Forge - Replacement for Vendor Formulas & More

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Nurvus wrote:
But, Caboom, what about all the gems everyone found so far?
Can they track and retroactively change them to 1% if they are still 0%?

And is it really fair to make cruel & merciless, or even act II and III gem rewards not available for forge recipes?

If you want to make gems non-available for forge, I think only the ones up to the Rhoa's Nest would make sense.
The time it takes to get the rest would be better spent farming with your best account.

Since Quality Gems that you find are usually 6%Q or higher, that means if the recipe only works up to 5%Q, it doesn't devalue GCP, while adding some gem sink.


if your char is being powerleveled is not hard to achive mid game rewards fast hence why no reward gem should be used for this recipe, let alone multiboxers, 1 high lv char + 5 noobs one and they will farm this mid quest gems like mad.

making all current gems "found ones" is probably the best solution, granted at first it will create a sudden burst of high quiality gems but it will quickly wear off, that or turn them all into quest reward and then add a receit where we could trade quest rewards for a random rare item.


self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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