Whynot Boss Drop Tables?
" Yes this is a very good idea. |
![]() |
[deleted]
Last edited by theplaypig#3518 on Nov 29, 2017, 10:54:10 AM
|
![]() |
Great idea
|
![]() |
No.
-1 stop over moderating that makes the official forums useless
|
![]() |
+1 if account bound
You will never be happy if
you continue to search for what happiness consists of. You will never live if you are looking for the meaning of life. |
![]() |
you have my +1 as well
I agree that the tables shouldn't be affected by IIQ/IIR I agree with the unique items... to a point. I do think Captain Fairgraves should have a chance to drop his hat (ie. items that are specifically tied to an enemy should be on the table) |
![]() |
" +1 (-1 to the Op) Giving things specific drops just ruins the ability to play wherever you want. Also the alternative idea of giving enemies a higher chance to drop certain things would still punish those that don't farm the appropriate type of enemy. Essentially the game would end up being a extremely repetitive grind where players keep killing the same enemies over and over (yay? what fun!) instead of nice and varied combat. Considering almost every zone has a Waypoint in it, you'd be an extreme fool to not farm specific monsters if you're after something specific (If this suggestion gets implemented) and that just can not be fun, at least nowhere near as fun as the current system. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's Last edited by Nicholas_Steel#0509 on Sep 9, 2013, 7:16:22 PM
|
![]() |