SUGGESTIONS, emphasized in minions

1) Minion stats. I don't know how much damage they do or how fast they hit and can't decide compared to other skills that may be better or not depending on their DPS. Without mentioning their running speed, defense, etc. Plus, their is a DPS slot but it says 26 DPS which is hilarious and it doesn't change if I take off the minion damage gem.

2) Even in higher levels only two specters can be summoned and it's a waste of skill shortcut and slot-count to make them worth. Summoners are already nerfed enough, couldn't you replace this two spectres with two more zombies?

3) Taking into account complaints of other players regarding the skin of minion running arround, wouldn't be better to replace zombies with ghosts or souls? There aren't many ghostly type enemies so mistaking them with mobs is less probable.

4) I've read somewhere that minion level is the one of the corpse risen and it even delevels if changing to a lower level area. I think this is unfair, not only it prevents to have proper no-changing stats for the minions, but if you go to help someone lower level than you, any mage or striker does skills of their level, while summoners rise minions of lower levels. So, minions should be of the level the gem is, or that merged with your level, so you can keep track of their strength in any area and compared to any other skill.

5) Area skills, both skills and auras, should say how much is their radius effect, it's very annoying not to know.

Take a look at my later "question" post and see if you can help me understand some things, thanks: http://www.pathofexile.com/forum/view-thread/58403
Last edited by Magnamuz#3333 on Dec 4, 2012, 4:46:49 PM
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Magnamuz wrote:
1) Minion stats. I don't know how much damage they do or how fast they hit and can't decide compared to other skills that may be better or not depending on their DPS. Without mentioning their running speed, defense, etc. Plus, their is a DPS slot but it says 26 DPS which is hilarious and it doesn't change if I take off the minion damage gem.


I believe that a char sheet is slated for a good update and revamp after open beta hits.

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Magnamuz wrote:
2) Even in higher levels only two specters can be summoned and it's a waste of skill shortcut and slot-count to make them worth. Summoners are already nerfed enough, couldn't you replace this two spectres with two more zombies?


you can summon, then remap the spectre summon hotkey. Also, spectres can be quite powerful if you use the correct mobs

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Magnamuz wrote:
3) Taking into account complaints of other players regarding the skin of minion running arround, wouldn't be better to replace zombies with ghosts or souls? There aren't many ghostly type enemies so mistaking them with mobs is less probable.


Its being worked on

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Magnamuz wrote:
4) I've read somewhere that minion level is the one of the corpse risen and it even delevels if changing to a lower level area. I think this is unfair, not only it prevents to have proper no-changing stats for the minions, but if you go to help someone lower level than you, any mage or striker does skills of their level, while summoners rise minions of lower levels. So, minions should be of the level the gem is, or that merged with your level, so you can keep track of their strength in any area and compared to any other skill.


Not sure exactly what your saying, all I know is zombies thrash things through and through. Then they explode.

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Magnamuz wrote:
5) Area skills, both skills and auras, should say how much is their radius effect, it's very annoying not to know.


Likely will be added or explained or added upon later, as such, even if they said their radius, all we would have to do with said number is compare relative aoes, not exactly a huge necessity.
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EpsiIon wrote:
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Magnamuz wrote:
1) Minion stats. I don't know how much damage they do or how fast they hit and can't decide compared to other skills that may be better or not depending on their DPS. Without mentioning their running speed, defense, etc. Plus, their is a DPS slot but it says 26 DPS which is hilarious and it doesn't change if I take off the minion damage gem.

I believe that a char sheet is slated for a good update and revamp after open beta hits.

Yeah, right? Good to see some sense in this forum.

"
EpsiIon wrote:
"
Magnamuz wrote:
4) I've read somewhere that minion level is the one of the corpse risen and it even delevels if changing to a lower level area. I think this is unfair, not only it prevents to have proper no-changing stats for the minions, but if you go to help someone lower level than you, any mage or striker does skills of their level, while summoners rise minions of lower levels. So, minions should be of the level the gem is, or that merged with your level, so you can keep track of their strength in any area and compared to any other skill.

Not sure exactly what your saying, all I know is zombies thrash things through and through. Then they explode.

The thing is that minions, supposedly, are risen with the level of the corpse, not the level of the skill. So in lower level maps, when helping someone of low level, while others do tons of damage with their skills leveled up, I raise lower level minions and can't help as much, in fact, if I'm helping another summoner, WE BOTH HAVE SAME LEVEL MINIONS, and that's outrageous and super unfair.

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