Upcoming 1.0.0 Skills and Support Gems, Anarchy/Onslaught ending and San Francisco Meetup Pictures

Here's a list of the current set of new gems in 1.0.0. We have a lot more planned for follow-up content patches (roughly one every two weeks).

New Skills:
  • Spectral Throw
  • Animate Weapon
  • Animate Guardian

Offensive Trigger Support Gems:
  • Curse On Hit (for spells and attacks)
  • Cast On Crit (attacks only)
  • Cast on Melee Kill

Defensive Trigger Support Gems:
  • Cast on Death
  • Cast when Damage Taken
  • Cast when Stunned

Reverse Effect Support Gems:
  • Slower Projectiles
  • Reduced Duration

The Anarchy and Onslaught leagues end in just less than two days. We've previously posted information about what happens when they end here. We'll be deploying a patch just after that time which will adjust some drop rates, rebalance Rogue Exiles, and other follow-on effects from the leagues ending.

The new leagues (starting on October 23) are Domination and Nemesis. They also have challenges, just like the Anarchy and Onslaught leagues. They also have some of their own new base types and Unique items.
  • Domination: A variety of powerful Shrines now spawn throughout Wraeclast, surrounded by large groups of monsters that are influenced by their power. These monsters receive substantial bonuses or are protected by their shrine's effects in some way. If you are able to tag the shrine, you receive these powers for a short time. It's often very risky to run in and try to claim the shrine, but it is a gamble that can pay off. One of the new challenges is to tag each of the shrine types.
  • Nemesis: Rare monsters have one guaranteed mod from the Nemesis Pool, which makes the fight susbtantially harder. One of the challenges is to kill a rare with each of the Nemesis mods.

The fan meetup in San Francisco on Saturday went really well! We had over 30 people attend and were able to discuss a lot of 1.0.0 changes with them. Here are two photos from the bar that we went to and a picture of Jonathan, Erik and me in the park.
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Last edited by Chris on Oct 6, 2013, 11:34:50 PM
"
noxous wrote:
So which one of the two is the new permament death / Hardcore league ?


Nemesis
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
Moosifer wrote:
There will be a passive tree wipe correct?


Yep
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
Wooser69 wrote:
2. If casted spells have their damage reflected onto the player from reflect mobs, or if the autocasts are treated like totem or trap casts, having damage reflected onto the 'outside source' that is casting the spell for the player.
They're cast by the player, not any other object. You'll take the reflect.

"
Wooser69 wrote:
3. Curse on hit being global and applying to all skills, or if it requires 2 gem slots wasted to apply curses with a single skill. Cause I really want a global curse on hit where the mana cost of linked curses is reserved, to balance.
Curse on hit supports (at least) one curse, and (at least) one skill, which will apply the linked curse(s) on hit.

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CanHasPants wrote:
Also really hope they make Guardian cast only on items in your inventory. So much griefing can be caused if it only casts on ground. Somebody missclicking and accidentally consuming a GG item, somebody consuming a GG item that somebody else is going to get to first, dropping an item on the ground to cast on and somebody ninjas it, etc..
It casts on items on the ground. They must be items you could pick up (can't be allocated to anyone else) and (at least in the current version) must be identified.

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