Horde mode or Endless Dungeon

I think the idea of a Horde mode or an Endless Dungeon would be so great.

Horde Mode - you are to survive for as long as possible with in randomly generated terrain as mobs spawn every phase, becoming stronger and more abundant each phase. Each phase gets harder and harder, and after 10 or so phases, the terrain is changed and you are forced to reconsider a better location to defend yourself. Choke points should generally be available, but less occurring as the phases get harder. You have only 1 life. Harder game difficulties provide more of a challenge, but better rewards. Loot only drops in between phases in chests as a reward for completing the phase (you shouldn't be required to constantly worry about loot during this process, hence why mobs shouldn't drop loot at all). Noticeably better rewards every 5 or so phases.

Endless Dungeon - Simply a never ending dungeon that goes up/down in floors forever. You continue until you die, in which then you are forced to restart or quit. Each floor gets harder. Mini bosses every 5 or so floors with better rewards.

Both of these could have their own rankings posted on the website so that players have bragging rights of being a Dungeon Crawler master!
Last edited by PiriPiri#2228 on Aug 30, 2011, 9:16:45 AM
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This sounds like something that would be great with a party. Do you suggest exp gain or is it all for the loot?
I would suggest very minor exp gain. It should mostly be an end game form of entertainment of obtaining gear and just having fun. It shouldn't take away from the main setting of the game, that way you don't get burnt out so fast.

Gaining worthwhile gear should also be extremely hard in this mode. Again, it should be focused at purely as a form to have a fun challenge, not to grind loot and gold. At the very least, it should be easier and faster to obtain gear from the main story then it should be from doing either of these modes.
Endless dungeons sounds awesome. Every new stage of the endless dungeon would have a new color filter (like in Diablo 1), different mobs and after 4 same level, the architecture changes.
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Last edited by Diablo1reborn#2842 on Aug 31, 2011, 3:47:22 AM
THIS IS AN AMAZING IDEA! I think that one of the two should be unlocked when you beat the first difficulty! I think it should defintly be endless and the farther you get the better loot that drops. I think that the number of kills in solo or as a party in a whole and the difficulty should determine the quality of items that drop augmented the average of quality enhancers per player. I think that their should be 3 levels of difficulty. The first unlocked by beating the first difficulty of the game, and then the others each unlocked by each harder level. Every difficulty would come with its own mobs and environment.
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PiriPiri wrote:
I would suggest very minor exp gain. It should mostly be an end game form of entertainment of obtaining gear and just having fun. It shouldn't take away from the main setting of the game, that way you don't get burnt out so fast.

Gaining worthwhile gear should also be extremely hard in this mode. Again, it should be focused at purely as a form to have a fun challenge, not to grind loot and gold. At the very least, it should be easier and faster to obtain gear from the main story then it should be from doing either of these modes.


I do think that the xp gain and loot should be less than going out and playing the actual story line, but their has to be more incentive for a solo player to do it. I think that being in a party should actually lower the xp and loot because they would be able to get farther into the levels anyways.
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Diablo1reborn wrote:
Endless dungeons sounds awesome. Every new stage of the endless dungeon would have a new color filter (like in Diablo 1), different mobs and after 4 same level, the architecture changes.


I dont think it would be possible just because we wouldn't want to spread their team to thin or make that game take forever to come out. If their was any out of the two modes he suggested that could be made without muttling the quality of the original game it would be the hoard mode just be cause the environment would never have to change and the mobs would only have to just get enhanced more and be more abundant. I think that the endless dungeon could be possible in a much later patch but not anytime soon if ever. I really like the Hoard idea though. Read my comment to see some other things I would like to add to it.
There technically is this mode already... it's Chaos mode and the waves of creatures do get harder... as you move to harder areas :P

You also never run out of areas, cuz well, you can make a new one :P

If you somehow manage to get to the very end of Chaos and it's still too easy, perhaps well, you beat the game :P
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BullSpray wrote:
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Diablo1reborn wrote:
Endless dungeons sounds awesome. Every new stage of the endless dungeon would have a new color filter (like in Diablo 1), different mobs and after 4 same level, the architecture changes.


I dont think it would be possible just because we wouldn't want to spread their team to thin or make that game take forever to come out. If their was any out of the two modes he suggested that could be made without muttling the quality of the original game it would be the hoard mode just be cause the environment would never have to change and the mobs would only have to just get enhanced more and be more abundant. I think that the endless dungeon could be possible in a much later patch but not anytime soon if ever. I really like the Hoard idea though. Read my comment to see some other things I would like to add to it.


I agree, I wouldn't want them to waste their time designing both because it would simply take too much production.

I suggested Endless dungeon because I assumed that it was easier for the designers to create. If they already have the randomly generated lands, then it shouldn't be too challenging to create an endless amount of dungeon levels.

Horde mode would be more entertaining IMO, but it also sounds more difficult to design. While it would be set in generally the same terrain, their would still be mechanics that would have to be implemented that would spawn the mobs randomly and then force them all to go towards the closest character on the map. I don't know if that can be done by a simple addition to spawning and global aggro range, or if it would have to be created from scratch.

These modes should be intended more towards a group set up rather then solo. It should most defiantly be solo-able, but these modes would be more so intended as a fun challenge. The more diverse the group is, the more efficient it should be at clearing mobs of waves. Cooperation between players is more of a challenge because you would be forced to aid your allies in danger, putting your self at more risk temporarily. Determining when and how you do this adds depth to the game, making it harder to master. On the other hand, if your by yourself then you only have to think of whats best for your single character, which really might also cause you to just end up in more frustrating situations of being overwhelmed in these type of set ups.

I believe the story is what solo players should look more towards, simply because the dialogue is set to give the player the option to engulf themselves in the game. (you tend to pay less attention to it while your in a group since most people skip through the chit chat and want to get straight to killing things, thus the reason for these 2 suggestions.)

Though I suggested the change in terrain, I assume it would be hard to insert that sort of mechanic, or at least it would have to be freshly created. Endless Dungeon wouldn't have much problem with this mechanic, but Horde Mode would have its issues.
Last edited by PiriPiri#2228 on Aug 31, 2011, 4:37:43 AM
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