Updated 3/19/2014 - Auto-Stack Option (a glowing effect applied to stackable items when stacked)
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Earlier comments made by me and other users from pages 1-5 are irrelevant to the current OP.
3/19/2014: The OP has been updated with an illustration of SoylentJello's alternative idea. However, due to a couple issues I came across, I take what I said back when saying his alternative idea was the ultimate fix to this issue.
See SoylentJello's alternative idea
The obvious and elegantly simple solution is to change the counter and behavior on the shards such that they stack to 200 and DON'T automatically transform into an orb. Show maximum stack size by default and let experienced players turn it off. When you get 20+ shards, the hover-text should tell you to click to convert.
Since most of the code already exists, this should require less work to modify than attempting to drastically change item behavior in the stash. This will reduce micromanagement of stash pages and reduce in-town time every trip. If you can't be assed to right-click on a stack to convert it to 1-10 orbs at once, you shouldn't be picking up so much shit when you farm.
I take back what I said in addition to the above alternative idea
In addition to his idea, I am going to improve it by translating it into an illustration where if players have 40, 80, or 100 Alt Shards accumulated out of 200 Alt Shards, players will be able to obtain 2, 4, or 5 Alt Orbs at a time with a single right-click vs. obtaining one Alt Orb with every right-click. Therefore, if players have 200/200 Alt Shards accumulated, the whole Alt Shard stack turns into 10 Alt Orbs automatically. However, if players only have 38/200 Alt Shards, they're only going to receive 1 Alt Orb with a single right-click. Due to finding multiple problems with SoylentJello's idea while creating the illustration...
Here are the problems with SoylentJello's alternative idea
![]() VS.
My idea(s) to fix this stacking issue
Illustation of glowing effect and other ideas as of 3/15/2014:
These ideas apply to Alteration Shards, Alchemy Shards, Transmutation Shards, and Scroll Fragments. Version 1: http://imgserv.com/images/2014/03/14/ZjwaAvN.png The yellow glowing effect around effected stacked items via currency, etc. goes away after x amount of time. Version 2: http://imgserv.com/images/2014/03/14/I6H8d7LsoN.png The yellow glowing effect around and the number amount added inside effected stacked items via currency goes away after x amount of time. Version 2 makes it so there is the glowing effect around the effected stackable item(s) + the amount added shown so players know the exact number of stacked items/currency they accumulated. Version 3: This version would include the features in Version 1 and Version 2 except there would be a quick, transparent animation going across the screen of the item(s) going to a stack, which would complete this idea 100%. Therefore, the only problem (if truly a problem at all) with my idea is it may take a little more time for the developers to implement. Furthermore, the only time players will have to manually move Alteration Orbs to an already-existing Alteration Orb stack (in the Stash) is if players vendor items that give them Alteration Orbs. Otherwise, Alteration Shards when CTRL + Clicked will create an Alteration Orb to automatically be combined with an already-existing Alteration Orb stack.
The TL;DR of the OP (briefly explained)
Make a Auto-Stack Currency Option in the Options Window pertaining to scroll fragments, alt shards, or anything that can be stacked / is stackable.
I totally disagree with those who say the way the current system now is fine and acceptable. Many other games auto-stack items, PoE does not. Why? Like I always say, optional, optional, and optional, that which is what makes everyone happy when it comes to these kinds of issues. Some players prefer auto stacking, others do not, so what better way to settle this than to make it optional? There is NO good excuse why this feature cannot be optional. Anyone who codes a game knows there is code to turn ON / OFF any feature immediately when players toggle the option to do so in the options window. IF the Auto-Stack option is turned ON, the game will run the code for the Auto-Stack feature. IF the Auto-Stack option is turned OFF, the game will not run the code for the Auto-Stack feature. Please make it happen. More elaboration on the issue: This is something that gets annoying after a while when accumulating a large amount of Wisdom Scrolls, and especially Orbs of Alteration obtained from vendoring Yellow/Rare items. When I farm for these items, I either sell White items for Scroll Fragments, or low-end Yellow/Rare items for Alteration Shards. Therefore, when I CNTRL + CLICK them from my Inventory TO my Stash (or from my Stash TO my Inventory) they automatically stack where they belong. For example, if I got 18 Orbs of Alteration in my Stash, and I got 17 Alteration Shards, then CNTRL + CLICK 3 Alteration Shards to my Stash, it should combine with the 17 Alteration Shards, turn it into an Orb of Alteration, and for that Orb of Alteration to stack with the 18 Orbs of Alteration in which 18 becomes 19 Orbs of Alteration, not 18 Orbs of Alteration and 1 Orb of Alteration left by itself all the time. When players send Shards and Fragments of any kind to the Stash, it should never split 1 off the pile and it always does this. Fixing this makes it so there is less clutter and all currency items combine with their currency stacks. Thank You for reviewing this. HeavyMetalGear When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on May 22, 2015, 4:07:00 PM
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Not really a "bug", per se, but I agree it is really annoying; it would be a nice quality-of-life improvement.
It's one of those things that's really low priority, but every time I play I run into this and I'm like, "Man, this is annoying; I should really get around to changing that..." so yeah. It'll probably happen eventually. Code warrior
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I generally mitigate this by having a splitting half to a dozen shards off so that the clutter as they're incoming stays concentrated in a single area making it easier to cleanup when I'm done.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? |
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" How awesome, a Dev who sees eye-to-eye with me on this! Great. I am glad to know you understand my pain here and to know I'm not so insane now for pointing out such a small issue. I never expected to get feedback from the programmer himself. P.S. This FIX would also apply if you have Alt Shards or Scroll Fragments in your Stash to go TO your Inventory. I only stated from Inventory TO Stash in my OP. I just wanted to clear that little detail up if ever you work on the code for this. I can never Thank You enough if you fix this issue! HeavyMetalGear When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Aug 19, 2013, 12:03:29 AM
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This isn't even an inconvenience for me, and it wouldn't make sense for the game to start managing my currency stacks for me.
If you place shards into your stash they should go to the most logical place, which is in the same spot as old shards. If they happen to transform into an orb, that orb shouldn't magically teleport around. |
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" I agree with this, if it ever does get "fixed" an option to toggle it would be nice. |
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" So you don't mind your stash having stacks of 1x Alteration Orb etc. being created? When you have a single Alt sitting there, do you not merge it into another, existing stack? " I agree with this sentiment; I want a specific place in my stash for my Alt shards to go. Currently, the shards keep getting moved around until I manually move them back. If I'm vendoring a bunch of magics/rares for shards, I want to ctrl-click them into my stash with minimal fuss. Currently, I have to manually move shit around to keep it all tidy. Why not have it all automatically merge with existing stacks? " If/when I do fix this, there will not be an option, sorry. Code warrior
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" First, I cannot help but laugh at this statement. You cannot be serious . . . Things teleport around in PoE which includes but is not limited to, our own characters via through using Waypoints or TPs. Your statement is not a feasible argument. It is a joke at best. " This makes no sense. Alteration Shards and Scroll Fragments already do go to their most logical place. However, what makes no sense at all is what you say in saying, well, if Alteration Shards or Scroll Fragments happen to turn into an Orb or Wisdom Scroll, they shouldn't go to their most logical place via their stack. What's the difference in your Alteration Shards or Scroll Fragments being automatically managed VS. other currency items that are Orbs or get turned into Orbs? It is not logical to have Alteration Shards or Scroll Fragments that turn into Orbs to not go into their most logical place via their stack. Why would you not want them going into their own stack automatically? That's the question. It's as easy as Shift + Click to split currency items. That's what that feature is there for. P.S. The reason it may not be an inconvenience to you guys is because you don't farm these currency items enough, obviously, the way some players do to make currency early-game, or even late-game when doing heavy Alteration farming. When you're getting 10-15 Alt Shards per Yellow/Rare Item vendored, THEN is when you'll want this stack issue to be fixed. Conclusively, this fix would not ruin or break PoE in any way. It would only help it. I cannot take any further criticism on my idea here seriously until someone offers devastating reasons on how it will ruin / break PoE. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Mar 29, 2014, 5:57:17 PM
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First of all I understand that I am in the great minority with these sentiments and that more likely than not, things will be changed to work the way I don't want them to. But at least I can enjoy them while they last.
" When a new alt is created, I do merge it with any existing stacks. However, I like that this is something that I have to consciously do. I may have 5-10 non full stacks of alts sitting around and if the new alt was automerged I may not even notice. But if a new alt is sitting in its own spot, it is like the game is telling me "hey, you just acquired a new alteration". " The thing is, I actually like manually moving things around. To me it a sort of book keeping. " If I ctrl+click a chaos orb into my stash, it will automatically join the top leftmost nonfull chaos orb stack, or if that isn't available, the top leftmost empty slot. If I ctrl+click alt shards into my stash, and there are more than 20 shards in a stack, the shards become an orb. Unless there are exactly 20 shards, there are now two new items in my stash as a result of that one action: there is an alt, and there is a stack of shards. It doesn't make sense for the alt to join another stack because the alt is the direct result of shards being placed into that particular slot, and it should occupy the same slot that its 'parent' shards occupied while they were still shards. Another perspective: the 'auto-stack' mechanic only occurs when I ctrl+click from stash to inventory or vice versa. I didn't ctrl click an alt into my stash. I ctrl clicked a stack of shards. They should be auto-stacked, but not the orb. As for the leftover shards, I ctrl clicked those into the stash, ctrl clicking should perform a definite action for each item and I see the shards that make up the alt and the leftover shards as distinct item. Same as if you ctrl click a stack of 10 jewelers and there is a stack of 15 in the stash already. 5 join the old stack, 5 take the position they would have taken if they had been ctrl clicked when there were no non-full stacks to fill. I guess overall it is a matter of consistency. I don't believe that the one special case of shards forming an orb warrants special behavior. Last edited by BigRussianDude#5009 on Aug 20, 2013, 2:50:19 AM
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All of this has me thinking only one thing now.
Let's assume my entire page is 100% full in my stash, and I have 1 stack of 19 alt shards and no other. If I now CTRL+click 2 alt shards into my inventory, does it work? The remainder of 1 alt shard technically has no where to go. I'm not logged into the game now, but if someone could test this, and it actually creates an issue, that could be a reason to escalate the fix to happen quicker. IGN = Dellusions_Duelist
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