Iron Reflexes + Enfeeble + Blind

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fsg wrote:


- accuracy from enfeeble wouldnt be doing anything for a IR character. IR characters have 0 evasion and the 5% evade is just a minimum. you will still have 0 evasion after enfeblee so the mobs will still have exactly the same chance to hit you


this is wrong.

blind calculation:

[Chance to evade blinded enemy] = 1 - ( 0.25 * ( 1 - [Chance to evade not-blinded enemy] ) )

so with IR you would leave with 5% to evade.

1 - (.25 x (1 - .05)) = .7625 = 76% Chance to evade that same enemy when it is blinded.

the only time you can't evade a blinded enemy is if you take Unwavering stance since you can no longer evade attack.

just test it yourself. i've tried many times on my bringer of rain IR melee chars with enfeeble + blinded on merciless kole/map brutus. he basically never hits me, even when he does slam hit, i took almost no dmg with my armors + endurance charges.

*source: http://pathofexile.gamepedia.com/Blind_%28support_gem%29
IGN: Kills_La_Killz (Standard)
IGN: UnlimitedBladeWork (Warband)
Last edited by 07Ghost#2572 on Aug 30, 2013, 5:59:42 AM
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07Ghost wrote:

this is wrong.

blind calculation:

[Chance to evade blinded enemy] = 1 - ( 0.25 * ( 1 - [Chance to evade not-blinded enemy] ) )

so with IR you would leave with 5% to evade.

1 - (.25 x (1 - .05)) = .7625 = 76% Chance to evade that same enemy when it is blinded.

the only time you can't evade a blind enemy is if you take Unwavering stance since you can no longer evade attack.

just test it yourself. i've tried many times on my bringer of rain IR melee chars with enfeeble + blinded on merciless kole/map brutus. he never hits me.

*source: http://pathofexile.gamepedia.com/Blind_%28support_gem%29


I think you might have misread. fsg is talking about enfeeble and iron reflexes + blind, not just Blind and iron reflexes. None of the mechanics you've cited actually address enfeeble or accuracy rating, nor does linking to the Blind gem help with that point.

Do you use a shield/run around to actively dodge Kole?
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Last edited by adghar#1824 on Aug 30, 2013, 6:00:00 AM
ah i see wat you meant. ya don't think enfeeble would help the frequency of you being hit with IR on blinded enemy. only the dmg taken.
IGN: Kills_La_Killz (Standard)
IGN: UnlimitedBladeWork (Warband)
What, you can use blind with enfeeble? How does that work? Is the chance to blind the mob you cast enfeeble on a 1 time overall chance, or is the chance different per individual monster? I already use blind with my flame totem, added it to my enfeeble would be great.
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StealYourFace74 wrote:
What, you can use blind with enfeeble? How does that work? Is the chance to blind the mob you cast enfeeble on a 1 time overall chance, or is the chance different per individual monster? I already use blind with my flame totem, added it to my enfeeble would be great.


No, the combo is achieved to best effect with fast attacks/spells for blind, and just 20/20 enfeeble on the mobs before the encounter.

I find it best to put blind on my AoE then specifically target rares and uniques with my Single Target skill (which happens to be the same as my AoE skill since a 6l cleave is great for both).

Flame totem works great for this but I use it on my cleave because why not?

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07Ghost wrote:
ah i see wat you meant. ya don't think enfeeble would help the frequency of you being hit with IR on blinded enemy. only the dmg taken.
no need for thinking, the numbers are already there.
Summarize... since your chance to evade is based upon the the monsters accuracy vs your evasion Enfeeble will do nothing for you. Blind as you figured would affect them since you always have an innate 5% chance to evade even with 0 evasion.


The too hit formula would work like this....

Chance to Evade = 1 - Attacker's Accuracy (* Enfeeble .69) / ( Attacker's Accuracy (* Enfeeble .69) + (Defender's Evasion(which is 0) / 4) ^ 0.8 )

As you can see even with Enfeeble having 0 evasion would result in a 1 which means your chance to evade would be 0.

Now they give you a 5% innate chance to evade which means the monster has a 95% chance to hit you.

Blind works against the monsters chance to hit (and not actually against your chance to evade)

95% * 25% = 23.75%
IGN: DeathIsMyBestFriend, Illirianah
Is there any other support gem other than faster casting that works with enfeeble?
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StealYourFace74 wrote:
Is there any other support gem other than faster casting that works with enfeeble?


Increased AoE gem and Increased Duration gem.





I also use Blind + Enfeeble as a IR char, and it is still deadly even when the accuracy part from enfeeble is nulled because I am allocated to IR. Just having the boss getting blinded reduces the chance of hitting me, and when enfeeble is up, they do less dmg, and crit less often.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Aug 30, 2013, 9:34:45 AM
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imconfused1234 wrote:
Hello, so I have done a little research and found that (if you do pick up unwavering stance) with iron reflexes + blind, mobs have a 23.75% chance to hit you....


You mean if you dont pick up US ?

With US, you cant evade = enemies cant miss
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