Berserk Buff Skill
" There is no "Bleed damage" so to speak. The true damage equivalent of what your saying IS chaos damage. However, it would be a decent work around, to add a small tag of "Costs 1 hp to cast" However, at the same time, you are unfairly gimping the hell out of CI melee builds, specifically melee shadow/witchs, who rely heavily on CI, but lack accuracy in alot of their builds/choices. |
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I can make a templar CI melee build that uses resolute technique and a ranger CI build as well as a duelist CI build. I don't think CI is limited to just those classes you mentioned.
I also think CI has an advantage with the Melee on full life gem stacked with melee physical and you get to run blood rage with no worries as well as stack up to 6000 energy shield. I've known 4500 to 6000 es to be the standard at level 65. So to be honest, it's not a gimp at all to CI builds but more of a balance since non CI builds can't receive the same advantages to melee that CI builds can. Bleed damage would be referring I guess to the open wounds attack where when your character moves it loses life. This was what I was referring to. And again, i'm suggesting it be balanced to everything else but CI right now is pretty dominating in all categories so I don't see it as a nerf to anything just a special inclusion for melee focused builds that choose not to take CI. It's not about giving the screw you to CI builds either, just makes more options for pure melee builds so they don't have to play energy shield builds. Last edited by psythos#5874 on Dec 8, 2012, 10:21:16 PM
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Puncture deals damage to energy shields first, as far as I'm aware. Otherwise CI would have a much harder time in certain areas of act 2 and people would run Puncture on weapon swap builds in PvP purely to OHKO CI builds, which it would do. Being "punctured" would no more prevent CI users from using it as anyone else.
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That's fine with me as long as it drains their energy shield i'm cool with it. My main thing is I didn't want it to be a special bonus to CI builds like blood rage is. I feel that's an unfair advantage. I also don't like the way stun affects most life tank builds. I suppose energy shield melee builds have the same issue but like I said it wasn't about screwing over any other classes, just making the melee class skills more operational and user friendly by adding this kind of a buff.
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Make it a Physical DOT which can be partially mitigated by Armor? That would be cool.
IGN Suojata
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