Camera and the industry standard. [Field of View]
" I think this is the bigger issue. Rhoas and goatmen can initiate their charge/jumps from outside of the field of view and the player has no chance to dodge (this is particularly true in turbo mode). Also most ranged attacks hit things outside of the field of view. This is not anything new, but in most games its also not incredibly deadly to the player. Getting killed by an elemental reflect or physical reflect pack that is offscreen and not visible is just broken. |
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" QFT I really do prefer a lower camera angle like D3 uses. Looking a little more forward rather than down makes the fixed field of view feel more natural and less restrictive. Problem is GGG would have to do a bunch of cutaways or visibility in caves and dungeons would become really problematic. Even if they were inclined to change the camera, I doubt they would have time to rework the art to support the lower angle before Open Beta. Last edited by MorriganGrey#3463 on Nov 14, 2012, 8:33:05 PM
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I do not think that camera angle is the single biggest issue or most complained about issue.
Standard Forever
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Maybe it is the angle and not the distance, either way, it FEELS too close.
That's the important thing. The technicals aside, it needs to not be so jarringly noticeable. Last edited by Mr_Murder#1224 on Nov 15, 2012, 1:16:51 PM
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I think the camera zoom is perfect right now.
This is Diablo II:
Spoiler
![]() This is Path of Exile:
Spoiler
![]() I believe PoE wins by a small margin on zoom, and it has a much greater view range to the sides. "That's how you die properly, Sailor Boy.."
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That poe screenshot is either on an ultrawide monitor, or 2 monitors. And i can see a LOT more in d2 because everything is much smaller.
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So? It's not an uncommon gaming setup these days. Very few gamers play on only one screen. It's only a matter of configuration.
"That's how you die properly, Sailor Boy.."
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" lol. No. On screenshots PoE and D2 look roughly the same to me, but as other have said they don't tell the whole story. PoE definitely feels a little closer, but it is fine IMO. | |
The large amount of opaque and/or clickable ui entities, especially near the bottom of the screen, also makes the already claustrophobic fov feel even more cramped. Trying to target half-obscured enemies while not clicking flasks or whatnot is frustrating and breaks up the flow of the game. Adding toggles to disable unwanted ui pieces would really help here.
IGN: KoTao Last edited by KoTao#4717 on Nov 16, 2012, 7:06:52 AM
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the problem isn't the horizontal it's the vertical especially below the character. as it feels as there is very little visible space between the character and the top and bottom of the screen.
I often find myself trying to take bosses with ranged attacks from the side and avoiding them from the top and bottom because of this. It's not a big enough issue to put me off but I would say it is my biggest problem in the game currently. Edit: I also think the comparative sizes of the globes and the surrounding options adds to this. Maybe an option to hide everything but the mana/hp orbs and make both of them much smaller could help as a small and simple addition? IGN --- Grizdale Last edited by Grizdale#2543 on Nov 16, 2012, 7:17:18 AM
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