Highest Theoretical Attack Speed [60.29] (updated)

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adghar wrote:
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aimlessgun wrote:
Awesome.

And with Doublestrike you'd...double it :p

Even at 10 APS with doublestrike the animations look completely retarded, I can't imagine at 37.


Brilliant. I modified Chicken Nugget's original equation to account for this (you lose 19% IAS per frenzy charge since you aren't using Frenzy as a skill, but gain 10% IAS due to DS quality):

2.16 * 1.1 * 2.09 * 6.17 * 2 = 61.2784656 strikes per second

EDIT: Forgot to factor in DS quality

EDIT2:

It occurred to me Cyclone already strikes twice per attack and has increased attack speed per level on top of that. So, Cyclone should theoretically produce more strikes (but less hilarious-looking results):

2.16 * 1.1 * 2.09 * 6.45 * 2 = 64.059336 strikes per second


I got 10% less than you did, I already updated the original post, why do ours differ by 10% IAS?

And yeah, Cyclone seems too indirect. It has no increased cast animation with attack speed, so it would lose its effect xP
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Bregalad wrote:
Try dominating blow with a hast totem/rare mob. It should stack with your aura, but I dont know how much ias it gives


Mob haste auras are absolutely insane, unfortunately their values are unknown as far as I'm aware, although this could fairly easily be found (with more math... bleh)
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Chicken_Nugget wrote:

I got 10% less than you did, I already updated the original post, why do ours differ by 10% IAS?


Not sure; I got the answer by modifying your equation with direct addition/subtraction. Probably got it wrong in my head math.
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Adding a lvl 20 life gained on hit on this, and you will "leech" 3400 life pr sec.

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Did you add 78% increased aura effect Haste from my aura slave?

Also +102% if you take inner force and holy strength, but those are likely too far off for the attack speed build.

I just started running haste and blood rage in groups on my aura and conduit slave ... Super duper amazing party speed, It was like I was giving everyone drugs. But then when I have to leave, everyone cried.
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diminishing returns calculated in?
death rush ring, 20% qual arctic armour.

also, if you're going lowlife anyway, use ondar's grasp. 30% on low life.
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Last edited by Wadjet#3943 on Nov 7, 2013, 11:11:41 AM
""Lets grab some frenzy charges before we do our main attack though.
5% IAS per charge with 8 charges is 40% IAS""

Doesnt those unique boots you are wearing reduce the atk speed from charges?
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