What are odds of chancing high tier uniques now?
" Even with the mean figures for rolling set numbers of sockets and/or links being known I do not believe they will affect the current pricing in the market. The current pricing of items & orbs is already based on the sample mean in game - actually knowing the exact mean won't change (much) the probability known in game and, at least I believe, not affect the current pricing much. Also, importantly, even given a mean the amount of variance that actually occurs in samples the size of this player base is large and will always be taken into account by risk adverse/loving people. Take for example rolling 4L on a 4 socket item, the mean for getting this is about 12 Fusings. Around 5% of people will succeed on their first Fusing and at the other end of the spectrum 5% of people will require about 50 Fusings. I just feel really sorry for the 1 in 100 people that needs to use about 80 or the 1 in 1000 person who needs to use about 120 Fusings. Given enough people there is technically no upper limit to this either (sort of). " As you alluded to literally right before the bolded section every roll is independent. I can't quite tell if you are mistakenly applying the Gambler's Fallacy; you should really read about it here this article. Sufficed to say though you cannot use previous data/rolls to make assumptions about future rolls especially on a martingale. Edit: Just for the record I'm actually mildly against GGG releasing the probabilities. We already have a fairly good idea of what they are (without use of Scraps/Whetstones) through thousands of trials in game and if the figures are released there would be a deluge of misinformed players complaining they didn't get their item X linked in Y Fusings (which we already get to a certain extent). 99% of suggested changes would make the game easier. Thats why only 1% of suggested ideas are even worth considering. Last edited by arual#2184 on Aug 12, 2013, 5:12:14 AM
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" No, he's just saying that analysis of the outcome of a high volume of independent events would suggest that there is most likely a gaussian distribution of outcomes, centering around a mean. I don't see how he alluded to the idea that analysis of past outcomes can estimate the results of one or more specific future outcomes (Gambler's Fallacy). Edit: It's important to note that he's responded to a post stating that even if the odds are 1 in 2 one could see 2000 consecutive identical outcomes, a statement that is true but so astronomically improbable you'd have a better chance of farting rainbows. Last edited by superclove#3822 on Aug 12, 2013, 5:35:47 PM
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" Having reread the comment and what he quoted it looks like I did indeed get the wrong end of the stick. At least I left myself the wiggle room of the "I can't quite tell..."! 99% of suggested changes would make the game easier. Thats why only 1% of suggested ideas are even worth considering.
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