVRutG_ohYCP2Jd8ppTGeMbAyCTQ1NJM1kjboOJY64T96QKBGaUd-Sn1N404qU99W-leXWK9Y21pIW69ei2BBYEthIWMXY3Bko2VNZ4BnoGxGbUpwcnJsdO108XgNeEl674E6g3yE2YTvh3aI7YjxkAqVZpdwmSubLZuDnrmj56QZpleoB6luq8WsWa-itfK2QbcXvYG-p8APwQfL9c_40k3TftRS137dDecP52PuDu967-Pv8PJF_MX-Cv6P


dont worry about mana, you will be attacking so fast it will be near impossible to keep up so just use blood magic gem and save those nodes for life/dps

the build i linked gets more life and more dps plus an endurance charge and +60 int for your curses

the duality cluster is too strong to ignore for dual wielders, especially swords becuase it links to a good sword cluster below it and to the left of it, 6% life + 12% phys dmg are very strong nodes to have

i would kill oak on every difficulty and definently aim for 4% life leech from gear, that plus your regen and the added block from bringer of rain will make a very strong build easily capable of doing end maps, the main thing you will struggle with is overcapping your resists and OP end map spell bosses which everyone has trouble with

"
DutchRudder wrote:
Going down the bottom right their you waste 5 stat nodes which can be more efficiently spent this way


the build i linked gets more life and more dps plus an endurance charge and +60 int for your curses

the duality cluster is too strong to ignore for dual wielders, especially swords becuase it links to a good sword cluster below it and to the left of it, 6% life + 12% phys dmg are very strong nodes to have

Looks good :)

"
DutchRudder wrote:
dont worry about mana, you will be attacking so fast it will be near impossible to keep up so just use blood magic gem and save those nodes for life/dps

Well, I'd take those mana nodes before getting BM gems. Can always refund them.

"
DutchRudder wrote:
i would kill oak on every difficulty and definently aim for 4% life leech from gear, that plus your regen and the added block from bringer of rain will make a very strong build easily capable of doing end maps, the main thing you will struggle with is overcapping your resists and OP end map spell bosses which everyone has trouble with

I'm guessing you mean "help" Oak :)

Thanks for the gear info.

Do you still recommend Dual Strike + Melee Splash + Multistrike + Melee Physical Damage + Blood Magic for AoE (that's going to need a 5L (G & 4R))? What about a single strike skill? Dual Strike with other supports? I'm guessing Flicker Strike would work for getting around quick.
"A government big enough to give you everything you want, is strong enough to take everything you have." - Thomas Jefferson
Last edited by AndonSage#1618 on Nov 8, 2013, 8:00:57 PM
yes help oak lol

whirling blades or leap slam with life on hit/leech + faster attacks to move around

in a 5 link it would be: dual strike + multistrike + melee splash + blood magic + melee phys

6th link would be faster attacks

in bringer of rain just the first 4 ofcoure

it also doubles as your single target skill, for harder bosses you can remove melee splash and add life on hit for some instant leech which helps ALOT against high burst dmg eg map pietys lightning

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