Blackguard Arcmage needs another nerf

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Finkenstein wrote:
Hi

mvm199
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oh and 5 isnt a lot for a group lol


5 arc champs blasting you off screen at once, cannot stress how much the at once was, is more then enough of a ''group'' even with 65% lit resist in merci, didn't even get a chance to hide behind something, no chance to drink flask, nada. The only group in the game that doesn't need line of sight and has a no need to target spell does not need a big group to fuck you up. So I figure lower the amount that can spawn in a group, problem solved. Easier to type adapt then it is to adapt when you are vaporized in a 5 instant arc shot unless at that point you stop lvling in the barracks.

cheers


I knew it! Next up post how you have 1500 es or hp ....

ffs get 79 light res (purity), yes it makes a difference the same way -res in maps does, and 2 or 3 topaz flasks and a fairgraves. 89 light res vs 65 ... thats already more than 1/3 damage reduction. Its TOTALLY a l2p issue

Also, they DO need a LOS to target you, they dont hit offscreen, that is COMPLETE bs and you know it, and that you instadied like you said you did I will never believe, unless you make a video of it or you tell me, as I am expecting you to, that you are CI (easy shocked) and with something like <2k es

ALso something called spell block, rathpith / saffel / SOL / rainbowstrides ... use them.

These mobs are so easy it isnt even funny, its actually their LT buff that is dangerous for some classes, and its what ppl usually complain about, NOT their arc. The irony of it all is very strong.

/thread
Last edited by mvm199#0755 on Sep 26, 2013, 6:13:15 PM
It's not really bad design in that sense - if you were playing them for the first time (without lots of gear from your past characters to twink your normal chars with), then you'd find them hard on normal too. By Cruel, you would then know they are coming, and know what to expect.

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CharanJaydemyr wrote:
NB I play self found and avoid known 'cookie cutter' builds. My solution is not 'get this unique item' or 'use that drop-only gem'. I only take exception with enemies when I appear to be doing fine until that point and suddenly I am being killed repeatedly almost instantly. That to me is bad design.


Here's a challenge you might enjoy: play a low-life melee build, and try to beat the Weaver on Merciless. I think it is actually impossible without 'cheating' and removing your BM auras.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Sep 26, 2013, 7:39:14 PM
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CharanJaydemyr wrote:

NB I play self found and avoid known 'cookie cutter' builds. My solution is not 'get this unique item' or 'use that drop-only gem'. I only take exception with enemies when I appear to be doing fine until that point and suddenly I am being killed repeatedly almost instantly. That to me is bad design.



I too dont play cookie cutter builds not because i dislike them but cos the items needed NEVER drop.

And arc IS too strong compared to all other mob skills its even stronger than most sub-boss skills.
"Blue warrior shot the food"
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CharanJaydemyr wrote:
Uhm, where did you get the impression this character is twinked heavily, let alone at all?

I didn't. I got the impression that he had some OK items with life on gear and a few resists maybe. That's exceptionally twinked compared to a new character encountering arc mages for the first time!

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As for your challenge: that sounds stupid. There's no logic behind it. I despise low life builds that rely on a bunch of auras. They're clever enough and the Build of the Week that did it was impressive but for it to become anything more than a gimmick is, again, to me, bad design.

Creative builds should demand creative play. A build is no longer creative or challenging once it can be run by other people without any effort. Then it's just cookie cutter.


I actually suggested low-life melee because it does require creative play. It is probably the most challenging and most rewarding build I have played. Despite what the HC players will say, playing a glass cannon build is a really good way to improve your survival skills.
Don't confuse shavronne's end-game players who can sustain blood-rage with characters rocking through cruel on low life with Zandethus's cassock, and meleeing everything with dual redbeaks. (Discipline, wrath and anger are the only 'required' auras, but you probably should run purity too.)
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
its not bad game design when players refuse to adjust to the mob in front of them.
~SotW HC Guild~

well for you, i would say you have played long enough to know who the blackguards mages are and what they are all about. knowing this, your build needs to take into account all mobs you will face.

when i am building i think about all mobs and all difficulties. how will i deal with brutus? Oak? vaal? etc. maybe i am not totally sure how i will do against one of them...so only way to find out is play it through. i have made builds that just couldnt get past merciless vaal, no matter how hard i tried, upgraded gear, used new tactics just wasnt going to happen. in those instances i didn't blame the game i realized my build was just not going to cut it...reroll and tweak it to work or scrap whatever idea that was and move on to the next.

this isnt a dismissive l2p response, i accept that i can fail and its up to me to adjust to the game is all.

i mostly solo self-found as well but on HC/onslaght, so i don't build crazy things that require me to be carried through parts. i require my builds be able to get through everything solo or to me its a failed build. so this is where my comments come from, if i hit a wall i dont get mad at the wall i find a way through it (without dying obviously) or i admit defeat and reroll.


but to answer your question of how to get past those guys at that stage...i think that is why i am a fire trap addict, its a perfect counter to any reflect/thorns the game can throw at you.


~SotW HC Guild~

Last edited by scorpitron#3820 on Sep 26, 2013, 9:25:25 PM
If you can't make a certain skill work then the problem is you. With the right build, and even mediocre items for the level, you can take any skill all the way into maps. The only thing that varies is efficiency compared to other skills.

Arc is a fantastic skill for players, it's just significantly harder to use compared to spork.
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CharanJaydemyr wrote:
Creative builds should demand creative play.

A build can be creative regardless of how well it is executed.

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CharanJaydemyr wrote:
A build is no longer creative or challenging once it can be run by other people without any effort. Then it's just cookie cutter.

A build does not change just because more people use it, what changes is your prejudice against it.
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scorpitron wrote:
but to answer your question of how to get past those guys at that stage...i think that is why i am a fire trap addict, its a perfect counter to any reflect/thorns the game can throw at you.


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Septile wrote:
If you can't make a certain skill work then the problem is you. With the right build, and even mediocre items for the level, you can take any skill all the way into maps. The only thing that varies is efficiency compared to other skills.

Arc is a fantastic skill for players, it's just significantly harder to use compared to spork.


I laughed so hard at these responses, thank you guys. Its not about their lightning thorns or about arc vs spark (wtf?), this just proves how some people dont ever get past reading the title.
The Mages are pretty harmless alone, same for the Guards. It's the combination of both that makes the difference so I would say it works like intended. I killed myself instantly when I was not careful enough with my Lightning arrow - TWICE. :D Besides that, keep distance if possible and kill the mages first, bear traps work miracles there.
And I recently discovered that the mages are superb support spectres for a summoner. Their Arc (which is bigger than my own arc XD ) and the thornes they cast support your minions pretty well. So my summoner Witch tells me: do not nerf the Blackguard Arc Mages. ;)
Last edited by Fusion_Power#0294 on Sep 27, 2013, 10:16:50 AM

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