Arc & Chain Feedback - Bouncing Off You & More

You kind of defeated your own argument regarding "bouncing off yourself" being better suited as a Unique property, by saying Arc is a support skill.

Even if it is a support skill, it's not set in stone that it is meant to be a support skill forever.

By letting it bounce off you, it might become usable as a main skill.
By main skill, I mean that skill you spam all day every day.

As for the changes to number of default chains and the "double number of chains" property, it makes Chain (the support) effectively useful for Arc.

Requiring a Unique whenever you want to make a skill your main is simply bad design.

Uniques should provide unique gameplay - they should not be the staples.
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Last edited by Nurvus#6072 on Sep 30, 2013, 7:41:50 PM
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Nurvus wrote:
I think Arc - and to an extent, Chain (Support Gem) - could use some love.

Bouncing Off You
If Arc could bounce off you (without hurting you and using up 1 Chain/Hit everytime it hits you), it means you can hit isolated enemies multiple times (twice by default, and three times with Chain).
It would still only deal 2*50%=100% damage (bouncing off you once), but it would make it somewhat reasonable.

So the following property would be added to the Skill:
- Chains off you without dealing damage when no other enemies are in range.

Arc vs Chain
First, Chain (Support Gem), in general, is a little lackluster.
It doubles mana cost, and halves damage dealt, giving you a starting 25% mana efficiency.
Then, it triples the hits, bringing it to 75% mana efficiency.
However, since mechanics like Burn, Freeze and Shock depend on damage dealt, you're really penalizing yourself twofold.

Second, but just as important, Arc, the only non-projectile skill that works with Chain (Support Gem), synergizes extremely poorly with it.
It becomes half as strong, and adds 66% more hits, resulting in lower damage total.
From 3*50%=150% damage, you end up with 5*25%=125% damage.
Not only you deal less overall damage, each individual hit is half as strong.
Since Shock duration is based on damage dealt, it means it will last alot less as well.
To top it off, you're spending twice as much mana.

So I strongly suggest making Arc interact better with "+X Chain" effects.

Suggestion #1 - Give Arc the following properties:
- Chains 1 time. (instead of 2)
- Chains twice the normal amount of times. (bringing it back to 2)

Result:
- Arc behaves exactly the same without Chain (Support Gem).
- Chain (Support Gem) behaves exactly the same without Arc.
- Arc and Chain (Support Gem) synergize better, because instead of +2 Chain, Arc ends up getting +4 Chain because it chains twice the normal amount of times.

As a result, the default amount times it Chains would be 2*1= 2 times - no change here.
With Chain (Support Gem), it chains 2*(1+2)= 6 times, instead of 4. This means it deals 7*25%=175% total damage instead of 5*25%=125%, compared to the default 3*50%=150%.
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Suggestion #2 - Give Chain Support the following properties:
- 25% Less Damage. (instead of 50% Less Damage)
- 20% Less Projectile Damage, for a combined total of 40% Less Projectile Damage.
EDIT: or - 30% Less Projectile Damage, for a combined total of 47.5% Less Projectile Damage.


Result:
75% non-Projectile Damage. (only Arc benefits from this at the moment)
60% Projectile Damage. EDIT: or 52.5% Projectile Damage.
Mana Multiplier becomes more reasonable.
It becomes more synergic with Arc.

Final Result (Suggestions #1 & #2 Combined):
Arc + Chain hit 7 times at 37.5% damage efficiency = 7*37.5%= 262%.
In terms of total damage, it's a 74% increase over the default spell, but accounting for the fact each hit is weaker, thus less effective in terms of Stun and Shock, and that it costs twice as much mana, I say it's a fair deal.

Adding my "Bouncing Off You" into the mix:
You become able to hit single targets for 4*37.5%=150% damage (bounces 3 times off you).
It becomes a reasonable - yet mana expensive - spell against isolated enemies.

It's still inferior to Shotgun Casters for single targets, but the difference becomes less dramatic.


Great ideas
Currently playing a level 74 shadow who uses Arc almost exclusively, but I've adapted spark for shotgunning elites. I really like the idea of channeling the current. It would fit the spell, and also, i would feel pretty bad-ass. :)

I would suggest a Keystone, but its really only affecting 1 spell... And i dont really like the idea of it being on a unique, because the spell honestly could use a bit of adjustment in its favor. So changing the gem and spell desc. seems the best choice IMO.
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wicca369 wrote:
I would suggest a Keystone, but its really only affecting 1 spell... And i dont really like the idea of it being on a unique, because the spell honestly could use a bit of adjustment in its favor. So changing the gem and spell desc. seems the best choice IMO.


I always wanted to make a unique called "lightning rod", which did something like:

Your (and allies') skills can chain to you.
Chance to gain power charges when hit by lightning damage. (Chance and number of charges depend on damage taken.)

And also increased the number of chains, like the OP is suggesting.

Unfortunately there is already a unique lightning wand and a unique lightning chest though... Maybe it would make a good Staff?
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Sep 30, 2013, 10:52:34 PM
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Nurvus wrote:
Suggestion #1 - Give Arc the following properties:
- Chains 1 time. (instead of 2)
- Chains twice the normal amount of times. (bringing it back to 2)
This is my suggestion, but improved: you shifted the changes to Arc instead of putting them on Chain, which is several times more logical.

I am truly impressed.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
"
Nurvus wrote:
Suggestion #1 - Give Arc the following properties:
- Chains 1 time. (instead of 2)
- Chains twice the normal amount of times. (bringing it back to 2)
This is my suggestion, but improved: you shifted the changes to Arc instead of putting them on Chain, which is several times more logical.

I am truly impressed.


Why thank you.
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Bumpmeter.
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Any chance a dev might comment on whether this suggestion, in particular Ar able to bounce off yourself, has any viability?

Or is this death valley? :P
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Last edited by Nurvus#6072 on Dec 14, 2013, 9:58:32 AM
I guess i'll comment on this.

Chain is fine as it is. With some skills, like Lightning Arrow, it's amazing. With other skills, not so amazing. But guess what? That's how support gems work. Making a single support gem amazing for every skill isn't "balancing", it's "i like this support gem, but it doesn't quite work for my build, so let me make a post about how it's bad so i can get it changed to suit my purposes"
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aleksandros wrote:
I guess i'll comment on this.

Chain is fine as it is. With some skills, like Lightning Arrow, it's amazing. With other skills, not so amazing. But guess what? That's how support gems work. Making a single support gem amazing for every skill isn't "balancing", it's "i like this support gem, but it doesn't quite work for my build, so let me make a post about how it's bad so i can get it changed to suit my purposes"


Seriously, Alek?
So Chain kind of sucking with Arc - wich is counter-intuitive and anti-flavor - and also having a very limited use is good design from your perspective, simply because "some" builds work with it?

What's the point of designing a game where there's so much "potential" customization, when all that "potential" is unviable or not competitive, since each gem only works for a handful of builds?
Kind of defeats the point.
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Last edited by Nurvus#6072 on Dec 14, 2013, 11:50:27 AM
I do not like changing Chain. It is working as it was conceived and works for everything BUT Arc nicely.

Arc on the other hand ... I still have my arcer, but she is just underwhelming.

Chaining from yourself would be a very nice addition!
I also like number 1 (although that would mean i will have to add another socket somehow ... unique chest with chain anyone?)

Combining the two would be AWESOME!
Forums are SOOO much fun on patch day!

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We are playing for the next difficulty, the next keystone, the next item upgrade.
Not to feel better than anyone else.

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