The Math of Fusings

You guys are misunderstanding how links are formed. They're not formed individually, they're formed in groups.

Any time a 6S item is fused, the following things happen:

1) Chance to get a group of 6 is rolled. If the roll is successful, the item becomes 6L or O-O-O-O-O-O.

2) Chance to get a group of 5 is rolled. If it is successful, the item becomes 5L-1S or O-O-O-O-O O.

3) Chance to get a group of 4 is rolled. If it is successful, the item becomes 4L-2S or O-O-O-O O O AND:

3a) Chance to get a group of 2 is rolled. If it is successful, the item becomes 4L-2L or O-O-O-O O-O. Else, the item stays 4L-2S or O-O-O-O O O.

4) Chance to get a group of 3 is rolled. If it is successful, the item becomes 3L-3S or O-O-O O O O AND:

4a) Chance to get a group of 3 is rolled. If it is successful, the item becomes 3L-3L or O-O-O O-O-O.

4b) Chance to get a group of 2 is rolled. If it is successful, the item becomes 3L-2L-1S or O-O-O O-O O.

4c) Chance to get a group of 2 is rolled (for the second of the remaining sockets). If it is successful, the item becomes 3L-1S-2L or O-O-O O O-O.

5) Chance to get a group of 2 is rolled. If it is successful, the item becomes 2L-4S or O-O O O O O.

5a) Chance to get a group of 4 is rolled. If it is successful, the item becomes 2L-4L or O-O O-O-O-O.

5b) Chance to get a group of 3 is rolled. If it is successful, the item becomes 2L-3L-1S or O-O O-O-O O.

5c) Chance to get a group of 2 is rolled. If it is successful, the item becomes 2L-2L-2S or O-O O-O O O.

5c1) Chance to get a group of 2 is rolled. If it is successful, the item becomes 2L-2L-2L or O-O O-O O-O.

5d) Chance to get a group of 3 is rolled (for the second of the remaining 4 sockets). If it is successful, the item becomes 2L-1S-3L or O-O O O-O-O.

5e) Chance to get a group of 2 is rolled (for the second of the remaining 4 sockets). If it is successful, the item becomes 2L-1S-2L-1S or O-O O O-O O.

5f) Chance to get a group of 2 is rolled (for the third of the remaining 4 sockets). If it is successful, the item becomes 2L-2S-2L or O-O O O O-O.

6) Chance to get a group of 5 is rolled (for the second of 6 sockets). If it is successful, the item becomes 1S-5L or O O-O-O-O-O.

ETC...

Note: How to read above:
First the major numbers are rolled (1,2,3,...) until one succeeds (or all fail).
Then, the minor letters (4a,4b,...) for that major number are rolled until one succeeds (or all fail).
Finally, the minor numbers (5c1, 5c2, ...) for the minor letter for the major number are rolled until one succeeds (or all fail).
Interesting and workable theory oleg (it is a theory and not directly stated to you by devs?).

Well, it's partially confirmed by Chris: http://www.pathofexile.com/forum/view-thread/20922

Here's a better explanation of it: http://www.pathofexile.com/forum/view-thread/21503
Last edited by olegbl#0542 on Aug 26, 2012, 11:07:50 PM
ok with you all guys.
But, let's make it simple : what is the best strategy to get à 5 L from a 6 socket item, 4L and good stats ?

- burn fusing orbs ? how many ?
- farm to death and sell orbs, sell the weapon and BUY a 5L with good stats
I swear I've posted how fusings work and a rough guesstimation of the odds twice in the last week.

Here's a good one.
Spoiler
"
TehHammer wrote:
"
prazius wrote:
where do these formulas come from? Where did the 305 and 306 come from?
Those were stated odds (100:90:80:30:5:1) by Chris regarding Jeweler's orbs. They never were accurate for fusing orbs, so that was just a guess as to what the odds were. They were not accurate. 4Ls, 5Ls and 6Ls are 2 to 3 times less likely than those odds.

So for Jeweler's, there are 306 total possible outcomes with 100 chances to be 1 socket, 90 chances to be 2 sockets, 80 chances to be 3 sockets, 30 chances to be 4 sockets, 5 chances to be 5 sockets, and 1 chance to be 6 sockets (assuming the item is chest/2H weapon and ilvl 50+). The trick is, you can't roll the same amount of sockets as you currently have, so if your item has 1 socket, you have 1:206 odds of getting a 6S (306 - 100), if your item has 2 sockets, it's 1:216 odds of getting a 6S (306 - 90). (You can simulate rolling Jeweler's orbs on my Jeweler's simulator)

Fusing rolls are done similarly, there are odds for socket grouping. Assume they weighted the fusing odds something like 300:270:240:60:10:1 or 200:180:160:60:10:1, one of those is probably close to the fusing odds, although I doubt a dev will confirm or give us actual numbers. Based on how common it is to see 6L take over 1000 fusing orbs and even over 2000 fusing orbs, I'd guess that my first batch of odds is more accurate (1:881 odds of 6Ling an item).

So basically you roll (based on 1st set of guessed odds) a number between 1 and 881, if you roll a 300 or lower, the first socket is grouped in a 1 socket group (aka, no links). If you roll a 301 to 570, you get a 2 socket group (aka 1 link between 1st and 2nd sockets). If you roll a 571 to 810, you get a 3 socket group (aka 2 links between 1st, 2nd and 3rd sockets). If you roll a 811 to 870, you get a 4 socket group (aka 3 links between 1st, 2nd, 3rd and 4th sockets). If you roll a 871 to 880, you get a 5 socket group (aka, links between 1st, 2nd, 3rd, 4th and 5th sockets). If you roll a 881, you get a 6L item.

The trick with fusings is, it rolls until it can't roll any more. If you roll a 1 socket group on the first socket (~34% of the time based on my guessed odds), you have 5 sockets remaining, which means you can still 5L it, so it will roll again with a number between 1 and 880, removing the 1 chance of becoming 6L because there aren't 6 sockets left to link, only 5. This is exactly why it's more likely to roll a 5L on a 6S item than on a 5S item, you basically get a 2nd chance to roll 5L one-third of the time.

If it rolled a 2L on the first socket, it would remove the odds for 6L and 5L. If it rolled a 3L on the first socket, it would remove the odds for 6L, 5L and 4L. Etc.

Also, a fusing can't leave an identical arrangement of links, so if it does, I believe it starts the entire roll over.

Wouldn't shock me if the layout of chances were something like: 300:270:240:60:5:1, rather than what I posted. But this should give you a general idea of how it works and get you close to the actual odds.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
chances to get 4 link on 6s item are pretty high , ive used around 150-200 fusings, got 4 links for like 20 or so times, no 5 or 6 link
I burned now 240+ fusings into a itemlevel 68 6s chest. and didnt seen a 5L yet (more i dont even aim for). it sucks pretty bad. did trade/farm from level 70-75 for nothing else and all for absolutly nothing.
I can understand that 6L will be very hard to make, but more than 100 or 150 fusings for a 5L is just insane.
Its so much, much cheaper to buy any crap 5L and chaos it a while. It makes no sense at all to try it other way around at these stupid chances. I would never do it again and can just warn everybody to try it.
Its just a nice way to kill the motivation to log ever again into this game.

IGN: Haris___Pilton
Why don't we have a community log for fusings similarly to what we have for chance orbs? I have documented my fusing of my Marohi (only fusing I really did where I paid attention).

It's a 6 socket Marohi and after 211 fusings I have not got a 5-link or a 6-link.

PS by documented I mean the interesting ones: 5-links and 6-links.
@Aelloon
because the math has been done, several times, independently, and the odds are already known.
"
sage2050 wrote:
because the math has been done, several times, independently, and the odds are already known.

Why do I keep hearing largely different numbers from different people then? What are the actual odds that are known?
@Aelloon

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