X% damage taken as fire/cold/chaos/lightning damage
I was wondering how this factors into damage taken.
If you take 100 damage, and have 20% physical damage taken as fire damage, does the armor damage reduction consider you having taken 100 damage, or 80 damage? Also, do endurance charges add reduction to the physical damage as though you are taking 100 physical damage, or 80? Thanks! I try using the search function for this type of thing, but I usually dont find results. IGN: Iolar
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I can tell you that the endurance charge reduction and the armor reduction are calculated together. However, IDK about your first question, and I want to know too. Anyone?
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"As far as I can tell, the amount of damage converted is based off the damage taken, not off the actual hit. This means your Armor Reduction is calculated before the conversion, and then your resistances are applied after the conversion. Let's say a goatman dishes out an attack on you worth 1000 Physical Damage and you're wearing the Cloak of Flame which converts 20% Physical Damage taken as Fire Damage. Let's say you also have a flat 50% Damage Reduction from Armor and 50% Fire Resistance. 1000 Physical Damage minus 50% DR = 500 Physical Damage Taken 20% of 500 Physical Damage converted to Fire Damage = 400 Physical Damage and 100 Fire Damage 100 Fire Damage minus 50% FR = 50 Fire Damage Total Damage you take will be 400 Physical and 50 Fire. The other alternative is to calculate the 20% off the initial 1000 Physical, which would result in.. 1000 Phy = 800 Phy & 200 Fire 800 Phy - 50% DR = 400 Phy 200 Fire - 50% FR = 100 Fire For a total of 400 Physical and 100 Fire. To me, the first scenario makes sense because it's based off of damage taken. You don't actually take 1000 Physical Damage so why should the conversion be based off the original hit? |
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These mods basically are there to get you to mitigate some of the damage differently. If you take 20% physical damage as fire, then 20% of all physical damage that would be dealt to you is treated as fire damage for purposes of your mitigation - i.e. your fire resistance applies to it, and it counts towards burning if the hit procs burning.
The conversion happens just before the damage is mitigated by armour/resistances. Any modifiers to the amount of damage taken (such as 40% increased damage taken from shock) are applied after mitigation, but the purpose of the conversion ones is to cause you to mitigate them differently, so they happen before. | |
I take it then, that if 20% of damage you take is converted to fire, it's done AFTER your attacker's bonuses are calculated? So if I had 100% physical damage converted to fire, and my opponent had +100% physical damage and +0% fire damage, the physical damage is first boosted by the damage bonus then converted.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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"Yes. Anything happening to damage taken is happening well after anything that affects the attacker's damage dealt. They deal you some amount of physical damage, as determined by their stats, and you're taking some of that as fire instead, based on your stats. | |
Interesting. That makes this modifier good for an armor build, because your armor rating gets applied to a lower number, right?
IGN: Iolar
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No, actually, it's bad for an armor build. Or immortal cry build.
Think of it this way - armor potentially allows up to 90% damage reduction. Of course, getting this amount is ridiculously tough, but with granites and end charges it's possible to temporarily have that much physical damage reduction. Elemental resists naturally cap at 75%. It's much easier to build up fire resistance, but you still have to deal with the maximum resistance cap. If you have high maximum fire resistance, then yes, fire conversion is great for making attacks do less damage. But, if you're running a high armor build/high DR build, elemental conversion is very bad. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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Your armor value is going up against an attack value that is 20% smaller. How is that not good?
IGN: Iolar
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"it depends on your build. But if you haveva high armor build, that is your main defense. Lets say you have 90% Damage reduction and get hit with 1000 physical. Normally, you'd take 100 damage. Now lets say you have the cloak of flame that converts 20% to fire and you also have 75% fire resist. With the same 1000 physical damage you'd end up taking 80 physical and 50 fire damage. Thats a total of 130 damage as opposed to just 100. Make sense now? |
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