POE acrobatics/evade/ondar's guile demonstration
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I'm working on a ranger at the moment, I plan to take all evasion and block chance nodes. I want to see if it's possible to make a character that can't get hit. It's working out pretty well so far, running through cruel taking very little damage.
sry ive seen godly and godlys dont lose hp wich wuold pretty much be a smiter with life tap
IGN: danknugsblazedopeswag |
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Post a video of a 74+ map and show us how well it works? 1 titty bitch doesn't mean anything?
The new evasion buff would make max block with acrobatics extremely powerful, then add infants guile and a decent life pool u would be very hard to kill |
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Got one-shot by cruel vaal.
Spoiler
What a lucky noob.
sry ive seen godly and godlys dont lose hp wich wuold pretty much be a smiter with life tap
IGN: danknugsblazedopeswag |
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" D: |
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" /deaths 1 My plan is to make a video killing kole with standard attack, taking zero damage. Let me know if you have a 2k+ evasion chest on Anarchy lel. sry ive seen godly and godlys dont lose hp wich wuold pretty much be a smiter with life tap
IGN: danknugsblazedopeswag |
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I was playing in lunaris yesterday and the only monsters that did real damage were the tentacle bitches (dual-dagger shadow). But then I found this shield right in this area and I couldn't believe what happened. The just did (almost) no damage. My hardest opponent turned into a weak joke.
I plan to go on with two daggers but also take dogde and good ev... Dynamit,
Architekturkritik, die man tatsächlich sieht! Farin Urlaub http://www.dailymotion.com/video/x2nz5q9 |
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" It is not mathematically possible. I am not sure of the exact order but you will test to evade, test to dodge, test to block. Whatever order it is doesn't really matter. Even if you have 95% Evasion, 30/60% Dodge and 78% Block, it is only a matter of time until a hit gets through all three. 1 in 20 hits will get through Evasion, so if you get 'hit' by 1000 projectiles 50 will get through Evasion. Of those 50, 20 will get through Dodge/Ondar on average and of the 20, 4 will get through Block on average. The question is what happens when you get hit. This has always been the problem with using avoidance, you still need to be able to mitigate the hits that get through so it doesn't kill you. Only having 4 in 1000 hits actually do damage to you is awesome, but not if 1 hit will kill you because you have everything in avoidance and nothing in mitigation. This is why, generally, people have used IR to convert evasion into armour because more reliable mitigation is better than spikey damage based on if you evade or not. Last edited by Zvim#3037 on Jul 19, 2013, 1:08:24 AM
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I am still waiting on someone to truly become a dodger. Only then will evasion thrive.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
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" I think the trick is not letting your character get in to a situation where he might get hit by something that can one shot him. If you fight Kole, dont get near him, and dont let him get near you. This goes for hillock, brutus, and vaal. This is why ranged is better for evasion characters, you don't need to be in danger. |
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I would do a 74 map...
if I could afford one that is xD IGN: Omjak
"THIS WORLD... IS AN ILLUSION EXILE". |
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