Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!

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Isky wrote:
I find that mana is a lot bigger of an issue with this build, especially if you don't have BoR or soul taker (obviously no problems with this), and would love if someone came up with a great solution to it.

With both grace and hatred running, even with some a moderate amount of +int and mana, your mana pool is only around ~100. If you are running dual strike in a 5-L armor with melee splash/multistrike/melee physical damage/and faster attacks or added fire than your mana cost is like 50-60 with a leveled dual strike. My damage is noticeably lessened as some regular attacks go off sometimes as my character is out of mana somewhat often.

The main difference is the melee splash gem in the combo has a huge mana multiplier (180%), which is what bring the mana up so much.

Right now it seems that the primary solution is to slot in a blood magic gem instead of faster attacks or added fire on the 5-L (or 6-L if you are rich, but then you should just have a BoR). I've noticed that with just 4 linked gems, I have enough mana regen with leech (2%) to support the combo, so rather than slotting the blood magic (and losing life to cast it), I put in an item quantity to get a bit better loot, but this is not ideal and I would much rather slot another damage gem if someone can neatly solve the mana problem without paying for a super high end item.


Try getting another % or 2 of mana leech and running only grace. Just got into Merciless doing that and have 4k dps and 2.5k health...but then again I did get a pretty godly roll on a dagger (off dominus in normal) that sure helped alot...9-16phys dmg, 149% phys dmg increase, +17% attack speed 0_0.

But yea...try only running grace and see if that helps some.

Edit: Heres my gear, all just self found, trading is too much of a hassle =/.

Spoiler
Last edited by Pentinor#5828 on Oct 30, 2013, 12:57:55 AM
Would 'The Anvil' be good for this?

http://pathofexile.gamepedia.com/The_Anvil

I probably need to keep int on my ammy unless I pick up some nodes. No life, but currently no life on mine. Increased block stats, armor, and life on block seem to go well with build though yeah?
IGN: Sin
Last edited by Make_A_Witch_Foundation#5843 on Oct 30, 2013, 3:26:37 AM
Suggestions

I'm new to the game and I start mercyless. I progressed safely with caution and now I'm near getting my reward cast on hit.

I would be thrilled to have a link for a farming crafting tutorial.

1) I'm unable to craft a 5L decent torso.(ruined like 30-40 orbs of fusing lol)
2) I'm unsure of what piece of gear I need to focus on(what is the max level for gloves for example so I can tryhard thoses)
3) Ways to get amulets and rings
4) Where to drop white nightmare bassinet(for orbs of chance spam) most safely.

Your build is obviously good, I can farm safely and imho fast enough docks in mercyless alone, but if I understand correctly game mechanics, hence it doesn't drop high end pieces of gear, it's a waste.


I want to be in a place where I can aim for safe, eventually slower fiew runs of 65-66-67 maps to get chances to roll an orb for the key piece of gear but faster and faster consumables.
Last edited by galuf#4435 on Oct 30, 2013, 4:53:09 AM
Why not take ice bite in the duelist part of the tree?

Only costs 2 points to get and buffs the damage of a lvl 20 hatred aura from 36% physical to 46,8% of your total physical damage

Definitely better than the +10% damage nodes in the ranger area
Hi everyone. I am confused about this build's efficiency. For instance why we give up critics for the sake of all time hit. Now i am 52 and following the exact build.now i dont want to spend 10 skill points for that:) the second thing that confuses me is that why we dont use added electric dmg instead of fir. It adds more dmg ffs. Pls enligthen me and sorry for english.
I'm swapping between crit and RT version (spent quite a lot of regrets), can't say which is better yet
btw why would you prefer cyclone over dual strike? its hits swap your weapon which doesn't benefit from dual wielding, may even lower the damage as my off-hand isn't good comparing to main-hand soul taker
Master 8: All
CyclERa 93 TS/Puncture, CyclEWS 89 LL-ST
thread /463641 GMT+8
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RazorRamon wrote:
Why not take ice bite in the duelist part of the tree?

Only costs 2 points to get and buffs the damage of a lvl 20 hatred aura from 36% physical to 46,8% of your total physical damage

Definitely better than the +10% damage nodes in the ranger area

it is not calculated this way
assuming you having 100 phy dmg, +150% phy dmg, +30% cold dmg from ice bite and lv20 hatred
damage you doing are:
phy: 100 * (100% + 150%) = 250
cold: 100 * 36% (100% + 150% + 30%) = 100.8

without ice bite, the cold dmg would be 90, a 10% physical damage node can give more damage than ice bite in this case
Master 8: All
CyclERa 93 TS/Puncture, CyclEWS 89 LL-ST
thread /463641 GMT+8
I wish I knew as much crap as you guys do about the passive tree and %'s and all that. Teacher always said I should pay attention in math class! I'm grabbing Ice Bite and Lava Lash because I want an ele/phys hybrid... mostly due to some good ele gear I had.

Anyway, just spent a ton of chromes on these damn shoes... Really really wanted CoDT with Enduring Cry, Molten Shell, and Enfeeble or Elemental Weakness (Second CoDT has Immortal Call and Devouring Totem). I'm very bad about remembering to use Enduring Cry or curses... so CoDT is a blessing for me. Really helps this build too, since I'm busy pwning/leeching and don't have time to stop.

Spoiler


IGN: Sin
Last edited by Make_A_Witch_Foundation#5843 on Oct 30, 2013, 7:52:13 AM
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xenochaos1 wrote:
is resolute technique node so important?


Yes, it adds a good amount of DPS and you don't have to worry about spending any other points on accuracy nor worry about it on gear.

His tree has you going right by it. BM versions of this build are close to it as well.

I didn't always run RT, once I tried it I could never go without it.
what is RT?

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