A comprehensive item evaluation guide (WIP)

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Shagsbeard wrote:
You're making a huge mistake. You think the value of an item is dependent on the item more than on the customer. It's far more important to find the right customer for an item than the right item for a customer.

That is not a mistake, and I do take that into account as you can see already from section #1, but there's only so much possible to predict in that regard. How much people will actually pay for any given item is ultimately their own choice. Sometimes I consciously overpay. But I usually know it when I do. Many people don't.

On the positive side, the economy here is developed enough to show trends specific to markets, that makes the going value of >95% of items very much predictable, the only exception being top-tier items. The more popular items are are, the more predictable their value is in general, because many trades are transparent enough for people to see how much they go for (like when you see lines like "WTB exalt 28 chaos" and "WTS exalt 30 chaos" appearing one after another). It allows people to avoid overpaying when they buy items and making at least some profit when they sell.

I'm not a fan of global economies in games for well-known reasons, and I don't like people who build their wealth upon scumbag deals, so if it's something I have to live with I want to at least help making it a better place for (most) everybody.
<Tyrfalger> Exactly, the next act is going outside Sarn and into those wheat fields (see the map) to become a farmer. Then we can spend our days endlessly farming. Wait a minute...
Last edited by moozooh#4289 on Jul 17, 2013, 4:02:39 PM
Great read. Thanks
Rampage - DessShootingIce
Added #7. Man that was huge, wtf.
<Tyrfalger> Exactly, the next act is going outside Sarn and into those wheat fields (see the map) to become a farmer. Then we can spend our days endlessly farming. Wait a minute...

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