New Currency Item - To Copy & Transfer Modifiers
"If it was rarer than an Exalt it would hardly even be useful for the typical player. Chances are it would just become another big trading currency that sees limited use by the average player. There would need to be a reasonable chance for any player to obtain some 1 to 3 of these Orbs through the course of leveling a character to end-game, so that the general player might have an opportunity to use at least one of them. Screw it, destroy the source item. If it must be, then so be it. As to your suggestion regarding random base items within the same category, that would totally ruin it for me. The idea is to allow players to make completely useless items completely useful, not useful items more useful. If you are a melee Marauder, and you find a Bow weapon with great Attack Speed, Physical Damage, and Elemental Damage mods, you can transform that Bow into a Maul, for example, that you can actually use. To be able to gamble a base type into another base type of the same category seems somewhat useful, but really, I feel like it would just be another play-the-odds gambling mechanic that we have enough of already. Being able to transfer the modifiers of an attractive but not suitable item onto another White item of a suitable base type puts Exiles in control of their own item destiny. It is not gambling at all, but rather a predictable mechanic that can provide immediate benefits. However, GGG seems particularly fond of randomizing randomness into new randomnesses, so maybe my idea is not quite on target. TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional. Last edited by Perfect_Black#6704 on Sep 6, 2013, 7:10:14 AM
|
![]() |
"I think vendor recipes would be a better outlet for such things, to be honest. Stuff like... 1 Harbinger Bow at 20% quality (rare/magic/white) + 1 Dagger = 1 Judgment Staff at 0% quality (rare/magic/white, un-ID'd) 1 Vaal Claw (rare/magic/white) + 1 Orb of Scouring + 1 Agate Amulet (same rarity as Claw) = 1 Crusader Gauntlets (rare/magic/white, un-ID'd) 1 Crusader Gauntlets (rare/magic/white) + 3 Daggers + 1 Orb of Fusing (same rarity as Gloves) = 1 Vaal Claw (rare/magic/white, un-ID'd) 1 Stone Hammer (rare/magic/white) + 1 Iron Staff (same rarity as hammer) + 1 Orb of Fusing = 1 Sledgehammer (rare/magic/white, un-ID'd) 1 Kauri Axe (rare/magic/white) + 1 Primordial Staff (same rarity as axe)+ 1 Orb of Fusing = 1 Kauri Chopper (rare/magic/white, un-ID'd) We don't have nearly enough vendor formulae. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 28, 2013, 7:56:03 AM
|
![]() |
" We don't, but on the other hand we have more than enough RNG as is and those recipes are only more of the same. In many similar games you can get desired mods and highly predictive results by socketing and such, here you exclusively trust blind luck and that does not work well if there exists a group of mods everyone wants (es, life, resists). Besides, why would I spend two rares and an orb of fusing if I can get a rare Karui Chopper with 1 alch? We already have that shit. I really see no wrong about making good gear easier to get. Just compare D2 (and most other rpgs that follow similar formula) to this. - In D2 all characters could use the same gear, you just had to roll good mods. - Here, you must have correct gear type (in many cases hybrid will do, but in just as many will not), then you have to roll socket number/links/color, then you have to roll good mods. I really see no wrong in being able to roll all that on separate instances (items) then combine results. Hell, I'd introduce an orb or recipe that allows you to transfer sockets too if it was up to me. Also, if you played Eastern Sun mod you probably remember what a recipe oversaturation is, that one had so many that a lot of players simply ignored them 'just screw it and play' became easier than browsing pages and pages of recipes. That's something to be careful of too. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Aug 28, 2013, 1:50:33 PM
|
![]() |
raics, I'm glad you like the concept of my proposed currency item! I like it too. :)
ScrotieMcB, a vendor recipe isn't even something that had crossed my mind. I am glad that you have suggested it as an alternative. In a way, a vendor recipe might be more consistent with the currently existing set of currency and vendor recipes. Most of the currency items seem to be designed to do 'random' things, but my proposed currency item would not do much (if any) random things. Also, your right, there aren't very many vendor recipes at the moment. I would have no issues with my proposal being morphed into a vendor recipe, so long as Exiles are able to get the same basic functionality that my proposed currency item would have. For example: 1x Magic Weapon/Armor (A) + 1x White Weapon/Armor (B) + [insert currency item(s) here] = 1x Magic Weapon/Armor of (B)'s Base Type with (A)'s modifiers. or 1x Rare Weapon/Armor (A) + 1x White Weapon/Armor (B) + [insert currency item(s) here] = 1x Rare Weapon/Armor of (B)'s Base Type with (A)'s modifiers. *subject to all of the constrains mentioned previously regarding the proposed currency item *the vendor NPC consumes the original item (A) and the currency item(s) given to him/her TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional. Last edited by Perfect_Black#6704 on Sep 6, 2013, 7:12:00 AM
|
![]() |
Bump.
Please take a moment to read through some or all the posts in this thread before commenting! TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional. Last edited by Perfect_Black#6704 on Sep 6, 2013, 7:13:11 AM
|
![]() |
Yep...pointless bumpsizzler.
Seriously, how many more nice critical strike melee weapons do I have to find before I find a f*cking bow? WTF. Do I need to make a Witch in order to find good bow weapons? Wtf does an Exile have to do? Critical strike melee weapons all day for my Ranger. Yippy! And no currency item to be able to move their nice mods onto something I can actually use. F*cking.f*ck TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional. Last edited by Perfect_Black#6704 on Sep 2, 2013, 5:43:45 AM
|
![]() |
Bump.
I still think that the proposed mechanic could be very useful, particularly for solo players. It could provide another means for Exiles to be able to acquire useful items, possibly complimenting the randomness of RNG (or non-randomness... if loot at end-game really seeks to be irrelevant to your current character). You get a random melee weapon? Why not turn it into a bow? You get some random armor boots? Why not turn them into some evasion-based boots? You find a nice White base item? Why not keep it for when you find a random drop that has nice mods but is of an inappropriate type for your build, then put those mods onto the White item? TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
|
![]() |
Adjust your gameplay not the game itself. You want melee modifiers do it like me and make a melee char.
|
![]() |
"Make a melee character because I want a bow weapon? All I can do is stack IIQ/IIR, spray and pray, and be patient. And btw, they are not 'melee' modifiers, they just modifiers, which are also compatible with bow weapons. Many melee weapons spawn with modifiers that are 100% compatible with bow weapons. The problem is, for every 15 or so rare melee weapons I find, I only find one rare bow weapon; so I find nice melee weapons at a much higher rate than bow weapons. Thank you flood of melee weapons reducing my odds of finding bows, and thank you down-syndrome drop system for not being able to analyze character data and help players out. Keep up the randomness. I know you will. TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional. Last edited by Perfect_Black#6704 on Sep 6, 2013, 7:15:01 AM
|
![]() |
I would love this orb, I could jump this to a platinum kris
but I feel like the orb would be so powerful and be used to create so many op items that if GGG put it in it would be more rare than an eternal orb and I would probably never find one or be able to afford to use it and neither would you op, sadly. The amount of good rolls I get on bad base items, I think you might multiply the number of great items on the server by a number larger than 2, which is a pretty serious blow to item scarcity. You got to remember that this is a game where we currently cant even level most of our characters due to efforts to keep loot under control, as much as I like the idea I just don't see them going for it, and they might be right. I love all you people on the forums, we can disagree but still be friends and respect each other :)
|
![]() |