Iron Reflexes + Enfeeble + Blind
Hello, so I have done a little research and found that (if you do pick up unwavering stance) with iron reflexes + blind, mobs have a 23.75% chance to hit you....
However, I have been having trouble finding how Iron Reflexes work with Enfeeble's -accuracy. If you have a 20/20 enfeeble gem, you lower the enemies accuracy by 69%. Does this -accuracy make any noticeable effect on the characters ability to avoid damage? Or is it that since we have no evade, the -accuracy from enfeeble will do absolutely nothing? How about if the enemy is blinded? Any input/links would be greatly appreciated. |
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I dont think Enfeeble has an effect on the accuracy if you have unwavering stance.
If you only have IR without US you will still have 5% chance to evade attacks so it will be helpful although only slightly. As for blind, it directly reduces the enemy chance to hit as far as I know, I use blind extensively and for attacking mobs combined with my evasion and block chance I almost never get hit even though my chance to evade is only about 42. This would tell me, even though i never take US, is that the monster will still miss with US. I hope this helps you. I have extensive experience with blind. At this point I would say that it is a must have for any AoE skill. For about 75% of all attacks to miss is incredibly good for survival. Last edited by thedestroyerofkids#0554 on Aug 30, 2013, 4:31:10 AM
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I agree, blind is very strong, and is the main reason I do not pick up unwavering stance. The main point of this post was to see how much enfeeble would affect a char with IR (and if an enemy was blinded, would that make enfeeble a stronger effect), even if it added 1-2% more chance to evade, that would be huge.
Thanks again for the response Last edited by imconfused1234#7084 on Aug 30, 2013, 4:36:17 AM
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Oh yeah, blind is definitely useful for someone using IR. Blind is also useful in combination with Enfeeble when using IR. I would say that, if you have the room in your gear to do so, adding blind to your AoE skill will help tons.
Enfeeble and blind have become staples in all of my melee builds and is even very useful to my ranged builds. Its definitely worth giving up the green gem spot for blind as opposed to say accuracy or added cold or something, sure the dps is less but it doesnt matter when the mobs cant hit you. |
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I am sure not taking IR would improve blind, but for me, I rather have a char who has multiple forms of defense (hp/armor/block/dodge, in that order), I was basically just curious if enfeeble's -accuracy was helpful with an IR setup and by how much, if anyone had done the math or whatever (when i did it my answer was 3... which im pretty sure is wrong lol)
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" Well, yes, of course it does. But since blind is a direct debuff to the enemy chance to hit as opposed to a % reduced accuracy like enfeeble, its already very powerful by itself. Adding enfeeble just allows your 5% evasion with IR to go farther I suppose. I think the real power in this combination comes from the fact that the very few hits that land will do significantly less damage. Its just an awesome synergy that is always useful no matter the situation really. It might actually be somewhat OP. |
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" Which is why Bringer of Rain is freaking awesome lol. |
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blind + quality enfeeble = mobs can't hit you even if you only have 5% evasion with IR.
which is why full evasion base character sux. IGN: Kills_La_Killz (Standard) IGN: UnlimitedBladeWork (Warband) Last edited by 07Ghost#2572 on Aug 30, 2013, 4:55:55 AM
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- accuracy from enfeeble wouldnt be doing anything for a IR character. IR characters have 0 evasion and the 5% evade is just a minimum. you will still have 0 evasion after enfeblee so the mobs will still have exactly the same chance to hit you | |
" This is true. From the mechanics thread: chance to hit = attacker_accuracy / ( attacker_accuracy + ((defender_evasion/4)^0.8)) Chance to hit can never be lower than 5%, nor higher than 95%. http://www.pathofexile.com/forum/view-thread/11707 As you can see, simple algebra will show that for any positive attacker_accuracy, computed chance to hit will always be 100% when evasion is 0.
Spoiler
EDIT: Just in case nobody gets the wrong idea, the actual chance to hit will then be reduced to 95%, which can then be reduced by the Blind formula as listed in the post after mine, which as far as I know erroneously claims that Enfeeble can lower a Blinded enemy's chance to hit an Iron Reflexes character.
The only benefit to using Enfeeble with Blind and Iron Reflexes is reducing the amount of damage done to you when a monster hits you. It does not affect the frequency at which the monster hits you. Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Aug 30, 2013, 6:05:03 AM
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