QUESTIONS for pros

1) Does intelligence increases spell damage, mana, and/or mana regeneration?
2) In the skill tree, "Radius of Area Skills" increases all area spells, auras, and curses, is that right?
3) In the skill tree, "30% increased ES from equipped shield", does this increases the ES given to minions with "Necromantic Aegis"?
4) And block? Do minions get block chance with "Necromantic Aegis" plus "Shield Block chance" passive skills?
5) In the skill tree, "6% increased effect of buffs on you", does this increases the effect on me of my own auras? For ex: If Discipline gives +100 of ES, it gives +106 instead to me? And Clarity? Would it be considered a buff too?
6) Does "Ice Nova" has a chance to freeze? It doesn't say in the description but I've seen it freeze some times. How much is that chance? Does it increase with gem/my level?
7) wtf is block recovery?


Take a look at my earlier "suggestion" post and see if you approve of something, thanks: http://www.pathofexile.com/forum/view-thread/58401
I'm not a "pro", heck i didn't even got the chance to play PoE.
But nr 7 usually (from experience in other games) is the time in between being able to block.
Aka the higher block recovery the faster u can block again in a row.
Useful vs pack of mobs or a fast attacking mob/boss.

Please do correct me if i'm wrong.


1: in game open up ur skill chart, zoom in to where it starts, hover over intell and it tells u what each point gives. cant remember off the top of my head.
2: not fully sure it effects curses. i know auras yes, and i thinkkkk spells yes
3-4: idk never did minons
5: hrm never thought of that one.
6: i believe so, keep in mind that u can add elemental damage that does freeze/burn/ect. (ie: ur wand can do some frozen damage that freezes) so sometimes what u think is the skill freezing/burning/ect, its not.
7: im just skipping this one o,o
My Kiwi's name is Fluffy.
It eats souls and small children.
Don't fuck with Fluffy.
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Magnamuz wrote:
1) Does intelligence increases spell damage, mana, and/or mana regeneration?
2) In the skill tree, "Radius of Area Skills" increases all area spells, auras, and curses, is that right?
3) In the skill tree, "30% increased ES from equipped shield", does this increases the ES given to minions with "Necromantic Aegis"?
4) And block? Do minions get block chance with "Necromantic Aegis" plus "Shield Block chance" passive skills?
5) In the skill tree, "6% increased effect of buffs on you", does this increases the effect on me of my own auras? For ex: If Discipline gives +100 of ES, it gives +106 instead to me? And Clarity? Would it be considered a buff too?
6) Does "Ice Nova" has a chance to freeze? It doesn't say in the description but I've seen it freeze some times. How much is that chance? Does it increase with gem/my level?
7) wtf is block recovery?


Take a look at my earlier "suggestion" post and see if you approve of something, thanks: http://www.pathofexile.com/forum/view-thread/58401


1) Int increases mana and ES %. Therefore it does, actually increase mana regen, as with a larger mana pool, you recover mana at a slightly faster pace, even if the % is the same.

2) I believe these apply to active skills, not auras, so curses and area spells would be affected by these.

3) Yes

4) I believe so, may be mistaken here, my summoner did not use aegis.

5) Yes

6) If it crits, it freezes, duration dependent on how much damage done vs the hp of the mob, also some spells have a base chance to do x, 'specially when quality is taken into equation.

7) When you take damage, if it procs, you will be "stunned" which is a mini-stagger type effect. If you are stunned and block the hit, your character plays a "Block" animation. Block recovery makes this animation quicker.
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Magnamuz wrote:
1) Does intelligence increases spell damage, mana, and/or mana regeneration?
Yes.
Specifically mana. It also increases Energy Shield.
"
Magnamuz wrote:
2) In the skill tree, "Radius of Area Skills" increases all area spells, auras, and curses, is that right?
Yes. It increases the radius of all area skills. That's area attacks as well as spells (curses and auras are spells, so don't technically need to be counted separately).
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Magnamuz wrote:
3) In the skill tree, "30% increased ES from equipped shield", does this increases the ES given to minions with "Necromantic Aegis"?
No. You have the passive, which increases how much ES you get from the shield. if you have NA, you get 0 ES fromth e shield, so it's going to give you a 30% increase to 0.
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Magnamuz wrote:
4) And block? Do minions get block chance with "Necromantic Aegis" plus "Shield Block chance" passive skills?
No. Minions are not you, they do not have your passive skills. If you have passives giving you additional block chance for using a shield, those don't gel well with NA making you not use the shield.
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Magnamuz wrote:
5) In the skill tree, "6% increased effect of buffs on you", does this increases the effect on me of my own auras? For ex: If Discipline gives +100 of ES, it gives +106 instead to me? And Clarity? Would it be considered a buff too?
Yes.
"
Magnamuz wrote:
6) Does "Ice Nova" has a chance to freeze? It doesn't say in the description but I've seen it freeze some times. How much is that chance? Does it increase with gem/my level?
Freeze chance is the exception - the standard way to freeze is that any critical hit that deals cold damage with cause freeze. similarly for fire causing burn and lightnign causing shock.
"
Magnamuz wrote:
7) wtf is block recovery?
If you block a hit that would stun you, you take no damage, but are still stunned, but play the block animation in place of the stun animation. block recovery increases the rate at which you recover from this, and can perform actions again.
I was under the impression that auras are not increased in radius from the basic "increase aoe" passives and that they are only increased by the aura related passives. Much like how basic reduced mana passives do not reduce the amount of mana reservation.
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Lionguild wrote:
I was under the impression that auras are not increased in radius from the basic "increase aoe" passives and that they are only increased by the aura related passives.
That is not correct. Auras are skills with an area, and thus affected.
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Lionguild wrote:
Much like how basic reduced mana passives do not reduce the amount of mana reservation.
That's because auras don't have a mana cost to reduce, only a reservation. They do have an area to increase, so the two situations are not analogous.
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Mark_GGG wrote:
That's because auras don't have a mana cost to reduce, only a reservation.

Once you know this the terms makes sense, but it's not intuitive. If that's okay then okay. IMO though some kind of hint or wording change is in order.
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Mark_GGG wrote:
"
Magnamuz wrote:
2) In the skill tree, "Radius of Area Skills" increases all area spells, auras, and curses, is that right?
Yes. It increases the radius of all area skills. That's area attacks as well as spells (curses and auras are spells, so don't technically need to be counted separately).

Isnt that a bit misleading? I thought reduced mana cost of skills didnt affect auras.
IGN: Iolar
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BRavich wrote:
Isnt that a bit misleading? I thought reduced mana cost of skills didnt affect auras.
Auras are skills, and have an area of effect (and are clearly labelled as such with the "AoE" tag on the gem). Thus Area of Effect increases should clearly apply.

Auras do not have a mana cost, so reduced mana cost can't apply, and there is no reference to a mana cost anywhere on an aura skill or gem to suggest that it could.

This is just the same as damage increases applying to skills that deal damage but not to those which don't.

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