Boosting in default begins

There is absolutely 0 difference between having 5 lvl 1s in your party and running fell. And having 5 friends all split up.

It provides the EXACT same bonus. So, I fail to see a difference in terms of "orbs entering the economy".

Or however we got put on topic of pay cash sites. Which will be operational no matter what. That's a part of online gaming.
"
Dashtun wrote:
one of the most important part of poe is gear,getting better and better stuff by either farming,crafting or TRADING


All orbs head to the top of the ladder, because we have all the good items. We are on the top of the ladder so there are very few people who can find upgrades for us so we have to craft our own shit.

I've used 314 fusings on my chest, and about a 100 more on other items. I'm easily downed 100-200 alch, 50-100 chaos and many many many other orbs.

Also like Slayer said, 6 person fellshrines get the same thing done. It's not like someone with 5 booster is going to full clear fell, they are going to take road and try to get as many as possible over a short period of time.

My only complaint in regards to boosters is the fact that someone running solo isn't going to be able to compete easily with someone who is running boosters. Right now there's only a select few who can or will bother to do this. When you can open a new acct for free, and as many as you want, there's no reason not to do it.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
SL4Y3R wrote:
There is absolutely 0 difference between having 5 lvl 1s in your party and running fell. And having 5 friends all split up.

It provides the EXACT same bonus. So, I fail to see a difference in terms of "orbs entering the economy".

Or however we got put on topic of pay cash sites. Which will be operational no matter what. That's a part of online gaming.


Even blizzard's "genius" idea to have an AH didn't stop it. The Chinese botters just hacked it harder and under cut the AH, also used it to buy and sell items easier.

If there's easy money to be made there's no way to stop it. No dev team can devote the resources to stopping it, only try to make it harder.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
Moosifer wrote:
"
SL4Y3R wrote:
There is absolutely 0 difference between having 5 lvl 1s in your party and running fell. And having 5 friends all split up.

It provides the EXACT same bonus. So, I fail to see a difference in terms of "orbs entering the economy".

Or however we got put on topic of pay cash sites. Which will be operational no matter what. That's a part of online gaming.


Even blizzard's "genius" idea to have an AH didn't stop it. The Chinese botters just hacked it harder and under cut the AH, also used it to buy and sell items easier.

If there's easy money to be made there's no way to stop it. No dev team can devote the resources to stopping it, only try to make it harder.


So by giving an active item quantitiy boost by having a full group of lvl 1's with a high level when OB hits then this is making it harder exactly how....?

If they dont stop it then it will be a sham like every other game rife with bots. You can get to level 60 and endgame within 2 to 3 days then let the boosting begin.
Its only money. May as well spend it here.

Buy beta.

Please Do Not PM me if you have no sense of humour as to what i say on forums.
The way I'm reading what your saying makes it sound like the fact that they're lvl1 with high lvl is the obvious problem and solution.

If I wanted, come OB, I could simply lvl the alts to whatever lvl I please. Or I could just farm in low lvl areas. The lvl is irrelevant.

GGG is aware of this issue. It's up to them to come up with a solution. A much more algebraic thread about this topic has come and gone, which focused on races specifically, since there is absolutely no way to stop this in no wipe leagues.

Again, its up to GGG.
"
SL4Y3R wrote:
There is absolutely 0 difference between having 5 lvl 1s in your party and running fell. And having 5 friends all split up.

It provides the EXACT same bonus. So, I fail to see a difference in terms of "orbs entering the economy".

Or however we got put on topic of pay cash sites. Which will be operational no matter what. That's a part of online gaming.


The difference is in scenario one you got one party with five people. In scenario two each of your friends is going to make their own party with some alts. So in the end you will have five times the currency on the market than you would have had without exploiting.

A really easy fix is an area restriction. I mean it is already in place, but only for the people that are too far away from the killing. Now reverse it and introduce the same penalty for the killer that is too far away from the people.
Last edited by Burgingham#3085 on Oct 20, 2012, 2:07:21 AM
"
Burgingham wrote:
"
SL4Y3R wrote:
There is absolutely 0 difference between having 5 lvl 1s in your party and running fell. And having 5 friends all split up.

It provides the EXACT same bonus. So, I fail to see a difference in terms of "orbs entering the economy".

Or however we got put on topic of pay cash sites. Which will be operational no matter what. That's a part of online gaming.


The difference is in scenario one you got one party with five people. In scenario two each of your friends is going to make their own party with some alts. So in the end you will have five times the currency on the market than you would have had without exploiting.

A really easy fix is an area restriction. I mean it is already in place, but only for the people that are too far away from the killing. Now reverse it and introduce the same penalty for the killer that is too far away from the people.


So now I'm forced to stick with my team to kill? Much more teamwork is involved in splitting up and killing monsters with 250% the hp, instead of everyone moving from group to group which is boring.

On your first note, you're assuming everyone will do this, which won't happen. This is more due to computer requirements than anything else.
Panda says in mumble today: "Good news, guys. Chris just said boosting is going to be addressed very soon."

Hiding details doesn't solve anything. Trying to "preserve" ignorance just allows the wound to fester. Exploiters have the information already, the goal is for everyone to have the information. Economies are already in the process of being demolished.

Hell, one upstanding member of our community in particular was selling a rudimentary bot on his website to accomplish all the pathing necessary to farm using this technique. Somehow I doubt that's still going on, though. It doesn't actually require a bot, in any way.

If you think we're just talking about content rushing, please read the thread linked below. This is of far more interest to you than you realize.

details
--
I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Oct 20, 2012, 2:48:17 AM
"
Zakaluka wrote:
Panda says in mumble today: "Good news, guys. Chris just said boosting is going to be addressed very soon."

Hiding details doesn't solve anything. Trying to "preserve" ignorance just allows the wound to fester. Exploiters have the information already, the goal is for everyone to have the information. Economies are already in the process of being demolished.

Hell, one upstanding member of our community in particular was selling a rudimentary bot on his website to accomplish all the pathing necessary to farm using this technique. Somehow I doubt that's still going on, though.

If you think we're just talking about content rushing, please read the thread linked below. This is of far more interest to you than you realize.

details


Looking forward to seeing what they've come up with. Didn't know someone wrote a pathing script. Interesting.
"
SL4Y3R wrote:
Much more teamwork is involved in splitting up and killing monsters with 250% the hp, instead of everyone moving from group to group


I'm sorry but that just doesn't make any sense.

I was thinking, how about something like this: In a party there is no extra exp rewarded and you only get exp aslong as you did some damage to mob, no leeching.
Parties would then be encouraged to 'party' and actually work together. The group should kill faster than soloing and therefore you still get more exp over time + the extra loot.

Add a level req to acts also, this isn't a fix but it would surely make life harder than just making a new account and standing in the corner of the map.

Report Forum Post

Report Account:

Report Type

Additional Info