diminishing returns for resurrected enemies by necromancer?
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Thanks for clearing that up Mark. I'd been thinking of one screen away as meaning the edge of the screen from the player's point of view so it's good to hear they both need line of sight and have their range set at a fair and reasonable distance. Perhaps my perceived experiences were due to either desync issues or failing to realise other nearby necros.
In any case, some variation to summoning range based on a necromancer's strength (white, blue, yellow, unique) may help to make groups of common necromancers more vulnerable than their more powerful brethren. I think this slight variation to behaviour may be interesting. |
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If we were to modify Necromancer's strength based on rarity, I'd personally prefer making it so they can raise undead of their own rarity or lower - so magic necros could raise magic or normal undead, and rare necros could raise rare undead as well.
Sawbones being able to raise unique undead would be optional (and I'm not sure if there are any in his level). | |
" This would be good if necros were a fun type of challenge instead of a tedious one. |
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Now that is interesting. Perhaps combine it with the OP's idea of a small stacking max life penalty so that:
- common summoner = (white resurrection) @ 10% max life reduction - magic summoner = (white + blue) resurrection @ 6% max life reduction - rare summoner = (white + blue + yellow) resurrection @ 2% max life reduction - unique summoner = resurrect anything without penalty With all summoners prioritising what to resurrect in order of the highest rarity they're capable of first. That sounds pretty fun to me, and it would allow for determination and persistence to prevail for the inexperienced and unprepared player too. How do we make this happen? Money, women cars? Name it and I'll do what I can to make sure you get it! (disclaimer: I can't actually deliver any of that) Last edited by BlastMonkey#5208 on Nov 13, 2012, 12:08:08 AM
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" Just occurred to me this could be a very interesting possibility if there was another unique monster with a completely random spawn location in his level. It would be unusual for it to spawn in the vicinity of Sawbones but the possibility for it to happen coupled with Sawbones ability to resurrect it could provide a really unique feel to that area of the game. |
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"They are for many players. It's simply a matter of taste. | |
" The lack of rewards (xp/loot) from killing the same monsters several times is what makes it tedious rather than fun for most people. Not that I don't understand why they don't give rewards again, I do... just saying, it kind of sucks the fun out of it when you spend a few minutes extra killing off a bunch of necros and the undead packs they resurrect a dozen times and get barely anything from it. IGN: Jerk, Princess
http://orbswap.info - the easy way to trade currency |
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Another thought regarding a diminishing returns life penalty; instead of viewing it as a reduction in max life if it were implemented as an accumulating penalty to current life then resurrected enemies would visibly become weaker as they were repeatedly raised.
This would have two benefits: 1) An inexperienced player fighting the horde head on would at least see they were making some sort of progress as the enemy life bars grew emptier with each resurrection. 2) Champs with the vitality aura would add another dynamic to the fight by gradually healing those raised nearby, though repeatedly resurrected enemies would still initially have less and less life each time they were raised. |
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I like fighting necros at times, it's just really really incredibly unrewarding (other than me enjoying the battles).
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I fucking hate necros, bare with me here. I hate them because they are actually coded pretty damn well. They run away when you approach, they hide in corners, sometimes its a "bottom" corner where they are nigh but invisible, they've gotten me killed a few times, especially those times when I kill one, and turn around and lo-and-behold another one from a differnt area dropped by as backup. Sure alot of people hate them, but really the hate for them is a testament to how 'good' of an enemy they are.
They aren't usually particular strong, but I know my non-aoe shadow had a real problem with them, but then again, it's usually pretty simple to bypass them. IGN: BoomFirez
IGN Alt: BoomDischarge |
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