POE unique in a nutshell

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Sexcalibure wrote:
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spoc002 wrote:
kaoms = tank
shavs = low life
searing touch = fire builds
eye of "chiwawa" = CI
darkray vectors = evasion builds

there are plenty good uniques for X build. ppl just want the same for all for some reason.

Wow thats insane you can come with only 6 out of 175 uniques...

and by the way these are not builds these are ''type'', ''base'', concept to build around


what is a build then? isnt a build choosing what type of stats you want youre character to have?

evasion/ hp/ energy shield/ low life increase dmg passives, elemental dmg passives etc, more frenzy for more dodge (darkray for exemple) etc etc.

those are just an example.
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CharanJaydemyr wrote:
that light, I see rares as soulless and mutable. They're completely replaceable and I've never formed any attachment to one.


I see things the exact oppposite.

Uniques are boring. So extremely boring, that they might be the least interesting part of the game.

Oh Joy! A Unique Item! You can wear it just like thousands of other people are wearing that near-identical "unique" item!

There's nothing "unique" about them -- except perhaps the relative ego size of it's original creator.

Rare items take a lot more personal investment within the game to make strong/powerful, and are much more individualistic.

You haven't grown attached to any rares because you have yet to make yourself a nice one.

When 10+ Eternals are involved trust me, it's not "completely replaceable" (at least not in Hardcore/ONS)...wheras conversely, even a 6L shavronnes is replaceable.

More often than that you end up with something far more unique than any actual "unique" item when creating something nice as a rare.
Last edited by tikitaki#3010 on Sep 16, 2013, 10:06:36 AM
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tikitaki wrote:
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CharanJaydemyr wrote:
that light, I see rares as soulless and mutable. They're completely replaceable and I've never formed any attachment to one.


I see things the exact oppposite.

Uniques are boring. So extremely boring, that they might be the least interesting part of the game.


In regards to them not actually being unique, and more in the lines of "fabled" or "storied" or even "famous" items, I get your drift.

In regards to them being less interesting because of their similarity, I would disagree. The full moon is not less enchanting than a random cluster of stars. Familiarity and Difference are just sides of the same coin. Rares remind me of teenagers "trying to be different like everyone else."

That isn't to say a rare can't be a very useful and cherished item. However, if it lacks some special quality that very rarely see, it isn't really any more rare than uniques are unique.

What makes uniques endearing and desired, imo, is the unusual capabilities combined with enough predictability to allow players to plan around them.

For example, imo - if rare gloves could roll 700-1000% phys dmg so long as the player was unarmed, Facebreakers would be completely uninteresting, even if they had better rolls and dropped far less often.

What might be fun is if there were some sort of exalted/imbue option (char bound to prevent exploiting)that would let you completely name your rare item and give it a seventh stat (randomly chosen from prefixes and suffixes. Perhaps the item could be scoured back to white+zero sockets and the name would stay fixed (along with character binding) and the extra affix slot would remain as the first transmutation roll.











"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama#6738 on Sep 18, 2013, 5:37:15 AM
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Id like a sword that can reach 100% accuracy without resolute technique... I think all it needs to say is something along the lines of +5% to chance to hit.. That way if you hit the max accuracy cap the sword bonus bumps you to 100%. I think its stupid that you could have a sword (implicit accuracy) every accuracy bonus node, accuracy and dex on every piece of gear and still not hit as accurately as resolute technique and RT like mods on weapons.. it just dont make sense


Swords are exualy the one weapon that can have resolute technique without taking the keynode,
if i am interpreting the keynodes right you can have a 100% chance sword attacks can't be blocked. It's very interesting but i dont have the wealth to make a hc build around it.

This is going from the assumption "swords attacks cannot be blocked" doesn't imply enemy's with shield alone, but all forms of block (like evasion)
Freedom is not worth having if it does not include the freedom to make mistakes
There are only 2 OP uniques in PoE and just one of them could enable a build.
Items like soul taker or thunders are not OP, just good and nothing more than that.
Actually uniques in this game are nothing special and most of high lvl well geared players prefer rares, for a reason.
What all the fuss is about?
This is a buff © 2016

The Experts ™ 2017
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CharanJaydemyr wrote:
Several items for one build is what I've gone for, clearly.

But every time I start to talk about a single item that 'levels with you' (and I'm still working through some hoops there), the devs make it clear that they're much more in favour of uniques being seen as temporary in usefulness. I suppose they dislike the idea of static gear, which is all fine and well until an LG or an ST slips through.


This is why I think The Goddess Scorned is a great example of good unique design. It's powerful for a lot of builds when you get it, and the more you use it, the more you need to build around it for it to remain viable to use. But it still remains viable, never becoming a "trash" unique because of how well it scales.
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Sexcalibure wrote:
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iamstryker wrote:
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Sexcalibure wrote:

Until it comes to 1000 i hope GGG have the intelligence to realize the game can only benfit from not having 1 item best for multiple builds

1 item for 1 build would be nice

but
many items for 1 build would be awesomer


Totally agree.

i dont know anyone with logic that would want a 1 rule them all scenario


Any Diablo fanboy or fangirl EVER
Am I the only one that appreciates a useless but thematic unique?
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ArtificialDream wrote:
Am I the only one that appreciates a useless but thematic unique?

only if the item is not useless too...

OH THE TALE OF THE GREAT BLA BLA BLA, THIS IS HIS SWORD...
which cant kill a fucking monster pass a1...
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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CharanJaydemyr wrote:
Several items for one build is what I've gone for, clearly.

But every time I start to talk about a single item that 'levels with you' (and I'm still working through some hoops there), the devs make it clear that they're much more in favour of uniques being seen as temporary in usefulness. I suppose they dislike the idea of static gear, which is all fine and well until an LG or an ST slips through.

To relate this to the comic, while the Bonestone Rapier of Slaying is numerically superior, it's still NOT Excalibur. The tone of the critic, and the punchline, indicates to me that the comic's author falls more on my side (uniques are awesome because they're unique) than on the min-maxer's side (uniques suck because rares are stronger).

There will always be things a unique can do that a rare cannot. Whether or not that makes the unique all that 'attractive' or not as a piece of gear is to me somewhat irrelevant. Uniques are about personality, and no personality is without its kinks and bumps.

In that light, I see rares as soulless and mutable. They're completely replaceable and I've never formed any attachment to one.

What I've done with the Goddess (the game's Excalibur, if the game ever were to have one) is gently spit in the face of the devs and their aim to have even uniques be 'replaceable' -- by making Her only true replacement, Herself again.


Maybe that is why PoE sometimes feels like a trading game instead of a ARPG.
Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.

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