DEWO's Tips for GGG Dev team.
The thing is that you can accualy still do it but it makes it 10 times harder... instead of making things easier.
Now each session i have to swap a skill to 3 diferent auras than swap back to your main skill and keep on playing with auras. It is just the diference between a gem slot not skill slot. IGN: Seasona
| |
100% agree with OP. All great suggestions. GGG please read and implement.
|
![]() |
" And this currently, I expect, is also a bug. Just one that GGG does not yet have a solution for. Auras were just too powerful before, taking up sockets you didn't need, skillslots you didn't have, and mana you never spent made them basically free, powerful buffs. Requiring you to actually choose between using an aura or an active skill is an appropriate cost for their power. |
![]() |
I wouldnt consider this as a bug. You have many gem slots, and limiting skills only to your active skill bars would influence in big drop of build diversity.
I could live with making monsters beeing more powerfull and leave the "OP free auras", i just like having tons of skills to utilize. But nevertheless this is only one of the things i've listed here. There are more important things WAAAAY MORE to deal with... IGN: Seasona
| |
Add to list:
- Music from the game as well as sound should be muted when game is Alt+Tabbed IGN: Seasona
| |
" +1 for custom filters, filtering out all white items is ok but since I enjoy crafting and dont want to miss out on a good 5 or 6s/l item a proper custom filter would be extemely useful. |
![]() |
" And in my eyes it shouldnt be something extremaly hard to implement ingame if the filter whiltes option is already there. We just want it a bit more specified :D This idea would also as i wrote drasticly increase the visibility of your surroundings and make game more playable rather than slaming your spells around you blindly becouse you hear you are hitting something but you dont accualy see what and where :D IGN: Seasona
|