Game stutters even on low settings
I have no idea why because my system should b able to handle it when i encounter big packs and stuff it sometimes freezes for a second and should my frame time be 404 on average ? please help here is my dxdiag below.
System Information ------------------ Time of this report: 7/20/2013, 13:23:52 Machine name: NATHANWILLIAMS Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533) Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: Z87X-D3H BIOS: BIOS Date: 06/19/13 18:39:20 Ver: 04.06.05 Processor: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz Memory: 16384MB RAM Available OS Memory: 16340MB RAM Page File: 3233MB used, 29443MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Display Tab 2: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX TITAN Manufacturer: NVIDIA Chip type: GeForce GTX TITAN DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_1005&SUBSYS_103510DE&REV_A1 Display Memory: 4095 MB Dedicated Memory: 3072 MB Shared Memory: 1023 MB Current Mode: 1920 x 1080 (32 bit) (120Hz) Monitor Name: Generic PnP Monitor Monitor Model: S23A700 Monitor Id: SAM085E Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.2049 (English) Driver Version: 9.18.13.2049 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 6/21/2013 13:06:36, 15144928 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-5345-11CF-6F7B-38301CC2C435} Vendor ID: 0x10DE Device ID: 0x1005 SubSys ID: 0x103510DE Revision ID: 0x00A1 Driver Strong Name: oem23.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section066:9.18.13.2049:pci\ven_10de&dev_1005 Rank Of Driver: 00E02001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled Card name: NVIDIA GeForce GTX TITAN Manufacturer: NVIDIA Chip type: GeForce GTX TITAN DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_1005&SUBSYS_103510DE&REV_A1 Display Memory: 4095 MB Dedicated Memory: 3072 MB Shared Memory: 1023 MB Current Mode: 1680 x 1050 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: SyncMaster Monitor Id: SAM057B Native Mode: 1680 x 1050(p) (59.883Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.2049 (English) Driver Version: 9.18.13.2049 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 6/21/2013 13:06:36, 15144928 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-5345-11CF-6F7B-38301CC2C435} Vendor ID: 0x10DE Device ID: 0x1005 SubSys ID: 0x103510DE Revision ID: 0x00A1 Driver Strong Name: oem23.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section066:9.18.13.2049:pci\ven_10de&dev_1005 Rank Of Driver: 00E02001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (Sennheiser USB Headset) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: USB\VID_1395&PID_3556&REV_0004&MI_00 Manufacturer ID: 65535 Product ID: 65535 Type: WDM Driver Name: USBAUDIO.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/21/2010 04:23:47, 109696 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Speakers (ASUS Xonar DGX Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: PCI\VEN_13F6&DEV_8788&SUBSYS_85211043&REV_00 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: cmudaxp.sys Driver Version: 5.12.0001.0008 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 4/11/2013 19:21:08, 2734080 bytes Other Files: Driver Provider: ASUSTeK HW Accel Level: Basic Cap Flags: 0xF5F Min/Max Sample Rate: 100, 192000 Static/Strm HW Mix Bufs: 129, 128 Static/Strm HW 3D Bufs: 129, 128 HW Memory: 0 Voice Management: Yes EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: S/PDIF Pass-through Device (ASUS Xonar DGX Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: PCI\VEN_13F6&DEV_8788&SUBSYS_85211043&REV_00 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: cmudaxp.sys Driver Version: 5.12.0001.0008 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 4/11/2013 19:21:08, 2734080 bytes Other Files: Driver Provider: ASUSTeK HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (Sennheiser USB Headset) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: USBAUDIO.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail Date and Size: 11/21/2010 04:23:47, 109696 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Aux (ASUS Xonar DGX Audio Device) Default Sound Capture: No Default Voice Capture: No Driver Name: cmudaxp.sys Driver Version: 5.12.0001.0008 (English) Driver Attributes: Final Retail Date and Size: 4/11/2013 19:21:08, 2734080 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Wave (ASUS Xonar DGX Audio Device) Default Sound Capture: No Default Voice Capture: No Driver Name: cmudaxp.sys Driver Version: 5.12.0001.0008 (English) Driver Attributes: Final Retail Date and Size: 4/11/2013 19:21:08, 2734080 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Stereo Mix (ASUS Xonar DGX Audio Device) Default Sound Capture: No Default Voice Capture: No Driver Name: cmudaxp.sys Driver Version: 5.12.0001.0008 (English) Driver Attributes: Final Retail Date and Size: 4/11/2013 19:21:08, 2734080 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Line In (ASUS Xonar DGX Audio Device) Default Sound Capture: No Default Voice Capture: No Driver Name: cmudaxp.sys Driver Version: 5.12.0001.0008 (English) Driver Attributes: Final Retail Date and Size: 4/11/2013 19:21:08, 2734080 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Microphone (ASUS Xonar DGX Audio Device) Default Sound Capture: No Default Voice Capture: No Driver Name: cmudaxp.sys Driver Version: 5.12.0001.0008 (English) Driver Attributes: Final Retail Date and Size: 4/11/2013 19:21:08, 2734080 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Razer BlackWidow Ultimate 2013 Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x011A FF Driver: n/a Device Name: Razer BlackWidow Ultimate 2013 Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x011A FF Driver: n/a Device Name: Razer BlackWidow Ultimate 2013 Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x011A FF Driver: n/a Device Name: Razer BlackWidow Ultimate 2013 Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x011A FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x8C2D | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x8008 | | Location: Port_#0001.Hub_#0001 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + HID Keyboard Device | Vendor/Product ID: 0x1532, 0x0015 | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + HID Keyboard Device | Vendor/Product ID: 0x1532, 0x011A | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + HID Keyboard Device | Vendor/Product ID: 0x1532, 0x011A | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + HID-compliant mouse | Vendor/Product ID: 0x1532, 0x0015 | Matching Device ID: hid_device_system_mouse | Service: mouhid | + HID-compliant mouse | Vendor/Product ID: 0x1532, 0x011A | Matching Device ID: hid_device_system_mouse | Service: mouhid | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 211.3 GB Total Space: 238.4 GB File System: NTFS Model: ATA Samsung SSD 840 SCSI Disk Device Drive: D: Free Space: 1890.9 GB Total Space: 1907.7 GB File System: NTFS Model: ATA ST2000DM001-1CH1 SCSI Disk Device Drive: E: Model: ATAPI iHOS104 SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes -------------- System Devices -------------- Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_8C3A&SUBSYS_1C3A1458&REV_04\3&11583659&5&B0 Driver: n/a Name: Intel(R) 8 Series/C220 Chipset Family SATA AHCI Controller Device ID: PCI\VEN_8086&DEV_8C02&SUBSYS_B0051458&REV_04\3&11583659&5&FA Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_1B21&DEV_1080&SUBSYS_00000000&REV_03\4&2BD35E4A&0&00E4 Driver: n/a Name: Intel(R) USB 3.0 eXtensible Host Controller Device ID: PCI\VEN_8086&DEV_8C31&SUBSYS_50071458&REV_04\3&11583659&5&A0 Driver: n/a Name: Intel(R) 82801 PCI Bridge - 244E Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_88921458&REV_41\4&3259423A&0&00E3 Driver: n/a Name: ASUS Xonar DGX Audio Device Device ID: PCI\VEN_13F6&DEV_8788&SUBSYS_85211043&REV_00\5&842DCFC&0&2000E4 Driver: n/a Name: Intel(R) 8 Series/C220 Series USB EHCI #2 - 8C2D Device ID: PCI\VEN_8086&DEV_8C2D&SUBSYS_50061458&REV_04\3&11583659&5&D0 Driver: n/a Name: Intel(R) 82801 PCI Bridge - 244E Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_50011458&REV_D4\3&11583659&5&E3 Driver: n/a Name: NVIDIA GeForce GTX TITAN Device ID: PCI\VEN_10DE&DEV_1005&SUBSYS_103510DE&REV_A1\4&3B73B259&0&0008 Driver: n/a Name: Intel(R) 8 Series/C220 Series USB EHCI #1 - 8C26 Device ID: PCI\VEN_8086&DEV_8C26&SUBSYS_50061458&REV_04\3&11583659&5&E8 Driver: n/a Name: Intel(R) Ethernet Connection I217-V Device ID: PCI\VEN_8086&DEV_153B&SUBSYS_E0001458&REV_04\3&11583659&5&C8 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_10DE&DEV_0E1A&SUBSYS_103510DE&REV_A1\4&3B73B259&0&0108 Driver: n/a Name: Intel(R) 8 Series/C220 Series SMBus Controller - 8C22 Device ID: PCI\VEN_8086&DEV_8C22&SUBSYS_50011458&REV_04\3&11583659&5&FB Driver: n/a Name: Intel(R) Xeon(R) processor E3-1200 v3/4th Gen Core processor PCI Express x16 Controller - 0C01 Device ID: PCI\VEN_8086&DEV_0C01&SUBSYS_50001458&REV_06\3&11583659&5&08 Driver: n/a Name: Intel(R) 8 Series/C220 Series PCI Express Root Port #5 - 8C18 Device ID: PCI\VEN_8086&DEV_8C18&SUBSYS_50011458&REV_D4\3&11583659&5&E4 Driver: n/a Name: Intel(R) 4th Gen Core processor DRAM Controller - 0C00 Device ID: PCI\VEN_8086&DEV_0C00&SUBSYS_50001458&REV_06\3&11583659&5&00 Driver: n/a Name: Intel(R) Z87 LPC Controller - 8C44 Device ID: PCI\VEN_8086&DEV_8C44&SUBSYS_50011458&REV_04\3&11583659&5&F8 Driver: n/a Name: Intel(R) 8 Series/C220 Series PCI Express Root Port #1 - 8C10 Device ID: PCI\VEN_8086&DEV_8C10&SUBSYS_50011458&REV_D4\3&11583659&5&E0 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 CyberLink Audio Wizard,0x00201010,1,1,CLAudWizard.ax,1.00.0000.4414 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.16426 CyberLink Line21 Decoder (PDVD10),0x00200000,0,2,CLLine21.ax,4.00.0000.10324 CyberLink Streamming Filter(PDVD10),0x00200000,0,1,CLStream.ax,1.01.0000.2902 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 CyberLink DVD Navigator (PDVD10),0x00200000,0,3,CLNavX.ax,8.01.0000.2129 CyberLink AudioCD Filter (PDVD10),0x00200000,0,1,CLAudioCD.ax,5.00.0000.7823 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 CyberLink MPEG Splitter,0x00200000,1,2,CLSplter.ax,3.01.0000.3022 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 CyberLink Matroska Splitter(PDVD10),0x00200000,1,2,CLMKVSplter.ax,1.00.0000.1902 CyberLink TimeStretch Filter (PDVD10),0x00200000,1,1,clauts.ax,2.00.0000.3404 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 CyberLink RealMedia Splitter(PDVD10),0x00600000,1,1,CLRMSplitter.ax,1.00.0000.1706 CyberLink Demultiplexer(PDVD10 UPnP),0x00200000,1,0,CLDemuxer.ax,1.00.0000.4513 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 CyberLink MPEG Splitter,0x00200000,1,2,CLSplter.ax,3.04.0000.3408 CyberLink Video/SP Decoder(PDVD10 UPnP),0x00200000,2,3,CLVSD.ax,6.00.0000.3313 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 CyberLink Audio Decoder (PDVD10),0x00201000,1,1,Claud.ax,8.04.0000.3420 CyberLink Video/SP Decoder (PDVD10),0x00602000,2,3,CLVsd.ax,8.04.0000.1913 CyberLink HD/BD Mixer (PDVD10),0x00200000,1,2,CLHBMixer.ax,2.00.0000.3407 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 CyberLink Audio Decoder(PDVD10 UPnP),0x00200000,1,1,CLAud.ax,6.01.0000.3816 CyberLink Audio Effect (PDVD10),0x00200000,1,1,ClAudFx.ax,6.00.0000.7225 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 CyberLink Push-Mode CLStream(PDVD10),0x00200000,0,1,CLStream(PushMode).ax,1.00.0000.1627 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713 CyberLink AVCHD Navigator,0x00600000,0,3,CLAVCHDNav.ax,2.00.0000.4516 CyberLink Digest Filter (PDVD10),0x00200000,2,2,DigestFilter.dll,1.00.0000.4028 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 CyberLink WMV/WMA Demux(PDVD10),0x00600000,1,2,CLWMFDemux.ax,1.00.0000.1302 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 Cyberlink SubTitle Importor (PDVD10),0x00200000,2,1,CLSubTitle.ax,2.00.0000.1021 CyberLink Audio Spectrum Analyzer(PDVD10 UPnP),0x00200000,1,1,CLAudSpa.ax,1.00.0000.0924 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713 CyberLink HAM Decoder,0x00600000,0,1,CLCvd.ax,1.00.0000.2229 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 CyberLink Tzan Filter (PDVD10),0x00200000,1,1,CLTzan.ax,3.05.0000.3426 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514 CyberLink RealVideo Decoder(PDVD10),0x00600000,1,1,CLRMVD.ax,1.00.0000.1225 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 Cyberlink SubTitle Importor 2.0 (PDVD10),0x00200000,1,0,CLSubTitle.ax,2.00.0000.1021 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 CyberLink Video Decoder (PDVD10),0x00200000,1,2,CLCvd.ax,1.00.0000.2229 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713 CyberLink MPEG-4 Splitter (PDVD10),0x00600000,1,2,clm4splt.ax,1.01.0000.2906 CyberLink RealAudio Decoder(PDVD10),0x00600000,1,1,CLRMAud.ax,1.00.0000.1225 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713 CyberLink FLV Splitter(PDVD10),0x00800001,1,1,CLFLVSplitter.ax,1.00.0000.2027 Cyberlink Demuxer 2.0,0x00200000,1,1,CLDemuxer2.ax,2.00.0006.2123 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514 RivaTuner Video Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713 Audio Capture Sources: Microphone (Sennheiser USB Head,0x00200000,0,0,qcap.dll,6.06.7601.17514 Aux (ASUS Xonar DGX Audio Devic,0x00200000,0,0,qcap.dll,6.06.7601.17514 Line In (ASUS Xonar DGX Audio D,0x00200000,0,0,qcap.dll,6.06.7601.17514 Microphone (ASUS Xonar DGX Audi,0x00200000,0,0,qcap.dll,6.06.7601.17514 Stereo Mix (ASUS Xonar DGX Audi,0x00200000,0,0,qcap.dll,6.06.7601.17514 Wave (ASUS Xonar DGX Audio Devi,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713 WDM Streaming Capture Devices: ASUS Xonar DGX Audio,0x00200000,2,2,ksproxy.ax,6.01.7601.17514 ASUS Xonar DGX Front Panel,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 ASUS Xonar DGX Audio Wave In,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Sennheiser USB Headset,0x00200000,3,2,ksproxy.ax,6.01.7601.17514 WDM Streaming Rendering Devices: ASUS Xonar DGX Audio,0x00200000,2,2,ksproxy.ax,6.01.7601.17514 ASUS Xonar DGX Front Panel,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 ASUS Xonar DGX Audio Wave In,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Sennheiser USB Headset,0x00200000,3,2,ksproxy.ax,6.01.7601.17514 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Speakers (Sennheiser USB Headse,0x00200000,1,0,quartz.dll,6.06.7601.17713 CyberLink Audio Renderer (PDVD10),0x00200000,1,0,cladr.ax,7.00.0000.3502 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: S/PDIF Pass-through Device (ASUS Xonar DGX Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (ASUS Xonar DGX Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (Sennheiser USB Headset),0x00200000,1,0,quartz.dll,6.06.7601.17713 S/PDIF Pass-through Device (ASU,0x00200000,1,0,quartz.dll,6.06.7601.17713 Speakers (ASUS Xonar DGX Audio ,0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0 Last edited by Nwilliams#6417 on Jul 29, 2013, 2:38:34 PM
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There are loads of really annoying mini lag issues regarding nvidia cards. Just post this on on of the apropriate technical forums to let the devs know that it is an issue they will have to address at one point before going live.
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This is the same issue people have with ATI cards and the game and i doubt it's a gfx card or driver problem, the loading of some things just take that wee bit to long the frame latency peeks and the frame rate drops through the floor for a fraction of a second.
The game is in need of optimization. OP will probably notice it when something like ice shot or discharge goes off then it'll settle down until they move on to the next group of monsters. you could try some of the suggestions here to see if they help https://www.pathofexile.com/forum/view-thread/342287 Ancestral Bond. It's a thing that does stuff. -Vipermagi He who controls the pants controls the galaxy. - Rick & Morty S3E1 Last edited by lagwin1980#2224 on Jul 29, 2013, 5:12:52 PM
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Thanks for reply, I will check these out straight away see if any help!
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I had same issue when I was testing TITAN. I used v-sync and (later) fps lock (59 and 60) but fps was anywhere between ~40 and ~120 (60Hz monitor), micro stutters, lags, even 30ish fps in some cases. Same thing with gtx 650ti boost 2gb just it doesnt go ~40 to ~120gps, but 40 to ~80 fps, but gaming experience is pretty much the same. When I put older card, like 560Ti or radeon 6950 game runs much better fps is almost locked at 60 and stutters are minimal.
I would conclude that newer gfx cards don't work well this game. I also found that setting AA to 8 on 650Ti boost (or 16 on Titan) actually reduces stutter and stabilizes fps a bit. "Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children. |
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There is some possible performance improvements in the patch next week, they have apparently reduced the size of the art assets and managed to reduce the game size by 10%, with the art assets being reduced you should hopefully less spikes in the fps
Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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" That one patch saw a small improvement -- and the next few patches made it even 5x worse than before. I also checked that other thread but this game is still literally unplayable on a large portion of gamer rigs. I have an absolute beast of a gaming rig and the game completely freezes up on me when certain skills are being used in group etc. Yet I run 90FPS in town with a dozen people without problems. On high settings. Then low settings in group with certain skills / effects causes total freeze-ups and 10FPS gameplay. Un optimized is an understatement. GGG has to tackle this and tackle it now. Doesnt matter how cool the game is if its unplayable for so many people. I dont consider a game playable when the goal is to play with a full group - and right now majority of players cannot play with a full group at endgame. Majority. Yea thats right. [FORGE] Guild /view-thread/1664516
[SHOP] /view-thread/393743 ~~~~~~~~~~~~~~~~~~~~~~~ Want to join a MULTI-GAMING community including one of POE's oldest guilds??? ==> https://gamersforge.com |
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I don't think you're using the work "majority" right. there are well over a million players. there are a vocal few who post about these kinds of issues. I'd hardly consider that majority. I'm not saying there isn't a problem for a good number of people, but it is nowhere near majority.
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" For every 1 player that actually posts about this, there are 50 that dont - who just quit because the game doesnt run well. Yet if you look at these forums you've got already 2+ dozen threads talking about this. Few hundred players saying the same thing. Multiply that by 50 for the ones who dont post. Then, there's also another 50 who just dont have a good enough PC to play it to begin with as they continually raise the specs. You'll never hear from them either of course. This is how you do customer acquisition in the gaming industry. Something I know a little bit about, as I've published 2 games that hit over 10m in playerbase. Why is CS still one of the most played games in the world? With over 20m players still playing today? Why does DiabloII right now have more players than PoE??? Not because they are better games. Both of em are 10 year old POS's. But because they run. Smoothly. On a huge diversity of machines and the largest majority of players who have a PC to play on can run it. And if youre saying "well graphic quality is much lower" -- actually, not by much! PoE isnt exactly the most beautiful game on the market. LOOOOOOOOONG way from it. The actual graphic quality of PoE is on par with games in 2008. Nowhere near cutting edge beauty that we have today. You cant compare this game to anything on the market right now like Skyrim, Assassins Creed, or other MMORPGs which are 10x more graphic intensive, higher polygon counts, and are actually fully 3D (PoE is not fully 3D, its 2D/3D hybrid). PoE would run at 50FPS on a Pentium 3 with a 4 year old graphics card if they knew how to code efficiently. Thats the problem. Instead, they are focusing on adding more graphical flashy nonsense (which they promised since alpha they wouldnt be doing), and adding tons more microtransactions which just spam more resources on the engine in an unoptimized heap. Yet they still havent optimized or made their game engine run on the most popular gamer hardware out there right now (most of which my rig is built with). This is how the gaming industry works: 1) Make an awesome game. 2) Make it as optimized as possible so your target player pool is as big as possible. 3) Balance between #1 and #2 = everything. You win or lose on this balance itself. Everytime you raise the specs, you lose a percentage of potential playerbase. ....which makes it REALLY REALLY dumb if, after raising the specs so high, you ALSO marginalize your players YET AGAIN by only testing your game on a small family of hardware setups, making the game STILL unplayable for those who dont buy the same hardware lineup as you test/build on. This isnt a hard thing to solve. I am pretty positive that if they even just went out and bought an AMD64 machine and compiled it, with really good debug and cleanup libraries, many of these problems would be solved tomorrow. These are all just simple technical facts to any developer; and this game's future will depend on it. I can run PoE without ANY lagspikes, video spikes, etc on my 3 year old Intel+nVidia laptop with 6GB RAM, a 2 generations old vid card (1GB) -- and of course, its a laptop. Not even really a gaming laptop. Medium settings: 30+FPS no problem. Full groups. Any skills. No freezes, no lockups. Maps. Piety. You name it. OS = Windows7 Ultimate, I can even run it in Linux with WINE under dualboot. Now - take my gaming beast rig: 10GB, Radeon HD7870 2GB, finely tuned for gaming, can run Rome II at max settings at steady 30FPS even with that games massive list of bugs --- yet it freezes up constantly in PoE, and certain skills getting spammed in group actually make the game freeze up long enough for me to get DISCONNECTED (timed out). It has the exact same Windows7 Ultimate installation. The ONLY difference is hardware. It has more than 5x the power in hardware than my laptop. Yet cant run the same game. If there is something that reeks of "indie" game developer, it is this. If GGG wants to make this game succeed, as it deserves to, they need to grow past this phase and really double down their efforts to make it a quality release. What we've got right now is not going to go anywhere. Think of it this way: If your potential playerbase for PoE is, what - around 50m? Thats fairly feasible for a game like this. Maybe even 100m but lets just say 50 to be conservative. What they have done is raise the specs, chopping that down to about 25m. Then, they dont test and make builds for the majority of different hardware setups, devices, and libraries. So they've chopped their potential playerbase down to 10m. Now they state they will keep "adding more tech" and dont mention anything about optimizing/testing/builds for different hardware: the # will keep decreasing. They basically cut a pie in half, in half, in thirds, in quarters, and half again --- and thats the only pool of players who will be left to play this game. I have been completely unable to enjoy maps and endgame content since patch 0.10 on my gaming rig. Which is where I play. Unless I pre-make my group and only take in people who have a slim list of builds, I simply cannot play maps in a full group. "LFM -- no dischargers, cold shot, multistrike IB, ...." yea...right...impossible. Yet ironically, summons dont lag me at all. I ran group with 3 summoners, entire screenful of zombies and skels. No problem. You wonder why only 10% or so of the player base right now is playing endgame content? Its not because the game is hard. Its because once you get to endgame content you have people spamming skills at ludicrous speeds and tons of effects and the game goes nuts and you freeze up and die. That plus desync makes this game - as a piece of software - amateur at best in its current state. I'm glad those of you who enjoy it are able to. You're lucky. Dont troll people like us who cant play. Few of us will even bother posting in these forums, most of us will just walk away. Also - do you want your game to continually lose playerbase simply because its impossible for fresh people to join? I dont think so. I'm not buying a new rig just to play PoE with the hardware they built the game for. Just on principle I would never do that. That would be supporting bad developers. As a developer myself I refuse to do that. [FORGE] Guild /view-thread/1664516
[SHOP] /view-thread/393743 ~~~~~~~~~~~~~~~~~~~~~~~ Want to join a MULTI-GAMING community including one of POE's oldest guilds??? ==> https://gamersforge.com |
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You're post is really too long to properly respond to. It contains way too many unrelated arguments that don't tie to a coherent thought. I'll try my best to respond though, and if I missed a point, it was purely accidental and not because I was attempting to overlook something.
While you're right that a lot of people don't post, the problem is still not happening to a majority of the players. It happens to a relative small subset (maybe large in number, but low in overall player population). There are some people who are quite vocal about the problem, but for every 1 post you see where someone is having the issue, I guarantee you at least 100 people aren't... they just don't post about it. It's like reviews on products. You'll see plenty of negative reviews because it is in our nature to go and post negative comments when something doesn't work the way we want it to. It is very rare for people to go and post positive comments when something just works. As for Diablo II and other similar games... the reason that they're popular is NOT because they run on crappy hardware, but because they were great games. Not because of their performance quality, but because of the gameplay mechanics. People thoroughly enjoy those games. Sure they're older games, so they run on older hardware. But that isn't WHY they're popular. When those games game out, they were also pushing boundaries of PC gaming. It required a pretty decent computer to run those games AT THE TIME. PoE is no different. People are still playing the original StarCraft. Are you going to tell me that they still play it because it runs on crap 486 hardware? No. It's because it was a great game for a lot of people and they still completely enjoy it; hardware aside. PoE quality to people who are unfamiliar with the engines don't understand that the quality in the game is far superior to almost anything out there. Diablo 3 might be a pretty game, but it's all cartoons. That's Blizzard's style. They put a lot of soft feathering and art effects in to make things smooth, but overall lack quality. PoE has almost photo-realistic quality to it. I haven't seen many other games with such quality (and all of them were made by massive companies with multi-million dollar budgets). All the other games you listed (aside from Skyrim) actually use tricks to make the graphics look better than they really are. I relate it to people who are audiophiles. Most people really wouldn't notice the difference between 2 stero high-end systems or the difference between the quality of vinyl vs digital media. It takes a trained sense to pick that stuff up. I will agree with you on 1 point which is that the effects and stuff in PoE still leave a lot to be desired in terms of full optimization. I keep in mind however that, again, GGG has a very small team and a very limited budget to work with. They admit that they're doing to do more optimization later. It's something they're working on. That however has NOTHING to do with the market items or the "graphical flashy nonsense" if I understand what you mean by that. I assume you're talking about the various microtransactions that they're creating. If you've been in the game publishing arena, then you should know full well that Content teams are completely separate from Development teams. The people responsible for the Microtransactions are Content Designers and Artists. It has 0 to do with game developers, or engine developers, or tool developers, or server developers. The people who are responsible for optimizing the game and making it run better have nothing to do with the microtransaction content. They do those things in parallel. You should also know that this isn't a console game. They don't have a strict set of specs to adhere to. Unlike PS3 or XBox where the developers make the best game they can that will run within required guidelines on that specific hardware. PC Gaming is all about pushing envelopes... pushing hardware... pushing hardware companies to make better hardware... forcing users to upgrade. That has always been how PC gaming is. If you don't like that, stick to console gaming, or upgrade... or you can wait until they fix their BETA game. Hopefully I responded to everything that required a response. This isn't a thread or forum for discussion however. If you want to discuss the problems with the game, do so on one of the "discussion" forums. If you require support, make a support request by posting a new thread with specific problems you're having and what you've tried to fix it. Leave emotion and discussion out of it. Just stick to the facts and the problems and users will attempt to help you if they have any suggestions. Good luck. |
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