Malachai's Simula Blood Magic trick being removed. Why I'm disappointed.

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TrajenKrookel wrote:
So, what? Do I just not use Grace? My ability to survive falls through the floor as soon as I remove Grace. This would also mean not using Wrath and Anger. As I said before, those two auras add 2,500 dps to Cleave. I can't afford to lose 20% of my dps.

Sorry, but this is just plain bullshit. My cleaver does not run wrath and anger and is still doing fine. It may sounds strange but there is nothing wrong when a char is not able to onehit every mob on the screen!
"Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33
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Xendran wrote:
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Actually, this is the problem right here. ES and hp shouldn't be balanced against each other.


Balance doesn't mean what you think it means.
Balancing life with ES doesn't mean making them the same. At all. There is no way to infer that it does unless you create your own definition of what balance is in a game, and that definition would be wrong.

It means making them balanced with eachother in terms of viability. ES and HP could be utterly and totally opposite and you would still have to balance them.
Because balance is the balance of everything. Not making something identical to something else.

The problem with ES isn't that you have more raw EHP. It's that the raw EHP vastly outweighs any advantages that life is supposed to have, making life substantially less viable than ES.


When I say raw eHP, I mean 1k hp does not equal 1k es. The reason this is so has to deal with pots, AR and/or EV, stuns, and it used to include status ailments and most importantly, leech.

Hp should be viable. CI should be viable. Andvevery combination in between. Problem is, there are no differences anymore. Hell, that fucking auxium pos belt allows CI builds to have a shorter chill and freeze duration than hp users which is fucking asinine.

Edit. Life and es are already the same. Which is the problem.
Last edited by SL4Y3R#7487 on Aug 17, 2013, 7:22:39 PM
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SL4Y3R wrote:
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Xendran wrote:
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Actually, this is the problem right here. ES and hp shouldn't be balanced against each other.


Balance doesn't mean what you think it means.
Balancing life with ES doesn't mean making them the same. At all. There is no way to infer that it does unless you create your own definition of what balance is in a game, and that definition would be wrong.

It means making them balanced with eachother in terms of viability. ES and HP could be utterly and totally opposite and you would still have to balance them.
Because balance is the balance of everything. Not making something identical to something else.

The problem with ES isn't that you have more raw EHP. It's that the raw EHP vastly outweighs any advantages that life is supposed to have, making life substantially less viable than ES.


When I say raw eHP, I mean 1k hp does not equal 1k es. The reason this is so has to deal with pots, AR and/or EV, stuns, and it used to include status ailments and most importantly, leech.

Hp should be viable. CI should be viable. Andvevery combination in between. Problem is, there are no differences anymore. Hell, that fucking auxium pos belt allows CI builds to have a shorter chill and freeze duration than hp users which is fucking asinine.

Edit. Life and es are already the same. Which is the problem.


Es is just better :S I would agree that they might be equal, but not in any new league ever again -> No kaoms.
I dont see the problem with this fix.

I play a physical cleave duelist.

I have zero reduced reservation passives. I run 5-6 auras depending on what I feel like doing.

I still have room in my gear after 3 reduced mana and one blood magic gem for anger, hatred, wrath, purity, grace and, sometimes haste. I also have EC and IC and an opem slot for whirling blades or I could chrome it to use leapslam instead.

I only reserve 490 life, about 1/9th of my total health pool.

I do this by putting my anger aura on my mana.

This leaves me with 3800 life and 200 mana. This means I can cast lvl 20 EC and IC with my mana pool no problem.

I have 2% physical mana leech and that is plenty.

Just move some things around and you will see that this fix isnt that bad for your build.

Once I get a 6l I will have like 2 extra gem slots even because my cleave will do almost as much dmage as my dualstrike basically meaning I can get rid of dualstrike.
Last edited by thedestroyerofkids#0554 on Aug 17, 2013, 7:38:44 PM
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SL4Y3R wrote:

Hp should be viable. CI should be viable.


And when they are equally viable (or within reason of each other), balance has been achieved.
I hate how ES has been turned into Life 2.0, im sure GGG could come up with more creative ways of ES recovery.

Ghost Reaver
x% of mana spent is recovered as Energy Shield

Zealot's Oath
65% of life regeneration also applies to Energy Shield
Energy Shield can only be recovered via Life Regeneration

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ES/CI isnt that easy whith medium gear, can get elemental effects often, cant insta drink "life" potions, no massive regen... No need QQers get it nerfed again because they saw a 500$ ES built on youtube.


I started a new CI bow witch on HC after i ripped ALL of my wealth into standard.
A few chaos worth of gear and i was rolling with 3k es + ghost reaver and maxed resists at level 50.

Total Cost:
27 Chaos (Chayula + damning alone was 15 of the 27, and damning isn't necessary)
Ruby ring was self found and sucks, havent bothered replacing it yet.
My links suck massive amounts of dick too, my only 4L is my bow which is LA + WED + LLeech + FA at the moment.

Still clearing areas pretty easily.

And you DO get massive regen, you just have to back off of combat to enable it. Also, ghost reaver + vaal pact. Also, constant granites / diamond.

The gear below is all level 50 or under when gems are taken out. Chest was the most expensive non-unique, at 3 chaos.


Last edited by Xendran#1127 on Aug 17, 2013, 7:58:00 PM
I agree with OP.

First of all auras are not THAT overpowered as you might think. Like vitality only offers 1.5% regen. There are better uniques out there and many 1% and also one 1.5% node on the tree.

Secondly I think these kind of double-nerfs are too hard. Balance has to be done carefully, not this brute-force approach which is undertaken every time nowadays. I know this is beta and many stuff has to change and will change. But...
- removing the ability to use blood magic casted auras after the removal of the respective unique makes the unique pretty much worthless and lowers build diversity. It was a cool add to the game
- in addition having to use every aura with blood magic gems and keeping ALL the gems is that kind of overreaction that I mean [double-nerf]. You wanna diversify your builds, not carry ESSENTIAL MUST HAVE blood magic and reduced mana gems for every aura with you. Without them you lose way too much HP. It's a bad solution.

Also as pointed out before, not only low-life, but mostly LIFE builds in general are getting nerfed. Low life can maybe handle one aura less. But if you are pure life you are drawing off the essence. It's not viable...

An Alternative would be to simply remove the blood magic attribute of the uniques and give them something else, meaningful and useful as a compensation. Players could be forced to use blood magic gems to use more of their HP, but at least could afterwards replace the gems/items to cast the auras with other ones.

or:

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Miridin wrote:
I would like to be able to cast my aura and move around my blood magic gem. Perhaps they could just disable that functionality on the unique helm.
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
Last edited by Dan1986#1261 on Aug 17, 2013, 8:38:45 PM
I actually think removing energy shield cooldown recovery is a very smart drawback for Zealot's Oath.

I still adamantly believe that Righteous Fire should base its burning damage off of ES and stop when you reach zero ES.

I still adamantly believe that Vaal Pact should be designed for use with life builds at the exclusion of ES builds, instead of the other way around; I'd totally remove the current drawbacks and instead add "Removes all Energy Shield." So it would be a very strong life node... so what? ES has CI.

I think making Ghost Reaver mana-based is a horrible solution. I think life should leech better than ES, but it's possible that the Vaal Pact change I already proposed is enough drawback to ES leech that GR could be left alone.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Aug 17, 2013, 8:08:40 PM
You are simply wrong. Leaving a bug in the game because it fixes a playstyle is just an awful move. You fix the bug and you tweak the class, you don't just ignore it.
another crying babies sigh
You made your build with damage based around a bug, and you are annoyed when the bug is fixed?

Time to reroll.
"Minions of your minions are your minion's minions, not your minions." - Mark

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