Difficulty Level Naming

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Treborc wrote:
How about just calling it '11'

As in the maximum volume on a Fender Amp.



Gah!!! I did a search for 'Nigel' and 'Tufnel'. Didn't even think to do one just for '11'. Ah well. That's what I get for only reading though 40 pages of posts :(
Hmmmmm suicide is an option?
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tpapp157 wrote:
And everyone pulls out their thesaurus.

Really, I think ness is on to something. Instead of naming the difficulties something generic you can use the opportunity to add a little more flavor to the game.

outcast -> forsaken -> banished -> exiled

I also like this Idea, I especially like the exiled named for a difficulty level.
"
tpapp157 wrote:

outcast -> forsaken -> banished -> exiled


This sounds good.
Ordo ab Chao
Hell}
HellFire}
Hell Unleashed}
Doom}


____ ____ ____ ____ )



Easy}
Normal}
Hard}
Impossible}


____ ____ ____ ____ )



Path of Easy}
Path of Normal}
Path of Hard}
Path of Impossible}


____ ____ ____ ____ )





"
Winchsteremail wrote:
"
tpapp157 wrote:
And everyone pulls out their thesaurus.

Really, I think ness is on to something. Instead of naming the difficulties something generic you can use the opportunity to add a little more flavor to the game.

outcast -> forsaken -> banished -> exiled

I also like this Idea, I especially like the exiled named for a difficulty level.

+1
Why not make it a weekly/monthly/time lapsed 'theme' level.


i.e.; I suggest that the first month be named 'Quentin Tarentino'. Everyone starts a character and make it to that level during the month/time laps. Last one still standing gets a reward and we move on to the next theme (Orange clockwork?)

Maybe somebody already posted the idea. I did not read through all the pages.
Last edited by ImRichard#2668 on Dec 20, 2011, 2:51:59 PM
Wait for it... ARMAGEDDON!
Insane
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Ironsun wrote:
"
tpapp157 wrote:

outcast -> forsaken -> banished -> exiled


This sounds good.


I agree, plus it keeps in theme with the game, what with the title and all

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