Eldritch battery mechanics with Ghost Reaver?
I don't get why there is so much 'hate' for cold witch. Yes, it is powerful (maybe 'cookie-cutter') build. SO WHAT?
Nobody forces you to play it. You can still play your groundslam-marauder or whatever-ranger or fast-duelist etc. D2 also had powerful builds aka Hammerdin or Frozen Orb / Meteor sorc, Lightning javelin amazon etc. Was playing poison-necro, frenzy-barb etc. forbidden because of existence of Hammerdin? NO. It's all point of preference.. when you can't stand powerful build, simply don't play it and pick whatever you find enjoyable. No need to keep complaining about it all the time. I am one of the players that simply love mage characters and always pick only these characters, that can do quick AOE damage, because I can't stand killing thousands of monsters one by one. Why are you trying to make me stop playing what I enjoy? I am not trying to ruin your build either. |
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I think most of the hate to cold witches is both because of how powerful being able to slow/freeze enemies is (a enemy that can't attack you can't kill you), and also because of the much better and more varied options there are for cold spells, especially with 2 new cold spells coming this patch. I expect that upon open beta the 3 elemental types will be much more balanced, for now it feels like lightning and fire witches are getting the short end of the stick.
As far as optimal vs. interesting builds, that's just a matter of personal preference. Some people will play the build they think is fun regardless of how it performs. Others will want to play a more interesting and non-cookie cutter build, but when they see how big the difference is between their build and the cookie cutter, they feel like they're getting punished for going with something "fun". At the moment, I'd say there's a lot of people who feel this way about being fire/lightning witches. Those builds work well enough and they're different from the norm, but when they see an ice witch in action doing so much better than them, it's discouraging and makes you second-guess if it's really worth playing your build. I feel this way about being a dual wield claw user. My AoE options are next to none, the choices being either whirling blades which makes me desync and die, lightning strike which is a str skill I can barely level, or spells that will do almost no damage because I have no passives for them. This is compared to the awesome skills such as cleave, ground slam, or freezing pulse that clear large groups of enemies with easy. My best option for killing of groups of enemies is to spam single target skills and constantly kite so I don't get surrounded. And that just plain sucks. But at least I love my claws, <3 Last edited by Aplier#7659 on Sep 7, 2012, 5:23:14 PM
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I started using fire trap as a semi Aoe, not the best but it helps.
SOTWGUILD.COM
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" I get that, but it's your choice to play that character. Also why not try other way around... why you don't ask for fire/ice/claws buffs, instead of cold nerfs? :) edit: nvm, I keep thinking about that "other's feel weak compared to cold witches"... that's probably right and solution ain't simple. Well.. the simple solution might be nerfing them, but I don't like that. What am I going to play then? All other characters suck in my eyes (probably only a machinegun ranger is an exception). I am probably too biased to one side... it's because I simply loved playing Sorcerer in Diablo1. Go all-in with just huge mana shield, teleport quickly anywhere and make everything on the screen die in the storm caused by chain lightning spam :) I would never play ARPG games without characters like that↑ (I never played Warrior in D1 - at least not for long time - because it's simply plain dumb and I don't want to grow muscles on my left-button-finger). Last edited by Balron#5045 on Sep 8, 2012, 11:12:43 AM
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" However that not what it says. Blood Magic says "removes all mana..." Chaos Inoculation says "Maximum Life is 1..." Eldritch battery simply says "All Energy shield is converted to Mana" With that being the intended result perhaps the tooltip should be clarified. Last edited by gryfyn1#4169 on Sep 8, 2012, 6:26:06 AM
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" I know it's my choice, and I'm sticking to that choice good or bad, =). It's just a matter of feeling like such a choice as weapon type shouldn't put me at a huge disadvantage compared to another weapon. Swords for example have access to pretty much everything claws do, and more. For the record, I've always been the type of player to play melee classes that buff their abilities with magic, such as Blood Rage or Molten Shell. My favorite (and most played) D2 hero was a phoenix strike assassin, one of the more "interesting" builds than just a straight trapassin. One thing Diablo 2 did well, in my opinion, was to give every class the feeling of being OP in their own way, none of "this class can do everything I can do, and do it better". I don't think cold witch really needs a nerf as such, and I think I said that I expect class balance to be much more even around open beta, which will hopefully come in the way of buffing the other two elements. Although I wouldn't mind a small indirect nerf to cold witches (thinking something like maybe giving some mobs a chance to resist chill/freeze), and to summoners (maybe making minion's defenses scale with the player's, so they can't just wear crappy gear with lots of IIQ/IIR). I'd much rather see all other classes be brought up to their level of OP, =) " The tooltip does make sense to me, and I'd expect it would make sense to anyone else after they've tried it (and find out they have to refund ghost reaver, good thing they get tons of free refund points). Although it could also be clarified as "Maximum Energy Shield is converted to Mana", which would hopefully get the point across better. |
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" im liking the idea of ghost reaver + CI, looks like shadows will get some decent survivability next patch Some items in this post are currently unavailable.
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" Clearly need more survivability... http://www.youtube.com/watch?v=WKvDLvTrgi8&feature=youtu.be |
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" Dude is 67 with good gear in a lv54(?) zone. He has 6k eshield, and 5 linked lightning strike. Not a very good judge for what is OP. If he was a HP + regen build his health wouldn't have even moved. In a related topic, what does ghost reaver do EXACTLY. Is it % eshield regen on hit, # regen on hit, regen on damage, does it work with claws, daggers, all weapons? Last edited by Saffell#4179 on Sep 8, 2012, 8:14:07 PM
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" We will have to see the exact mechanics when it comes out, but what we know (or are pretty damn sure of) is: any life that would be stolen by life steal instead gets added to energy shield. So if you have 4% lifesteal and hit for 1000 damage, you gain 40 ES instead of 40 HP. This would apply to all weapons, and spells if linked to lifesteal gem. It's expected that this will follow same regen over time rate that life does, although we don't know yet if the 20% per second cap will be based on max energy shield or max health (or would-be health in the case of CI). It's unsure yet if Life on Hit will be converted to, but it's not expected to, and that's easy to test when the change hits live. |
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