Unique Item List - 300 of 419

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Ceratoidei wrote:
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missuse wrote:


have a question on the flask

is the block added to your block? not clear to me from the wording

40% chance to block during flask effect - does it mean 40% more block chance or your block chance becomes 40%?

anyone tried it :)


damn :D
I farmed Atziri quite often today, but no Staff xD


iirc staff is world drop.

Last edited by LovelyMonster#2555 on Jul 3, 2014, 7:35:44 AM
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missuse wrote:
40% chance to block during flask effect - does it mean 40% more block chance or your block chance becomes 40%?


It works the same as anvil or BoR, it says 'block chance', not 'additional block chance', if you had none you can block once you use it, if you had any it stacks.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►


Perfect!
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AusterlitZ wrote:
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Pyrokar wrote:



P.S.: I love how everyone is bashing the new uniques on every patch.


That just shows how clueless and shit this community is,just go through the pages and see how they call "shit" items that are in high demand now.If it's not BiS,then it's shit for most people here,and if it is,then they complain GGG added OP uniques.


You should really give some examples to support your point. Some of the uniques are badly designed such as marleynes.

Also some people just hate on lvling uniques because they don't think the effort of designing the uniques and putting them into the game is worth someone using the for a few levels before discarding it for something better.
Standard Forever
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iamstryker wrote:
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AusterlitZ wrote:
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Pyrokar wrote:



P.S.: I love how everyone is bashing the new uniques on every patch.


That just shows how clueless and shit this community is,just go through the pages and see how they call "shit" items that are in high demand now.If it's not BiS,then it's shit for most people here,and if it is,then they complain GGG added OP uniques.


[...]

Also some people just hate on lvling uniques because they don't think the effort of designing the uniques and putting them into the game is worth someone using the for a few levels before discarding it for something better.

Doesn't make them right. You could say the same for most high-level unique only 5% of the game get to see even if not gated behind the Atziri layer of our beloved RNGod. I know I'd not play devil's advocate for either side. :P
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iamstryker wrote:
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AusterlitZ wrote:
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Pyrokar wrote:



P.S.: I love how everyone is bashing the new uniques on every patch.


That just shows how clueless and shit this community is,just go through the pages and see how they call "shit" items that are in high demand now.If it's not BiS,then it's shit for most people here,and if it is,then they complain GGG added OP uniques.


You should really give some examples to support your point. Some of the uniques are badly designed such as marleynes.

Also some people just hate on lvling uniques because they don't think the effort of designing the uniques and putting them into the game is worth someone using the for a few levels before discarding it for something better.


point is having one of those leveling uniques drop in a race makes a huge difference

my verdict

flask is way too good and will be BiS
ring is amazing buff for cold dmg based builds (entropy damage over time nodes) who cares if you cant proliferate when your coldsnap burns and freezes
the staff is underwhelming some guy tries to sell a 5l one in inva for 5ex and noone wants it
with the shield and anvil tempest shield and other uniques i hope that someone will be able to build a damage taken on hit build soon
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on Jul 3, 2014, 9:58:12 AM
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ventiman wrote:
ring is amazing buff for cold dmg based builds (entropy damage over time nodes) who cares if you cant proliferate when your coldsnap burns and freezes


Except it doesn't, if you did no cold damage it will freeze for 0 seconds.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
The hate on that ring reminds me of the hate my unique got in this thread when it was introduced (Lightning Coil); I knew its power (and the associated drawbacks) and GGG agreed, which was one of the reasons it got implemented so quickly, but 80% of the posts were talking about how it would never be used. Now, nearly a year later, it is used heavily, at least in hardcore leagues, so really, who knows on the ring.
I want the Flask, and the Shield SO FREAKING BAD.
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ObscureBalrog wrote:
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Grughal wrote:
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ObscureBalrog wrote:
Just a note on the ring ... hitting ignited enemies will cause the corpse to destroy.. so if I cast on a pack once, and the burning damage is really high and they burn to death, they should remain and proliferate, isnt it?


I believe they are destroyed on kill, the corpses won't profilirate. If it worked the way you suggest, I believe it would say "attack" instead of "hit".


what i meant is that in the first place i'm hitting NOT-ignited enemies... so if they die they shouldn't destroy


I also believe that it works like that.

Also, someone was speculating that Bereks would offset some of the drawback.
Killin an ignited enemy ignites surrounding enemys.

Btw. Destroying is still killing. Frozen Enemys get destroyed if dealt enough damage, doesn't mean they are not killed. And they give Exp and loot. Only thing is with 2stage enemys like the craps give less loot and exp if they are destroyed in their first stage.
“Demons run when a good man goes to war"

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