Definitive Solution for Evasion vs One-Shots - Keystone: Uncanny
I have suggested a small change to Evasion that was almost a twist of the current Entropy shown like an Energy Shield so that you could monitor when your Evasion would fail you.
However, this suggestion merely deals with an extreme scenario. Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
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Need some sort of solution... They need to rework how it works for example against Barrage. Because right now it is either none of all the hits hit, or all of them... I find this out the hard way against Labyrinth boss... She either almost one shots me or does no damage at all... if some of the hits missed and some hit in the barrage animation I would never get "one shotted"...
I got 7k evasion as of now and over 5k health. Boss also had 0 dmg mods...? Last edited by Schmidter#5906 on Dec 17, 2013, 7:07:09 PM
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But then this would become a requirement for all evasion characters right?
But imo, the main thing that makes evasion really crappy is that they are contantly stunned which sets them up for more damage. If they have high enough life they can survive big hits, but if they're stunned they RIP. Either way I think having a keystone as the solution for making Evasion play isn't the best solution. If this were implemented this would be a requirement for all evasion characters. Same thing if Unwavering Stance was changed to "Removes all Armour". "You can't bash someone else's shitty taste in music when you listen to 'grindcore'" -TheWretch̢
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