Blood rage and chaos resistance
Blood rage´s health loss is enhanced by -chaos resistance and thus the amount of damage you take from bloodrage increases towards the higher difficulty levels (as a life based character).
I dont think this should be the case. This is unintuitive and nerfs the ability towards higher difficulty levels. Back when there was no chaos resistance, bloodrage made you lose 4% of your life per second in merciless difficulty. Now it makes you lose 6.4% of your life per second in merciless difficulty (when you dont have any chaos resistance). This is an unwarranted nerf to the bloodrage gem. When chaos resistance was introduced, chaos damage from enemies was scaled down to account for the fact that players would now take more chaos damage due to the -resistance penalty. The lifeloss from bloodrage was not scaled down. I dont think bloodrage´s lifeloss should be affected by chaos resistance at all to begin with, but if this is intended, atleast tone down the base lifeloss of bloodrage to also account for the introduction of -chaos resistance. Last edited by gh0un#3019 on Oct 25, 2013, 1:13:31 PM
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Oh man, I didn't know/realize that chaos damage had that kind of history! Sounds like an unintended oversight then (though maybe they did consider blood rage too OP in the endgame?)
I thought it was a cool mechanic that Blood Rage was harder to keep up in higher difficulties. But given the possibility that it was unintended, I'd be totally fine if GGG buffed BR. I only fear that GGG might argue that since it's possible to go above 0 chaos resistance in Merciless, no change is warranted. Well yeah, but why should Blood Rage be disproportionately punishing to poorer Life-based characters? I think GGG should change BR to something like Deals "up to" or "a maximum of" 4% of your life per second instead of what it has now. Another solution would be to give Blood Rage a flat degen, possibly adding degen per level. Another Clarity-style gem, y'know? Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Oct 26, 2013, 5:16:24 AM
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That is normal and has been since they introduced the negative chaos resistance per difficulty.
I've seen nothing on the forums to suggest otherwise. " Ancestral Bond. It's a thing that does stuff. -Vipermagi He who controls the pants controls the galaxy. - Rick & Morty S3E1 Last edited by lagwin1980#2224 on Oct 26, 2013, 6:43:17 AM
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It should just be a degen like arctic armor is. With max chaos res it's a joke, with no chaos res it's hell.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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It's fine as is.
While I don't like taking 60% more damage with 0 res either, just as Mark explained, any change would disrupt the interaction with CI. IMO, that would not be a good thing; BR has been a long standing part of CI's identity, and is particularly useful for melee CI. I'm totally okay with its degen being laughable at 75% chaos resists; it is hard to stack that much resistance and still get all of the other mods you need. Arguably, even more difficult now (we had bandaid fixes for sub-optimal gear and passive build choices). It's just part of BR's identity now; you have to aim for at least 60% chaos res to maintain the old status quo on life builds. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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Agree it needs to be changed, 70% hp drains in 10 seconds is too much.
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Blood Rage is a single player buff, it is ok as it is.
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Well yeah I would like to change it so something that makes CI think about using it. Much like Melee-Damage on Full Life it is just a advantage CI simply gets.
People should understand that at the time Blood Rage was implemented Ghost Reaver didn't exist. There was no reason to use Blood Rage with CI, because you didn't need any form of Life Leech. The only way to replenish Energy-Shield was by the native recovery... and the game was actually balanced around it. Most bosses allowed you to slip out of combat shortly to replenish ES... enemies like Dominus hardly allow this. So with the changes to CI... or better the additions like exspecially Ghost Reaver and the addition of Chaos Resistance Blood Rage got some heavy buffs. There is really no reason to run around with -60% Chaos-Resistance. So Blood Rage just is a no-brainer for pretty much any physical attack-build. A 4% flat degeneration is propably a better solution, since it won't win against the ES recovery (considering it does not disable the ability to recover, which should be doable) and in combat you should out-leech it, but it would still be a price you have to pay instead of just offering free life-leech and frenzy charges. |
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So because you choose to run -60% chaos res, a gem needs to change?
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