Blackguard Arcmage needs another nerf
" I knew it! Next up post how you have 1500 es or hp .... ffs get 79 light res (purity), yes it makes a difference the same way -res in maps does, and 2 or 3 topaz flasks and a fairgraves. 89 light res vs 65 ... thats already more than 1/3 damage reduction. Its TOTALLY a l2p issue Also, they DO need a LOS to target you, they dont hit offscreen, that is COMPLETE bs and you know it, and that you instadied like you said you did I will never believe, unless you make a video of it or you tell me, as I am expecting you to, that you are CI (easy shocked) and with something like <2k es ALso something called spell block, rathpith / saffel / SOL / rainbowstrides ... use them. These mobs are so easy it isnt even funny, its actually their LT buff that is dangerous for some classes, and its what ppl usually complain about, NOT their arc. The irony of it all is very strong. /thread Last edited by mvm199#0755 on Sep 26, 2013, 6:13:15 PM
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It's not really bad design in that sense - if you were playing them for the first time (without lots of gear from your past characters to twink your normal chars with), then you'd find them hard on normal too. By Cruel, you would then know they are coming, and know what to expect.
" Here's a challenge you might enjoy: play a low-life melee build, and try to beat the Weaver on Merciless. I think it is actually impossible without 'cheating' and removing your BM auras. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Sep 26, 2013, 7:39:14 PM
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" I too dont play cookie cutter builds not because i dislike them but cos the items needed NEVER drop. And arc IS too strong compared to all other mob skills its even stronger than most sub-boss skills. "Blue warrior shot the food"
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" I didn't. I got the impression that he had some OK items with life on gear and a few resists maybe. That's exceptionally twinked compared to a new character encountering arc mages for the first time! " I actually suggested low-life melee because it does require creative play. It is probably the most challenging and most rewarding build I have played. Despite what the HC players will say, playing a glass cannon build is a really good way to improve your survival skills. Don't confuse shavronne's end-game players who can sustain blood-rage with characters rocking through cruel on low life with Zandethus's cassock, and meleeing everything with dual redbeaks. (Discipline, wrath and anger are the only 'required' auras, but you probably should run purity too.) Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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its not bad game design when players refuse to adjust to the mob in front of them.
~SotW HC Guild~
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well for you, i would say you have played long enough to know who the blackguards mages are and what they are all about. knowing this, your build needs to take into account all mobs you will face.
when i am building i think about all mobs and all difficulties. how will i deal with brutus? Oak? vaal? etc. maybe i am not totally sure how i will do against one of them...so only way to find out is play it through. i have made builds that just couldnt get past merciless vaal, no matter how hard i tried, upgraded gear, used new tactics just wasnt going to happen. in those instances i didn't blame the game i realized my build was just not going to cut it...reroll and tweak it to work or scrap whatever idea that was and move on to the next. this isnt a dismissive l2p response, i accept that i can fail and its up to me to adjust to the game is all. i mostly solo self-found as well but on HC/onslaght, so i don't build crazy things that require me to be carried through parts. i require my builds be able to get through everything solo or to me its a failed build. so this is where my comments come from, if i hit a wall i dont get mad at the wall i find a way through it (without dying obviously) or i admit defeat and reroll. but to answer your question of how to get past those guys at that stage...i think that is why i am a fire trap addict, its a perfect counter to any reflect/thorns the game can throw at you. ~SotW HC Guild~ Last edited by scorpitron#3820 on Sep 26, 2013, 9:25:25 PM
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If you can't make a certain skill work then the problem is you. With the right build, and even mediocre items for the level, you can take any skill all the way into maps. The only thing that varies is efficiency compared to other skills.
Arc is a fantastic skill for players, it's just significantly harder to use compared to spork. |
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" A build can be creative regardless of how well it is executed. " A build does not change just because more people use it, what changes is your prejudice against it. |
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" " I laughed so hard at these responses, thank you guys. Its not about their lightning thorns or about arc vs spark (wtf?), this just proves how some people dont ever get past reading the title. |
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The Mages are pretty harmless alone, same for the Guards. It's the combination of both that makes the difference so I would say it works like intended. I killed myself instantly when I was not careful enough with my Lightning arrow - TWICE. :D Besides that, keep distance if possible and kill the mages first, bear traps work miracles there.
And I recently discovered that the mages are superb support spectres for a summoner. Their Arc (which is bigger than my own arc XD ) and the thornes they cast support your minions pretty well. So my summoner Witch tells me: do not nerf the Blackguard Arc Mages. ;) Last edited by Fusion_Power#0294 on Sep 27, 2013, 10:16:50 AM
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