Berserk Buff Skill

I wanted to make a suggestion to make a skill called Berserk for melee builds that prevents them from getting stunned and adds a small number of increased attack speed that levels up as you go. It would also drain life slowly, like blood rage but not in the form of chaos damage, more like bleeding and would act as a red instead of a green.


Where this helps out a lot and improves the game is that it prevents a single hit strength build from being stunned over and over, or allows someone to take just life skills, there by "berserking" and using this mod to bypass the disadvantages of no armor.

Again the down side to the buff is life drain over the period of seconds.
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How much life would be drained?
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SL4Y3R wrote:
How much life would be drained?


Why does it matter? That's qarls job. It's the general idea that should be discussed.
"
Xendran wrote:
"
SL4Y3R wrote:
How much life would be drained?


Why does it matter? That's qarls job. It's the general idea that should be discussed.


Should follow your own advice.
Well, on a scale of 1 to 10 where 5 is Blood Rage, how much life drain should there be, do you think? Qarl has to start somewhere.

For stun immunity and a modest attack rate boost... eh, I'm thinking a 6?
Now, why use that, when you could just use real bloodrage?
It offers frenzy charges, attack speed, life leech...
High Life Chars should already be pretty stun resistant, and there's always Unwavering Stance...
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Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
Blood Rage only gives attack speed when you're on low life, whereas the intention behind Beserking is that it would give IAS all the time. I think.
rage is less/no armor not a self degen. a str based character has easier access to remove said degen via regen, while witches and shadows can just take chaos indoct.

bezerk should be more like +4-10 physical damage increasing on levelups, +10% attack speed fixed, 40% les armor and evasion, gain frenzy charge on kill. doesn't refresh but lasts about 15 seconds instead of the 9 seconds base of blood rage. lv 15 for lv 1 gem?
The issue is that, it will make ES chars, and CI by extension, god tier, without any real investment. It would need some rather HEAVY penalties to ES specifically, possibly something like -2.5% ES/s. Something that can be sustained by GR, therefore good for melee, but not a freebie like BR+CI is.
It would not make energy shield builds god tier because we are talking bleed damage. In other words they die if they have chaos inoc. Not a viable option for them.

It's basically just taking the "always take hits" aspect of unwavering stance out as this basically means all enemies get resolute technique when they attack you which pretty much means death.

The benefits-

Single hit skills work again (horray!)

Ranger evasion melee builds work (horray!)

Facebreakers can work (Horray!)

You can now use a melee buff that is like blood rage with the melee skill frenzy and it becomes workable because frenzy charges are not wasted by being doubled over

A marauder can take vaal pact, life tank and add life leech (horray)

Personally,

I also think that like blood rage it should have a life leech aspect, perhaps greater than blood rage but this can be debated in balance to other things and i'm open to any number really.

So it's basically the melee version of blood rage that just offers a second option.



I'm not a big fan of unwavering stance as a passive but i'd like to not get stunned so this pretty much makes people like me happy who fit that group and just gives melee builds something to work with because I feel like blood rage kind of excludes marauders and it appeals to the energy builds on so many levels.

I also think unwavering stance is more geared towards a melee build tanking armor and the berserk buff allows a melee build to tank life alone. I'd even be cool with it if it had the mod "removes all armor." But bleed damage would have to be cut smaller then if this was the case.


Beyond that, to summarize it opens up melee to the other classes as well but does exclude energy builds which I think one skill out there needs to.

Last edited by psythos#5874 on Dec 5, 2012, 3:08:19 AM

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