1.0.0 Balance Changes

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Qarl wrote:
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k0do wrote:
Is it just the % auras, or the flat ones too?

because if the flat auras are increased in mana cost too, thats a pretty big blow to the blood magic keystone :/


Most of the flat cost auras are changing to being percent based for cost as well.


Yeouch!
All good changes, with the potential exception of the auras. Will we still be able to run 3 auras on mana and use mana based skills? (without EB) Such as Discipline, Grace, and Hatred as an example.

overall I like it, GG GGG
Sounds incredible! Thanks for the update- I really can't wait for release.

Keep up the awesome work.

Cheers!
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Looking very very good. :)
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Can't wait for the 23rd :D
IGN: Legends
Lots of exciting changes.
Last edited by Septile on Oct 15, 2013, 12:18:43 AM
Man cant wait looking great i really couldnt point out any down sides to these things at all.

and this

Many people have asked if they can get access to the new Passive Skill Tree earlier than the patch deployment time. This is both difficult from a technical point of view (our site version is based on the current patch that is on the realm) but also because the tree is currently changing on a daily basis. We're very aware that it'd be awesome to have it up early and will do what we can to achieve this, but no promises!

awesome

i wouldnt mind the talent tree available 1-2 days prior to release but at the same time i rather have it be better or more thought trough if its not available before release.

nevertheless im glad i stumbled upon this great game and great fan fu..ing tastic crew sitting behind it. we couldnt have asked for a better game

glad you guys deliver us the game EA and Blizzard cant/arent able to :)

@Stodderkonge
Last edited by stodderkonge on Oct 15, 2013, 12:19:48 AM
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Auras
We had two problems with Auras:
Using various tricks like Blood Magic, end-game builds would run six or more auras at once. This resulted in very little aura diversity or interesting party synergies.
Their effects were not impactful enough. If you had six active ones, it was a big difference, but each individual aura wasn't incredibly meaningful.

To solve this, we're making auras more powerful but are increasing their mana reservation costs. There are new aura cost reduction passives that allow you to specialise in having many auras if you still want to be a full-on aura character. Now each aura that affects you can really be felt and there's a lot more diversity in aura loadout. When we're testing high level characters it's amazing how different they feel when different combinations of auras are selected.



Most auras like Purity (mandatory for maps that have -max res, and to reduce spell damage taken), hatred (to boost DPS to make up for taking more defensive nodes), grace (for more evasion in evasion build, and a catalyst to IR), determination (more armor, and a catalyst to IR), and maybe to some extent clarity (mana reserve hogfest, but for mana regen) are important for an end-game to overcome the harshness (not completely since all builds have a weakness or two) for end-game maps.

Limiting the use of auras because there are not enough auras to begin with does not help much. There are more auras from mobs then there are from players. Where is the diversity in that? I understand adding more mana reservation nodes will help alleviate stacking auras, but what about those that do not have much to begin with because of the penalty that these aura come with?

I think that this increases the disparity between partying and soloing. More will have to depend (or as I call it piggybacking) on partying just to make it through mapping. It is great that auras are getting buffs, but if that is what it takes to discourage auras-stacking, then I would prefer the system to be unchanged.


I will see how this will be effected once the patch comes next week. Honestly, you guys need to add more auras in the future to add real diversity to auras. ;)
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze on Oct 15, 2013, 12:21:22 AM
Great update! :D so all my characters gets a free respec? Woho!
I love the way you guys balanced the desire for players to have a stable environment with the need of the game to evolve over time by doing major patches in between 4 month leagues and minor patches the rest of the time. Simply brilliant!

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