Your thoughts on a skill point orb?

If one were to be implemented I would like to see it have the following properties.


- Temporary skill points would be lost on death.

- Level 80 minimum use requirement.

- Can be earned through farming, or purchased from an npc.

- Could not use more than the difference between your current level and 100.



Benefits:


- It would be a soft cap at level 80, and solve one of the problems with the current mapping system.

- It would give incentive to players in scrubcore for adding more survivability in their builds.


"
BloodReign wrote:
If one were to be implemented I would like to see it have the following properties.


- Temporary skill points would be lost on death.

- Level 80 minimum use requirement.

- Can be earned through farming, or purchased from an npc.

- Could not use more than the difference between your current level and 100.



Benefits:


- It would be a soft cap at level 80, and solve one of the problems with the current mapping system.

- It would give incentive to players in scrubcore for adding more survivability in their builds.



How does that fix the mapping problem? Being super skilled up? Loll

Not a bad idea, but throwing in the scrubcore thing wasn't nice.

Should just learn not to die above 80.

Would give HC characters a way to pretend they are lvl 100? Nah I think not.
MonstaMunch: "You're just jelly because you can't afford to mirror my rod. It's 100% reel."

GooberM: "How does that not warrant a good ol' stabby-stabby?"
Last edited by didevol#6543 on Jun 30, 2013, 10:28:10 PM
If it is as common as a Chaos, then I might be all for it.

Otherwise, no.
"
BloodReign wrote:


- It would give incentive to players in scrubcore for adding more survivability in their builds.




Man hitting that Alt+F4/Logout macro sure makes me a great player!!

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