Cast when Damage Taken
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Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a support. Balance & Design Last bumped on Dec 26, 2022, 9:19:01 AM
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"That would be not only extremely hard and take lots of work, the result would be significantly undesirable - it's intended that you can have a higher-level gem in the same link if you don't want it supported, which is consistent with how all other supporting restrictions work. | |
" Hey there, Your Decoy Totem currently requires level 43 to equip, and your Cast When Damage Taken Gem only supports gems up to level 31. I'm afraid that you would either need to delevel your Decoy Totem, get a new Decoy Totem gem, or to level up your Cast When Damage Taken gem to require at least level 43. | |
"Each skill has it's own entirely separate damage count, and will cast when it's count accumulates to the target value. They are not linked in any way. Anything that causes you to update a skill resets that skill's count, such as levelling the gem. "I can confirm that it's not. it is not possible for desync* to have any effect on the trigger gems because they're entirely server-side. *in the sense that the term is usually used here, and you seem to be meaning it that same way Last edited by Mark_GGG on Jan 26, 2014, 11:47:43 PM
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"This is correct | |
"By counting damage? I'm not sure what part of that is confusing, so I hope this helps clarify. The skills themselves have to count their own damage, because nothing else can do it. The support gem can't, because support gems fundamentally cannot do anything. Skills do things, and the skills can be modified by supports, but supports have no independent "presence" to do things on their own or react to things, they just statically modify skills. When you link an Added Cold Damage gem to some skills, it modifies each of those skills by increasing the stats for damage they'll deal when they hit. When you link CwDT to some skills, it modifies each of those skills by disabling them from active use, causing each of them to count damage you take, and adding a trigger condition to each saying "This skill executes when it's damage count reaches X". Each skill is completely independant, they just have those same modifications. Anytime you change a skill (such as levelling a gem), that skill is actually being removed and recreated differently, so it will lose any counted damage at that time. "While skills on cooldown will not count damage, if all the cooldowns come from CwDT, they would be the same, and should keep occuring at the same time, unless one is updated and loses it's count, as noted above. If they have different countdowns (such as enduring cry having it's own cooldown) they can, but may not always depending on how much damage you take and how often. Sometimes it won't matter because that skill will only miss a little damage while on cooldown and then the hit that sets it off is large enough to make up for that at the same time the other skills are set off. I have made a note for QA to test on a copy of your character to see if they can see anything odd happening with this, but it may be some time before they get to that, there's a lot to test at the moment. | |
"This, with the additional caveat that it has to be the next damage you take after the Ice Nova cooldown is finished. As soon as one is cast, all your Ice Nova skills are on cooldown, meaning the second one can't cast yet (and I believe can't track damage taken until the cooldown expires, either). |