The level 75 motivation wall

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Galneryus wrote:
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syrioforel wrote:
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waggypants wrote:
Play with group....dont have one? find one.

staple map group=constant leveling past 80


Group play in PoE is at the same time chaotic and boring -- chaotic for all the loot pollution all over the ground (much of it white or blue), and boring because the game nearly plays itself in a group, your actions really don't matter much compared to solo play.


the fact of the matter is that if you don't group up it is rather ridiculous to level past 83, that is when I started to group up, though I dont like it that much though.


Sadly, you're right ><.
IGN: SplitEpimorphism
The level 75 WALL

omg

you speak the truth

PoE should release statistics on all players who have 'stopped; playing before lvl 75 lol

I bet 95% of players have characters that are below 75.

75 is just a HUGE wall... i have so many characters in the low 70's its not funny
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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tobes111 wrote:
The level 75 WALL

omg

you speak the truth

PoE should release statistics on all players who have 'stopped; playing before lvl 75 lol

I bet 95% of players have characters that are below 75.

75 is just a HUGE wall... i have so many characters in the low 70's its not funny


I dont think 75 is huge wall, it's still soloable to level to 83, at catacombs/lunaris.

but 83+= need to group up.

most people quit because they refuse to group up or want to spend ridiculous amount of currencies in map.
My Craft Logs-thread/359202
hmm i get 1 bar for a 68 map considering how easy i fly through those maps it will take me 20 low lvl maps to get a lvl i think thats ok for 80

i think the real grind starts past 85 when you have to keep up a constant pool of 70+ maps

btw some misconceptions here partyplay doesnt mean more exp each map it just means that you divide the cost to roll maps which allows to run more effective maps
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on Aug 17, 2013, 6:24:47 AM
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Galneryus wrote:

but 83+= need to group up.



Yup, the wall hit me at that point ( I am already at 85 though) when doing Lunaris 2&3 and up to lvl 70 maps. It is a pain to get higher maps to drop unless you make the maps have really harsh conditions, and/or form a group, so all the maps drop on you. Otherwise, you have to depend on other individuals that happen to have 73+ maps drop like wet flies.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Aug 17, 2013, 6:38:40 AM
Well, obviously the wall gets bigger and bigger the higher it goes, but you really start to sense it around the mid 70's, at least me anyway.
Nothing wrong with calling that your end, and roll up another character.
The fun in the game is the effort it takes to get those next levels. I have to run hundreds of maps for a single level. It's definitely a lot of effort and I'm not even leveling once a week now do to time permits, but that's what I find enjoyable about the game and GGG seems to agree with me at least some (it was their design, not mine). If you don't enjoy all the time and effort to gain just 1 more level there is nothing wrong with making a new character or farming on the one you have. I am very happy though that they have made it so difficult to get to 100 because it shouldn't be something you can just do, you should feel like you've earned it. All this time and only 1 person has ever done it. How boring will it be when there are thousands of level 100s, which will be the case when higher level areas are introduced.
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Zaqwert wrote:
I love PoE, have a ton of fun in races and love leveling new characters and trying new builds.

However I find when I get a character to about level 70-75 my motivation to play them completely tanks because it feels like I'm not accomplishing anything by doing so.

That's when leveling becomes noticably slow because you're either running Lunaris or level 66-68 maps.

On top of that you really aren't getting the best drops because you don't have access to the high end maps yet.

I'm not sure what a good solution would be. I just know that when I get to about the 75 mark at that point playing my character feels more like a chore than fun, so I spend time on races and stuff.

The map system is an absolutely awesome end game mechanic btw, I just wish there was other stuff too I guess.



You got questions........ I got answers.

http://www.pathofexile.com/forum/view-thread/445395


There would still be the issue of gear, but that is what ARPGs are all about.
The level 75 wall for me is lvl 81. That's when leveling really starts to slow down. My motivation is simply to try and sustain a higher and higher map pool. It's pretty fun and exciting tbh, I don't mind the grind either.

Also what slider said. The leveling process just playing through the game should be fun on its own. Sometimes when I'm bored of mapping I try to come up with a build specifically designed to be able to beat the game solo, fast and efficient. Those builds are usually trash for end-game but very good for leveling solo.
Pants of Textile
Last edited by nikals#4625 on Aug 19, 2013, 6:57:46 AM

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