[OSX] Unofficial Path of Exile port - 30/12/2018 status update

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julus wrote:
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Itshim wrote:
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Unfortunetely, My mac is broken again


Sorry to hear that.

Im right now trying to figure out how to change the engine to a newer version. i downloaded and installed wineskin winery, but when searching for possible engines i don't find a newer D3D engine than the one you used in V5.

The newest one i find (and downloaded) is 1.7.24 D3D Boost. But when i wanted to change engines it showed that your V5 uses 1.7.31.

i found a regular wine version of 1.7.36 however, but not a D3D one.

So i stopped at this point and was wondering if there is a possibility to get the newer engines you were talking about? Or do i just have to wait?


Yeah, I was compiling those by myself. However giving a guide for this would be really hard, as sometimes the compilation is broken and something needs to be changed (compile flags or source code).

Anyway the Wineskin developer promised to catch up and publish those as well.

As for the Mac, Apple has finally launched repair program. Next week I am going to bring Mac for repair.


Ok, nice to hear. So i just wait and only play when i don't want to do anything else on my comp;)
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Itshim wrote:

Ok, nice to hear. So i just wait and only play when i don't want to do anything else on my comp;)

Uhm from what I know the V5 alpha 1 (now just V5) does not have the alt+tab issue and GGG fixed font flickering, so I guess it is ok to use it and do something else as well ? :)
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julus wrote:
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Itshim wrote:

Ok, nice to hear. So i just wait and only play when i don't want to do anything else on my comp;)

Uhm from what I know the V5 alpha 1 (now just V5) does not have the alt+tab issue and GGG fixed font flickering, so I guess it is ok to use it and do something else as well ? :)


Well i had the V5 Alpha2 installed and it had the alt tab issues for me as well as the fullscreen thing (which was no prob to solve). No flickering though.

I download Alpha 1 now and check it out.
The game will not run, anyone know why? Below are all the details.

Situation: Launch game, it all downloads fine. Launch application, long load, hear first second of menu music before error appears.

Error: "The program PathOfExile.exe has encountered a serious problem and needs to close. We are sorry for the inconvenience.
This can be caused by a problem in the program of a deficiency in Wine. You may want to check the application database for tips about running this application."

My system:
MacBook Pro (Retina, 13-inch, Mid 2014)
121GB Flash storage
8 GB 1600 MHz DDR3
2.6 GHz CPU
Graphics Intel Iris 1536 MB
OS X 10.10.2

Backtrace:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x0093eb18).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:0093eb18 ESP:0033f148 EBP:50d4f6f0 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:50cb9208 ECX:434da3b8 EDX:434cb210
ESI:00caf150 EDI:00000000
Stack dump:
0x0033f148: 00000000 00928f1d 00000000 00928f44
0x0033f158: 00196188 00661ab0 0033f234 00000001
0x0033f168: 035baf48 079e9d20 00000004 00000001
0x0033f178: 50cb9208 50d4f418 afa24ea4 00000001
0x0033f188: 00000066 50d4f770 00000067 50d4f734
0x0033f198: 5128a2f0 5128a2f4 5128a2f4 00196188
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x0093eb18 in pathofexile (+0x53eb18) (0x50d4f6f0)
1 0x00bf6bec in pathofexile (+0x7f6beb) (0x00bf6bc4)
2 0x00916e70 in pathofexile (+0x516e6f) (0x00917560)
0x0093eb18: movl 0x0(%eax),%ecx
Modules:
Module Address Debug info Name (46 modules)
PE 3e0000- 3f9000 Deferred openal32
PE 400000- f2b000 Export pathofexile
PE 1b80000- 1d67000 Deferred d3dcompiler_42
PE 3ca0000- 40f8000 Deferred wrap_oal
PE 4bd0000- 4be0000 Deferred ogg
PE 4c10000- 4c2c000 Deferred vorbisfile
PE 6260000- 6393000 Deferred vorbis
PE 10000000-101e5000 Deferred d3dx9_42
PE 418d0000-418d4000 Deferred ws2_32
PE 41910000-41914000 Deferred wldap32
PE 41bb0000-41bde000 Deferred user32
PE 41cf0000-41cf4000 Deferred gdi32
PE 41e90000-41e94000 Deferred advapi32
PE 41f00000-41f04000 Deferred version
PE 41f20000-41f24000 Deferred msvcrt
PE 41fc0000-41fcb000 Deferred winmm
PE 42020000-42028000 Deferred ole32
PE 42150000-42154000 Deferred rpcrt4
PE 421e0000-421e4000 Deferred msacm32
PE 42200000-42204000 Deferred dbghelp
PE 42270000-42274000 Deferred psapi
PE 42280000-42292000 Deferred comdlg32
PE 422f0000-423ff000 Deferred shell32
PE 424e0000-424e4000 Deferred shlwapi
PE 42560000-42580000 Deferred comctl32
PE 42660000-42666000 Deferred winspool
PE 426a0000-42709000 Deferred msvcp100
PE 427d0000-427d4000 Deferred iphlpapi
PE 42800000-42804000 Deferred imm32
PE 42820000-42827000 Deferred oleaut32
PE 429e0000-429e4000 Deferred winex11
PE 42c10000-42c14000 Deferred uxtheme
PE 42c40000-42c44000 Deferred rsaenh
PE 42c80000-42c86000 Deferred crypt32
PE 42e60000-42e66000 Deferred windowscodecs
PE 42fe0000-42fe4000 Deferred mmdevapi
PE 43080000-43083000 Deferred winecoreaudio
PE 43450000-43454000 Deferred dsound
PE 434b0000-434b4000 Deferred d3d9
PE 434f0000-434f4000 Deferred wined3d
PE 43630000-43634000 Deferred opengl32
PE 66650000-666a4000 Deferred usp10
PE 772b0000-7731c000 Deferred riched20
PE 78aa0000-78b5e000 Deferred msvcr100
PE 7b810000-7b866000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
0000001d 0
0000001c 0
00000014 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001b 0
00000018 0
00000017 0
00000013 0
00000019 plugplay.exe
0000001f 0
0000001e 0
0000001a 0
00000020 explorer.exe
00000021 0
00000022 (D) C:\Program Files\Grinding Gear Games\Path of Exile\PathOfExile.exe
00000031 0
00000030 0
0000002e 0
0000002d 15
0000002c 15
00000028 0
00000027 0
00000026 0
00000024 0
00000023 0 <==
System information:
Wine build: wine-1.7.24
Platform: i386
Host system: Darwin
Host version: 14.1.0


Thanks.
Ok, the V5 (Alpha 1) solved the alt tab issue that V5 (Alpha2) had for me. So i can play now:) Lags and stutter are worse than in alpha 2 though. Ill try to play around with the settings. Cheers.
Hey, just installed this yesterday and it seemed to work fine. Today, however, it got stuck on the loading screen between Lionseye Watch and The Coast. I tried to put the computer to sleep but it turned off instead. Now when I try to open it I get a message saying that "Your pack file has become corrupted. Currently the only way to fix this is to delete Content.ggpk and download it again by running the client".
So do i have to delete everything? Or just one section?
Can anybody help, please?
Tried to open the wrapper, updated the whole thing then it just says "Failed resetting Direct3D device objects" and then force quits.

Help please
Hi there,

I was just wondering - is it possible to choose which video card I'm running? How does it select? On my PC it doesn't allow me but it picks the right one. But on my Mac it seems like it's running the wrong card. Is there a way I can modify the wrapper to select the right one?

It's using Intel(R) Ivy Bridge Mobile.........

Mac Specs:

Version 10.9
Retina, 15-inch Early 2013
Processor: 2.4 Ghz Intel Core i7
Memory: 8 GB 1600 Mhz DDR3
Graphics: NVIDIA GeForce GT 650M 1024MB

--

Edit//

I was able to get it to work by going to the battery settings and turning off the automatic switching of graphics to save energy. It's not using NVIDIA GT650M now.
Last edited by Doubu on Mar 1, 2015, 12:44:38 PM
"
Doubu wrote:
Hi there,

I was just wondering - is it possible to choose which video card I'm running? How does it select? On my PC it doesn't allow me but it picks the right one. But on my Mac it seems like it's running the wrong card. Is there a way I can modify the wrapper to select the right one?

It's using Intel(R) Ivy Bridge Mobile.........

Mac Specs:

Version 10.9
Retina, 15-inch Early 2013
Processor: 2.4 Ghz Intel Core i7
Memory: 8 GB 1600 Mhz DDR3
Graphics: NVIDIA GeForce GT 650M 1024MB

--

Edit//

I was able to get it to work by going to the battery settings and turning off the automatic switching of graphics to save energy. It's not using NVIDIA GT650M now.


you can also use gfxcardstatus , you can than switch GPU's on the fly (well, back to integrated as long as nothing is using nvidia, but it will tell you what is using it)
"
lighthawk99 wrote:
Tried to open the wrapper, updated the whole thing then it just says "Failed resetting Direct3D device objects" and then force quits.

Help please


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