diminishing returns for resurrected enemies by necromancer?

I could pitch with this.

The above post with the necro rairty alters the return on ressurected summons..

However, you would also have to diminish the exp/drop rates return on ressurection so that eventually (after a few res')they yield 0% when slain. This will prevent bots / extreme farming.
IGN Suojata
Resurrected enemies already provide no xp or loot which is why they're unrewarding to fight and can feel like a chore to deal with. Personally I don't see why they shouldn't grant xp since your character still had to fight them and would still have learned from the process. I would consider it fair if resurrected enemies granted xp, but summoned skeletons didn't since they're essentially a skill's projectile with with two legs and half a brain.
Sorry guys, but im with Mark on this one...

I find the necros to be a challenge, but a refreshing one.
Yes, its unrewarding having to kill his minions over and over but, thats what strats are for...
right? I dont believe that there should be a better reward for such an easy solution to this encounter, and that the rewards we get are just fine.

its just my opinion but there should be challenges where you cant just waltz in
and obliterate everything. Keep the game tough, i want to see even harder challenges in act 2, and even more difficult challenges in act 3, when i get there.
I dont want to be able to stomp on everything, id go back to diablo if that was the case, but
thats just me.

yes, i understand that others find it tedious, but again, like mark said, its a matter of taste.
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