Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!
" I just dont think hanging around the duelist area is very good. There really good things at the ranger area you are missing out on. esp for swords. same with missing out on marauder stuff Made picture a picture of my thoughts http://imgur.com/tRqbDVq Last edited by toosneaky#3908 on Aug 19, 2014, 9:42:06 PM
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Okay, updated:
https://poebuilder.com/character/AAAAAgQAMglybGxGqW54DZkrFx2bLRHVYEFXl76nwA_STWNw7-O9gV853eMUUkd-ypBlTYTZm4NT31jbhO8byF4TKaVOKrZBQzFhIR3KKNvf77XySshuqluvVuifguCVzAZyw6sL3Q1ngKgHg3w26FivZKMaVUp9h3ZnoPzF2L01ktN-73ruDlb6G61I7niulWYDh3ByTGAEsaOKTZIj9ucPBu7cvTGwy_XUUjB8jX0CEZdwo-dE0gMnfNlyqfcy6hj46xRxDjw6UocZbBb8SyftrKr3vm6X8pw2uhku This time, taking Oak all the way: Only 24 resists this time (may have to fix that) (Losing 24) 104% added life, with 1% regen/sec, and 3% life leech (gaining 10% with life leech) (but losing 1% regen) Total added damage now (160 + 18 + 95 + 64 + 61) = 398% (losing 28%) Attack Speed now (48 + 8 + 17 + 24 + 17) = 114% (gaining 11%) So it helped /some/ but ... not sure how much, especially given that with the original tree and JUST adding bandits we have: 94% Added life, 48 Allres, 2% Regen/Sec. Added Damage (158 + 18 + 199 + 28 + 41) = 444% Attack Speed (40 + 8 + 36 + 16 + 3) = 103% So granted, RT is very very useful, but ... I dunno |
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to be honest... i looked all of the recent build posted,
and i like mine overall what i saw. (HARDCORE) http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSubLb2BR34UUmVNhNluab6n7-NjcDSTtkFOKluv3Q0Y2yzpkAr8xcGLFSBW-meg26eBQSpN7g6HdglYNe8_J6OKSn1csG20SshMYCP20_w67W6qBLFNko19tfKVZjB8NZLf7wOHfyvUUlFH_o_YvSjbcHIbrdaKy_WNv03j_godytN-MbAFtd3nple3Pn113L3C7NQjG_Yxnsau_roG7rTFMHGDvTwt5w9irN2oxPZM_2yMS3gn7a9sOkKsqvxLxYpyqWwW8B982YcZBLOiALT5FE0CcYM473w8BZ_f You can play around with more Dps/Life nodes has you wish. Very HIGH Block +/- 171% life Acrobatics Phase Acrobatics Ondal's Guile RT Amplify Last edited by 1mark#6381 on Aug 19, 2014, 10:15:27 PM
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" It's definitely a survivable class, but why no Iron Reflexes? Your stats are split between Dex and Str, but everything else is evasion, which means if anything hits you, it's going to crush you. I'd definitely consider throwing a point into IR, especially as the tree passes it. You'll also need that extra life, due to much less attack speed = Much less damage. I think what we're all forgetting is the extra life we're going to be getting from leveling. I mean, level 60 used to be 480 life before everything, and now it's 600. You're seeing a flat 50% more life JUST from leveling. So if you had 150% life before and had, say, 500 life from armor (i'm just pulling #s out of my ass here), you'd have (980 * 2.5 = ) 2450 life. Now, with only 100% added life, everything else being the same, you're going to see (1100 * 2.0 = ) 2200 life So I think the added life is seriously going to be boosting us more than we're thinking. I'm going to look in-game at a character I have /right now/ for a better comparison. |
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I did a little min/max to the glass cannon build on the frount page
I lost 8% att speed but we gained +8 fire res + 1 max fire res and 13%life, more then doubled the life regen,15% stun an block recover and 30% to avoid stuns. I think thats worth lossing 8% att speed over https://poebuilder.com/character/AAAAAgQAmSubLb2BFx1Hft3jV5cUUl85YEFlTRHVhNm-p1jbJd_STe_jU98b-sAPY3Cbg6QZNJMB3LZBvopOKngNW68ppalu3Q0Y22xGtfKQCvzFwYt08XJsbqo1knjrZ6C3F9ungUEhYDIJSsjYvQqbh3Zc-QlYNe8SIP4K5wpKfWRaXLBttF6Ltz7vejiW0_w67c_4xq7TfjwtdK5wcsT2l_7bVQOHJ-0oKn69AtAbrZVmrKqbaggucqlnm5uNfNnkUVBU567pfJB0VAuLTyECe4z8S2wWhxn-un11 let me know what you all think I hope this helps |
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" The points spent getting gallantry is not efficient. I've highlighted in the below picture two other paths you can take with the 5 points spent there. EDIT: Sorry the right cluster is 6 points but, you can still spend 5points for 8atk speed + 15%life. http://i.imgur.com/D4Hmodf.jpg Last edited by toosneaky#3908 on Aug 20, 2014, 3:31:03 AM
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" Ah thankyou my friend. always good to have more eyes looking :) |
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Hi Blenders,
Anyone have ideas for better optimizing this tree? I realize it looks different than what most people will be doing. I use some MF gear and am currently lacking a bit for resists and life on my gear, so the extra endurance charge, resist nodes and life nodes are pretty mandatory for me. I also use a soultaker and dagger so weapon-specific nodes are out and I need the extra INT for the dagger. Tree in the spoiler. Last edited by pokerfink#2472 on Aug 20, 2014, 1:27:31 PM
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Good points guys, i haven't had time to update it, but you point out some good optimizations we can make to the build. I'll update the tree tonight.
IGN: FVX
Twitch: im2P | |
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Hey, I used that glass cannon build on my 79 level Scion(almost the same build except 3-4 nodes) to see how it goes. Here is my opinion(I used blender build before too);
-I had 56k DPS with Dual Strike before, now I have 80k DPS.(with Hatred) -I had 3.5k HP before the patch with old Blender build, now I have 2.3k HP which is bad imo even for a glass cannon build. -I had all my elemental resists maxed before the patch (at least max+20 with all of them), now I am having a hard time to make all of them maxed with the same gear. -I had 10k armor before the patch, now I have 6k armor. If I use grace it goes up to 10k. So I can say I lost 3-4k armor with this build. It boosted my DPS unbelievably but I don't think it's worth to lose that much HP and armor. I hope this information help you. Thanks for the build. |
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