Brainstorming for Dual Wielding skills
I believe everyone agrees this game needs more DW skills besides dual strike and cleave.
Can you guys think of more DW skills ? |
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I think that instead of making DW-exclusive skills, they should just add new melee skills that work with more weapon types.
I can't even think of any skills that'd be unique for dual wielders. |
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Aside from Ground Slam, Leap Slam and Double Strike - which only ever use the main hand, all the melee skills work with dual wielding already.
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Hmm k...
Dex skill: Follow-Through Requires dual-wielding with axes or swords. When using this skill the attacks are done with your main weapon at normal speed, but if the main attack hits a foe, the dual wielder quickly follows-through with his second weapon (almost instanteneous animation) and this second attack ignores target defenses (chaos damage). Last edited by Thalandor#0885 on Aug 28, 2012, 10:31:12 PM
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Idea is versatility making it so as many skills can be used as possible and not having 1H-2H or DW being the deciding factor whether to be able to use a skill or not, rather specifically the type of weapon being used, I.e Staff vs Sword, or Axe, or mace, etc.
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I think the biggest problem is not the lack of DW skills, it is more that we need more utility weapons.
Why would you equip the two most damaging weapons you have when the skill merely alternates between them. You could just equip one of them and a shield. It would basically be the same (sans DW boni). A good D2 example on this is Grief+Lawbringer. You want Grief for the insane damage and Lawbringer for the Sanctuary aura and CtC Decrepify. When we get such utility weapons DW will carry its own weight. [Standard league - UTC +2]
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" You forgot Whirling Blades! They only use the main hand too :( a-and they should use both hands... or the main hand... right? So it's viable for 2 swords or 1 2h sword...? My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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"No, it uses both. It picks which one to use at random for each monster hit. Last edited by Mark_GGG#0000 on Aug 29, 2012, 10:34:17 PM
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" Haha, I can't tell if Mark is trolling or not !! Anyways, the point that Anubite makes still stands. A skill which alternates between weapons instead of using both at the same time is very sub optimal for dual wielders, when you consider that there are skills that use the two weapons at the same time for ~twice the DPS (Dual Strike and Cleave are the only ones). Still, whirling blades is useful for moving around even if the DPS is not up to par for dual wielders. |
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"No, alternating is what makes it viable for both. If a skill used both weapons added together while dual wielding, and only one weapon's damage when not, that skill is either broken when dual wielding and viable if not, or viable when dual wielding and completely unviable if not. "I have no idea why you'd think I'm trolling when I explain game mechanics to people. "No it's not. It's balanced and fair, and how skills work. "This argument is like saying that and other melee attack is suboptimal because double strike hits twice and the others don't. Dual strike is an equivalent to double strike, or heavy strike, all of which do roughly double damage in some way. It's a skill designed to do more damage. It's also dual-wield only, which is why it can use both weapons, because it's not going to have a case where it doesn't. Cleave only uses both weapons because it was animated that way, and as a result it has a large damage penalty while dual wielding, specifically to return it to balanced (the penalty is at this stage intentionally not enough to fully counter the DPS doubling of using both weapons, so Cleave is better with dual wield than any other setup, but not completely broken). It's not possible to have a balanced skill that can deal damage from both weapons while dual wielding and only deal damage from one weapon while not dual wielding, unless dual wielding comes with some massive damage penalty, like Cleave. Otherwise that skill is getting twice as much damage for free, just for dual wielding, on top of the attack speed bonus of dual wielding. Dual wielding is not supposed to be a free x2 on all damage. You can go read this post for more detail. Last edited by Mark_GGG#0000 on Aug 29, 2012, 10:53:42 PM
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